Chikyu: Chaos Rains

Chikyu: Chaos Rains contains 303 cards.
Released: 2025-01-01
Magnetling

Magnetling {4}

Artifact Creature - Construct
{1}: Untap Magnetling.
{1}: Magnetling can't be blocked by creatures with power 2 or less this turn.
{1}: Choose a card type. Magnetling loses that type until end of turn.
{1}: Magnetling gets +1/-1 or -1/+1 until end of turn.
4/4
Meteorite

Meteorite {5}

Artifact
When Meteorite enters, it deals 2 damage to any target.
{T}: Add one mana of any color.
“History is clear that the mighty dragon vanished after fighting an entity from beyond the sky. It is less clear if that was a monster, a meteor, or something far more alien.”
—Higana, dragonscribe
Root Fossil
Reborn Lily

Root Fossil {1}

Artifact
{2}, Sacrifice Root Fossil: Surveil 3. You may put a land card you surveilled this way from your graveyard onto the battlefield tapped.
Surface {2}{G}. Root Fossil surfaces transformed.
Card has other part: Reborn Lily
Reborn Lily
Root Fossil

Reborn Lily

Creature - Plant
(Color indicator: Reborn Lily is green)
Whenever Reborn Lily attacks, surveil 3. You may put a land card you surveilled this way from your graveyard onto the battlefield tapped.
2/4
Card has other part: Root Fossil
Snazzy Scarf

Snazzy Scarf {2}

Artifact - Equipment
Equipped creature gets +1/+1.
As long as equipped creature was activated this turn, it gets an additional +2/+2 and can attack as though it were untapped.
Equip {2}
Calmed Battleground

Calmed Battleground

Land
Calmed Battleground enters tapped unless you control a Plains.
{T}: Add {B} or {R}.
“Truthfully, I never thought these orbs would do anything. But at the end of the world, what harm could it do?”
Cryptic Reef

Cryptic Reef

Land
Cryptic Reef enters tapped.
{T}: Add {G} or {U}.
{2}{G}{U}, {T}, Sacrifice Cryptic Reef: Draw a card.
The ocean holds centuries of derelict treasures for the resourceful.
Deeplife Cavern

Deeplife Cavern

Land
Deeplife Cavern enters tapped unless you control a Forest.
{T}: Add {U} or {B}.
Underwater caverns crisscross the seafloor, uncharted by all but the fishes.
Evolving Wilds

Evolving Wilds

Land
{T}, Sacrifice Evolving Wilds: Search your library for a basic land card, put it onto the battlefield tapped, then shuffle.
“You'll find the mainland here is a lot safer than Tohjo. As long as you avoid the desert. And the volcano. Don't go too deep in the forest either now that I think about it. Also...”
—Ema, to Karina
Forest

Forest

Basic Land - Forest
({T}: Add {G}.)
Fortress Arena

Fortress Arena

Land
Fortress Arena enters tapped.
{T}: Add {R} or {W}.
{2}{R}{W}, {T}, Sacrifice Fortress Arena: Draw a card.
Society lives and dies on the controlled application of violence.
Frigid Highlands

Frigid Highlands

Land
Frigid Highlands enters tapped unless you control an Island.
{T}: Add {R} or {G}.
North of Tokusane is a small island, always being blanketed by snow regardless of season.
Gleaming Hot Springs

Gleaming Hot Springs

Land
Gleaming Hot Springs enters tapped unless you control a Mountain.
{T}: Add {W} or {U}.
Even in the shadow of a volcano, good times can be found by those searching.
Island

Island

Basic Land - Island
({T}: Add {U}.)
Mirage Island

Mirage Island

Land
{T}: Add {C}.
{T}: Surveil 1. Return Mirage Island to its owner's hand.
No matter how well the seas are charted, there will always be treasures hidden among the waves.
Mountain

Mountain

Basic Land - Mountain
({T}: Add {R}.)
Ominous Quag

Ominous Quag

Land
Ominous Quag enters tapped.
{T}: Add {W} or {B}.
{2}{W}{B}, {T}, Sacrifice Ominous Quag: Draw a card.
It's not the croaking you worry about, it's when it suddenly stops.
Plains

Plains

Basic Land - Plains
({T}: Add {W}.)
Prickly Dunes

Prickly Dunes

Land - Desert
{T}: Add {C}.
{3}, {T}, Sacrifice Prickly Dunes: Create two 1/1 green Plant creature tokens. Activate only as a sorcery.
“We can't stop here. This is cactus country.”
Primal Fissure

Primal Fissure

Land
Primal Fissure enters tapped unless you control two or fewer other lands.
{T}, Sacrifice Primal Fissure: Search your library for a basic land card, put it onto the battlefield, then shuffle.
From the depths, everything arose.
To the depths, everything returns.
Rumbling Door

Rumbling Door

Land
{T}: Add {C}.
{4}: Rumbling Door becomes a 3/3 Golem creature with vigilance. It's still a land.
A design of glowing dots sits unblinking for centuries, waiting to be rediscovered.
Serpentine Woods

Serpentine Woods

Land
Serpentine Woods enters tapped.
{T}: Add {B} or {G}.
{2}{B}{G}, {T}, Sacrifice Serpentine Woods: Draw a card.
It matters not how big a forest is, only how easy it is to take a wrong turn.
Sky Pillar

Sky Pillar

Land
{T}: Add {C}.
{3}, {T}: Create a 1/1 white Golem creature token. Spend mana of three different colors to activate this ability.
{T}: Put a +1/+1 counter on target creature. It gains flying until end of turn. Activate only as a sorcery and only if you control ten or more permanents.
Stunning Cascade

Stunning Cascade

Land
Stunning Cascade enters tapped.
{T}: Add {U} or {R}.
{2}{U}{R}, {T}, Sacrifice Stunning Cascade: Draw a card.
Sunlit Ruins

Sunlit Ruins

Land
Sunlit Ruins enters tapped unless you control a Swamp.
{T}: Add {G} or {W}.
The existence of ruins in the desert is well known. What, or even truly where, they are is another matter.