Chikyu: Chaos Rains

Chikyu: Chaos Rains contains 303 cards.
Released: 2025-01-01
Plucky Trainer

Plucky Trainer {R}

Creature - Human Ranger
Landfall — Whenever a land you control enters, Plucky Trainer gets +2/+2 until end of turn.
“Our greatest strength is our greatest weakness: Curiosity. It will get you killed. It will save us all.”
0/1
Poised Flame

Poised Flame {1}{R}

Instant
Poised Flame deals 2 damage to any target.
Add {R}{R}. You can't spend this mana to cast spells.
Greatness is applied patience.
Psych Up

Psych Up {R}{R}

Instant
Amity — This spell costs {R} less to cast if you attacked with exactly two creatures this turn.
When you cast your next instant or sorcery spell this turn, copy it. You may choose new targets for the copy.
Psychohopper

Psychohopper {1}{R}

Creature - Bird
{U}: Psychohopper gains flying until end of turn.
{2}{G}: Psychohopper gets +2/+2 until end of turn. Activate only once each turn.
The little bird seems to know your moves before even you do.
1/2
Rumbling Volcamel
Erupting Volcamel

Rumbling Volcamel {2}{R}{R}

Creature - Elemental Camel
{1}{R}: Rumbling Volcamel and up to one other target creature you control get +1/+0 until end of turn.
Whenever you activate a nonmana ability, if you've spent at least six mana to activate nonmana abilities this turn, transform Rumbling Volcamel.
4/5
Card has other part: Erupting Volcamel
Erupting Volcamel
Rumbling Volcamel

Erupting Volcamel

Creature - Elemental Camel
(Color indicator: Erupting Volcamel is red)
{1}{R}: Erupting Volcamel and up to one other target creature you control get +2/+0 until end of turn.
Whenever you activate a nonmana ability, if you've spent at least six mana to activate nonmana abilities this turn, Erupting Volcamel deals 2 damage to any target.
8/5
Card has other part: Rumbling Volcamel
Sandstorm Devil

Sandstorm Devil {2}{R}

Creature - Insect Dragon
Reach
When Sandstorm Devil enters, it acclimates.
As long as you control a Weather or another Dragon, Sandstorm Devil has menace.
2/2
Searing Grace

Searing Grace {2}{R}

Instant
This spell costs {2} less to cast if you've activated a nonmana ability this turn.
Searing Grace deals 3 damage to any target.
From power to beauty, it takes years of work to be effortless.
Solid Smog
Splitting Smog

Solid Smog {1}{R}

Creature - Elemental
Haste
Amity — Whenever you attack with Solid Smog and exactly one other creature, you may pay {R}. If you do, transform Solid Smog.
2/1
Card has other part: Splitting Smog
Splitting Smog
Solid Smog

Splitting Smog

Creature - Elemental
(Color indicator: Splitting Smog is red)
Menace
Amity — Whenever you attack with Splitting Smog and exactly one other creature, you may pay {1}{R}. If you do, attacking creatures you control get +2/+0 until end of turn.
3/3
Card has other part: Solid Smog
Streaking Sunrise

Streaking Sunrise {1}{R}

Enchantment - Weather
When Streaking Sunrise enters, scry 1, then exile the top card of your library. You may play it until the end of your next turn.
“Day 37: Sunrise was twelve minutes early today. It's getting worse.”
—Tenki, storm chaser
Sunny Day

Sunny Day {2}{R}

Enchantment - Weather
Whenever you attack, Sunny Day deals X damage to target player or planeswalker, where X is the number of attacking creatures.
“Day 112: Sunset was an hour late. People are finally starting to believe. It's a start.”
—Tenki, storm chaser
Temperamental Chick
Tempered Fowl

Temperamental Chick {R}{R}

Creature - Bird
Amity — Whenever you attack with Temperamental Chick and exactly one other creature, Temperamental Chick deals 1 damage to up to one target creature. When Temperamental Chick deals combat damage to a player this combat, you may transform it.
Children are each given a tame monster...
2/2
Card has other part: Tempered Fowl
Tempered Fowl
Temperamental Chick

Tempered Fowl

Creature - Bird
(Color indicator: Tempered Fowl is red)
First strike
Amity — Whenever Tempered Fowl attacks, it deals 1 damage to up to one target creature. It can't block this turn. If exactly one other creature attacked with it, this ability triggers three times instead.
...to teach them the power that resides in even the smallest of things.
5/4
Card has other part: Temperamental Chick
Under the Collar

Under the Collar {2}{R}

Sorcery
Gain control of target creature until end of turn. Untap that creature. It gains haste until end of turn. You may spend mana of any type to activate its abilities this turn.
Warden of Heart

Warden of Heart {3}{R}{R}

Legendary Creature - Dragon Avatar
Flying, haste
Amity — Whenever you attack with Warden of Heart and exactly one other creature, you may put a legendary or Dragon card from your hand onto the battlefield tapped and attacking.
4/3
Ace Tamer

Ace Tamer {4}{G}

Creature - Human Ranger
When Ace Tamer enters, look at the top six cards of your library. You may reveal a non-Human creature card from among them and put it into your hand. Put the rest on the bottom of your library in a random order.
3/4
Amateur Tamer

Amateur Tamer {1}{G}

Creature - Human Ranger
Amity — Whenever you attack with Amateur Tamer and exactly one other creature, put a +1/+1 counter on target creature.
2/1
Aroma Spinner

Aroma Spinner {2}{G}

Creature - Plant
Reach
At the beginning of your upkeep, create a Berry token. You may attach it to Aroma Spinner.
3/2
Berry Fermenter

Berry Fermenter {2}{G}

Creature - Turtle
When Berry Fermenter enters, create a Berry token.
Berries you control have “{T}, Sacrifice this artifact: Add one mana of any color.” and “{2}, {T}, Sacrifice this artifact: You gain 3 life.”
1/4
Blind Pursuit

Blind Pursuit {2}{G}

Sorcery
Target creature gets +2/+2 until end of turn and must be blocked this turn if able. Untap up to one target creature. It blocks this turn if able.
Surface {4}{G}
Bloom Brute

Bloom Brute {1}{G}

Creature - Plant
Haste
Whenever Bloom Brute deals combat damage to a player, create two Berry tokens.
2/2
Blustering Storm

Blustering Storm {2}{G}

Sorcery
Choose one. If you control a Weather as you cast this spell, you may choose both instead.
• Put a +1/+1 counter on target creature for each basic land type among lands you control.
• Target creature you control deals damage equal to its power to target creature you don't control.
Bottom Feeder

Bottom Feeder {3}{G}

Creature - Fish
Whenever a creature card or creature token is put into your graveyard from anywhere, put a +1/+1 counter on Bottom Feeder.
Offered to the bottom feeders
—Sailor's expression meaning
“dropped in the water”
2/2
Bumbling Pollinator

Bumbling Pollinator {3}{G}

Creature - Plant
Amity — Whenever you attack with Bumbling Pollinator and exactly one other creature, create a 1/1 green Plant creature token.
“The bulky creature stumbles around clumsily, raining down seeds and picking up pollen wherever it roams.”
—Trainee Karina Oblay, field notes
3/4