Chikyu: Chaos Rains

Chikyu: Chaos Rains contains 303 cards.
Released: 2025-01-01
Stitches, Orphaned
Stitches, Adopted

Stitches, Orphaned

Legendary Creature - Toy Spirit
(Color indicator: Stitches, Orphaned is blue, red, and green)
Trample
Amity — Whenever you attack with Stitches, Orphaned and exactly one other creature, transform Stitches at the beginning of the next turn's upkeep.
Pain demands to be shared.
6/6
Card has other part: Stitches, Adopted
Suncaller Tortoise

Suncaller Tortoise {1}{R}{W}{B}

Creature - Elemental Turtle
When Suncaller Tortoise enters, return any number of lands you control to their owner's hand.
Landfall — When a land you control enters, Suncaller Tortoise deals 2 damage to target player. If it's a Mountain, it deals 3 damage instead. If it's a Plains, you gain life equal to the damage dealt. If it's a Swamp, that player discards a card.
3/5
Talon Triplets

Talon Triplets {1}{R}{G}

Creature - Bird
Haste
Talon Triplets can't be blocked by creatures with power 2 or less.
Amity — Whenever you attack with Talon Triplets and exactly one other creature, that creature can't be blocked by creatures with power 2 or less this turn.
3/3
Teetering Panda

Teetering Panda {U}{R}{W}

Creature - Panda
At the beginning of each opponent's upkeep, Teetering Panda deals 2 damage to them if they control a tapped permanent. If they control three or more, you gain 2 life and draw a card.
{2}, {T}: You may tap or untap another target creature.
{2}, {Q}: Put a stun counter on target creature.
3/3
Turf Warfare

Turf Warfare {2}{B}{G}{U}

Sorcery
Each player chooses up to seven cards from their graveyard, then discards their hand and returns the chosen cards to their hand.
Exile Turf Warfare.
The slumbering wardens were unleashed, upending the world once more in their cataclysmic battle.
Warden of Depths

Warden of Depths {3}{U}{U}{B}

Legendary Creature - Leviathan Avatar
The first spell you cast during each of your opponent's turns cost {U}{B} less to cast.
Nonland cards in your graveyard have flash and surface. The surface cost is equal to their mana cost.
Surface {6}{U}{U}{B}
6/6
Warden of Skies

Warden of Skies {4}{G}{G}{W}

Legendary Creature - Dragon Avatar
This spell can't be countered.
Flying, vigilance, trample
Players can't cast spells from anywhere other than their hands.
Spells your opponents cast that cost less than five mana to cast and target you and/or spells or permanents you control cost five mana to cast.
8/8
Warden of Tremors

Warden of Tremors {3}{R}{R}{G}

Legendary Creature - Dinosaur Avatar
The first spell you cast during each of your turns costs {R}{G} less to cast.
You may play two additional lands on each of your turns.
Landfall — Whenever a land you control enters, you may exile the top three cards of your library. You may play those cards from exile as long as you control Warden of Tremors.
7/6
Warden of Wishes

Warden of Wishes {3}{W}{B}

Legendary Creature - Faerie Avatar
Flying
When Warden of Wishes enters, put three wish counters on it, then you gain 7 life.
Whenever you lose life, you may remove a wish counter from Warden of Wishes. If you do, put a card you own from outside the game into your hand.
4/3
Weaver of Fates

Weaver of Fates {1}{W}{U}

Creature - Bird
Flying
{2}: Exile the top card of your library face down. You may look at it as long as it remains exiled.
During each of your opponents' turns, you may cast a card exiled with Weaver of Fates as though it had flash.
2/2
Claw Fossil
Reborn Scuttler

Claw Fossil {1}

Artifact
{1}, Sacrifice Claw Fossil: Target creature has base toughness 1 until end of turn. Activate only as a sorcery.
Surface {2}{B}. Claw Fossil surfaces transformed.
Card has other part: Reborn Scuttler
Reborn Scuttler
Claw Fossil

Reborn Scuttler

Creature - Dinosaur Insect
(Color indicator: Reborn Scuttler is black)
Whenever Reborn Scuttler attacks, up to one target creature has base toughness 1 until end of turn.
“Chikyu's necromancy works in part by imagination,. Different ‘paleomancers' can produce different monsters from the same fossils.”
—Trainee Karina Oblay, field notes
3/2
Card has other part: Claw Fossil
Creature Catalog

Creature Catalog {3}

Artifact
{T}: Add one mana of any color.
{T}: Draw a card, then discard a card. Activate only if you've cast a non-Human creature spell this turn.
Its pages hold descriptions of beasts beyond one's wildest imagination.
Enspirited Ore

Enspirited Ore {4}

Artifact Creature - Construct
Enspirited Ore gets +1/+1 for each other artifact you control.
Tap three untapped artifacts you control: Enspirited Ore gains indestructible until end of turn.
Any metal turned against the monster only turns into more armor for it.
2/2
Figy Berry

Figy Berry {1}

Artifact - Berry Equipment
Before equipped creature would assign, deal, or be dealt damage, sacrifice Figy Berry. If you do, equipped creature gets +2/+2 until end of turn.
Equip {1}
{7}, Sacrifice Figy Berry: Destroy target nonland permanent.
Its intensely spicy flavor is a joy to some, and excruciating to most.
Glassblower's Forge

Glassblower's Forge {2}

Artifact
When Glassblower's Forge enters, draw a card.
{1}, {T}, Sacrifice Glassblower's Forge and another artifact or enchantment: Draw a card.
Mostly simply dust the volcanic ash off their boots, unaware of the potential it holds.
Gold Berry

Gold Berry {2}

Artifact - Berry Equipment
Before equipped creature would assign, deal, or be dealt damage, sacrifice Gold Berry. If you do, equipped creature gets +2/+2 until end of turn.
When you sacrifice Gold Berry, create a Berry token and a Treasure token.
Equip {1}
Hard Stone

Hard Stone {3}

Artifact - Equipment
Landfall — Whenever a land you control enters, you may attach Hard Stone to target creature.
Equipped creature gets +3/+3.
Equip {3}
Karina's Substitute

Karina's Substitute {3}

Artifact Creature - Toy
You may have Karina's Substitute enter as a copy of a creature you control, except it's 1/4 and a Toy in addition to its other types.
A piece of cloth, a bit of ink, and a spell taught by a friend, and Karina could summon an extra set of eyes.
1/4
King's Rock

King's Rock {1}

Artifact - Equipment
Equipped creature gets +1/+0.
Whenever equipped creature deals combat damage to a player, put a stun counter on target permanent they control.
Equip {2}
Life Orb

Life Orb {2}

Artifact - Equipment
Equipped creature gets +2/-1.
Equip {1}
“The strange stones can unleash power in certain monsters, but any monster can reach the same, at a price.”
—Trainee Karina Oblay, field notes
Living Compass

Living Compass {2}

Artifact Creature - Construct
{1}, {T}: Add one mana of any color.
{2}, Sacrifice Living Compass: Draw a card.
“They walk through the caves in a herd, accidentally pointing the way for travelers that can figure out where they're going.”
—Trainee Karina Oblay, field notes
1/1
Lum Berry

Lum Berry {1}

Artifact - Berry Equipment
Before equipped creature would assign, deal, or be dealt damage, sacrifice Lum Berry. If you do, equipped creature gets +1/+1 until end of turn.
When you sacrifice Lum Berry, you may exile equipped creature, then return that card to the battlefield under its owner's control. Put a +1/+1 counter on it.
Equip {1}
Magnetic Mystery

Magnetic Mystery {3}

Artifact Creature - Construct
{2}: Magnetic Mystery gets +1/+0 until end of turn. Activate only as a sorcery.
As long as you control another artifact, Magnetic Mystery has flying.
Mining operations uncover monsters of living metal, which become inseparable whenever two draw near.
2/1
Magnetic Snuffler

Magnetic Snuffler {5}

Artifact Creature - Construct
When Magnetic Snuffler enters, return target Equipment card from your graveyard to the battlefield attached to Magnetic Snuffler.
Whenever you sacrifice an artifact, put a +1/+1 counter on Magnetic Snuffler.
4/4