Chikyu: Chaos Rains

Chikyu: Chaos Rains contains 303 cards.
Released: 2025-01-01
Archaeovolcanologist

Archaeovolcanologist {2}{R}

Creature - Human Advisor
Sacrifice Archaeovolcanologist: Choose an instant, sorcery, or land card in your graveyard. You may play that card this turn.
“You think too short term! We need more space, and there's only one way to get it!”
3/2
Boiling Storm

Boiling Storm {2}{R}

Sorcery
Choose one. If you control a Weather as you cast this spell, you may choose both instead.
• Creatures you control get +2/+1 until end of turn.
• Boiling Storm deals 2 damage to each creature.
Brick Breaker

Brick Breaker {4}{R}{R}

Creature - Giant Warrior
Trample
Landfall — Whenever a land you control enters, target creature blocks Brick Breaker this turn if able.
It takes all challengers.
6/5
Bubbling Firesnail

Bubbling Firesnail {3}{R}

Creature - Elemental Snail
Once each turn, when you activate a nonmana ability, you may have Bubbling Firesnail deal 1 damage to each opponent.
{1}{R}: Bubbling Firesnail gets +2/-2 until end of turn.
0/5
Burn Up

Burn Up {X}{R}

Instant
Choose one —
• Destroy target noncreature artifact with mana value X.
• Burn Up deals X damage to target creature or planeswalker.
Burning Celestial

Burning Celestial {3}{R}

Creature - Elemental
Amity — Whenever you attack with Burning Celestial and exactly one other creature, Burning Celestial acclimates.
As long as you control a red Weather, Burning Celestial has trample.
3/3
Calamity Cat

Calamity Cat {R}

Creature - Cat
Haste
{T}, Discard a card: Put a +1/+1 counter on another target creature you control and untap it. It gains haste until end of turn. Activate only as a sorcery.
“There's something unnerving about how happy those things are all the time.”
—Ema, the returned
1/1
Charge Beam

Charge Beam {2}{R}

Sorcery
Charge Beam deals 4 damage to target creature or planeswalker.
Amity — If you attacked with exactly two creatures this turn, Charge Beam deals 2 damage to that permanent's controller.
Crumbling Tower

Crumbling Tower {2}{R}

Enchantment
Landfall — Whenever a land you control enters, exile the top card of your library. You may play that card until the end of your next turn.
{1}{R}, Sacrifice Crumbling Tower: It deals damage equal to the number of cards exiled with it to target player.
Desolate Lands

Desolate Lands {3}{R}{R}

Enchantment - Weather
When Desolate Lands enters and whenever you cast a spell, it deals 3 damage to target opponent unless they sacrifice a permanent.
“I thought... I hoped learning what was happening would help us stop it. What good is that now?”
—Tenki, storm chaser
Dragon Dance

Dragon Dance {1}{R}

Instant
Target creature gets +2/+0 and gains first strike until end of turn. If it's a Dragon, put a +1/+1 counter on it.
“The people of the world are as helpless to the primal monsters as ever. Our only hope is the dragon that stopped them once before.”
—Higana, dragonscribe
Dustwing Moth

Dustwing Moth {3}{R}

Creature - Insect
Flying
Amity — Whenever you attack with Dustwing Moth and exactly one other creature, Dustwing Moth deals 2 damage to any target.
2/2
Earthbreaker Dragon

Earthbreaker Dragon {2}{R}{R}

Creature - Dragon
Flying
Amity — Whenever you attack with Earthbreaker Dragon and exactly one other creature, Earthbreaker Dragon deals 1 damage to each of up to two target creatures without flying.
4/4
Eerie Sculpture

Eerie Sculpture {3}{R}

Creature - Golem
Landfall — Whenever a land you control enters, Eerie Sculpture deals 1 damage to target player or planeswalker.
The sculpture floats unsettlingly still, yet it is still better than seeing it move.
4/3
End of Mutations

End of Mutations {3}{R}{R}{R}

Legendary Creature - Alien Mutant
This spell can't be countered.
First strike, haste
Whenever an opponent casts a spell during your turn, End of Mutations deals 5 damage to them.
Forged of the stars, what of this earth could hope to rival its speed or fury?
5/3
Exotic Transformer

Exotic Transformer {4}{R}

Artifact Creature - Construct
{3}{R}: Exile the top card of your library. You may play that card until the end of your next turn.
{7}{R}: Exotic Transformer deals damage equal to its power to any target.
“The machine adapts to new environments. It might not belong anywhere anymore.”
—Simul
4/4
Fluttering Firefly

Fluttering Firefly {2}{R}

Creature - Insect
Flying
Amity — Whenever you attack with Fluttering Firefly and exactly one other creature, target creature you control gets +2/+0 until end of turn.
2/2
Generator Alpha

Generator Alpha {3}{R}

Creature - Elemental Dog
Trample, haste
Landfall — When a land you control enters, target creature can't block this turn.
At the beginning of your end step, return Generator Alpha or a land you control to its owner's hand.
4/4
Hone Claws

Hone Claws {R}

Sorcery
Choose up to one target creature you control. You may discard a card. If you do, whenever that creature deals combat damage to a player this turn, draw a card.
Draw a card.
Kicking Fowl

Kicking Fowl {4}{R}

Creature - Bird
Whenever Kicking Fowl attacks, add {R}{R}{R}{R}. You can't spend this mana to cast spells.
{1}{R}: Kicking Fowl gets +1/+0 until end of turn.
3/4
Lavaborn Slug

Lavaborn Slug {1}{R}

Creature - Elemental Slug
{T}: Lavaborn Slug deals 1 damage to target player.
Landfall — Whenever a land you control enters, untap Lavaborn Slug.
1/2
Leaping Hatchling

Leaping Hatchling {1}{R}

Creature - Dragon
Haste
Landfall — Whenever a land you control enters, Leaping Hatchling gains flying and trample until end of turn.
The newborn dragon throws itself from high places in an attempt to fly, to the dismay of all who live beneath it.
2/2
Magma Flow

Magma Flow {R}

Enchantment
{R}, Sacrifice Magma Flow: It deals 3 damage to any target. Activate only as a sorcery.
{1}{R}, Discard a card, Sacrifice Magma Flow: Draw two cards.
“The volcano's been restless lately. I hope it's not a sign of things to come.”
Magma Grunt

Magma Grunt {R}

Creature - Human Ranger
Amity — Whenever you attack with Magma Grunt and exactly one other creature, Magma Grunt deals 1 damage to each opponent.
“The bosses have a plan for terraforming, adding a bunch of new land for everyone. I don't need to know how it works, I just need to make sure you runts stay out!”
1/2
Mimicry Elemental

Mimicry Elemental {1}{R}

Creature - Elemental
{R}, {T}: Copy target activated ability you control. You may choose new targets for the copy.
“The rock monster pretends to be a tree as a defensive measure. If discovered, it can also mimic attacks, just not very well.”
—Trainee Karina Oblay, field notes
1/3