Awakening in Oldun

Awakening in Oldun contains 292 cards.
Released: 2024-01-01
Absolution

Absolution {6}{W}{W}

Sorcery
Exile all artifacts, creatures, and enchantments. Each player's life total becomes equal to their starting life total.
With a single spell, Cassia cleansed the battlefield and gave the Elders the peace they'd craved for so long.
Alranta Patrol

Alranta Patrol {1}{W}

Creature - Human Warrior
Whenever you cast a spell that targets Alranta Patrol, create a 1/1 white Human creature token. If Alranta Patrol is attacking, that token enters tapped and attacking.
3/1
Alrantan Eagle-Eye

Alrantan Eagle-Eye {1}{W}{W}

Creature - Human Scout Knight
Flying
Whenever you cast a spell that targets Alrantan Eagle-Eye, create a 1/1 white Human creature token. If Alrantan Eagle-Eye is attacking, that token enters tapped and attacking.
At the beginning of your end step, draw a card if you control three or more tapped creatures.
Win the battle, win the day, win the war.
2/3
Alrantan Skywatch

Alrantan Skywatch {3}{W}{W}

Creature - Human Knight
Flying
When Alrantan Skywatch enters, create a 1/1 white Human creature token and draw a card.
Being located thousands of miles above ground is one reason Alranta survived the terrors of the wilds for so long.
3/3
Banners' Brilliance

Banners' Brilliance {X}{W}{W}

Instant
Up to X target creatures you control each get +1/+1 until end of turn. Untap those creatures.
The Rathomar's loyalty is not to a leader, but a banner.
Beacon Blade

Beacon Blade {1}{W}

Artifact - Equipment
Spells you cast and abilities you activate that target equipped creature cost {2} less. This ability can't reduce the mana in that cost to less than one mana.
Equipped creature gets +1/+1 and has lifelink.
Equip {2}
Bolster the Walls

Bolster the Walls {W}

Instant
Choose one or both —
• Target creature you control gets +1/+1 until end of turn.
• Create a 1/1 white Human creature token.
In the Alranta city watch, you're never off the clock.
Cassia the Carefree

Cassia the Carefree {2}{W}{W}

Legendary Planeswalker - Cassia
Wander {2}{W}{W}
[–1]: Create your choice of a 1/1 white Bird creature token with flying or a 2/2 black Cat creature token.
[–2]: If a permanent entering the battlefield under your control this turn causes an ability of a permanent you control to trigger, that ability triggers an additional time.
[–3]: Put a +1/+1 counter on each creature you control.
Loyalty:
5
Chronicle of Bequeathal

Chronicle of Bequeathal {2}{W}{W}

Sorcery
Choose one. If this spell's flashback cost was paid, instead choose three and you may choose the same mode more than once.
• Create three 1/1 white Human creature tokens.
• Put a +1/+1 counter on each creature you control.
• Exile target nonland permanent until you control no creatures.
Flashback {6}{W}{W}
Cliffwalker

Cliffwalker {2}{W}

Creature - Human Scout
When Cliffwalker enters, return a permanent you control to its owner's hand.
Wander {1}{W}
3/4
Drawn to Grandeur

Drawn to Grandeur {3}{W}

Sorcery
Create a 1/1 white Human creature token, then put a +1/+1 counter on each creature you control.
Flashback {5}{W}
When one Mokar calls, the rest answer.
Elsewhere Portal

Elsewhere Portal {1}{W}

Instant
Exile target creature you control, then return that card to the battlefield under your control with an additional +1/+1 counter on it.
Sometimes the safest place to be is nowhere at all.
Eternal Sentinel

Eternal Sentinel {2}{W}

Artifact - Ruin
Vigilance
Whenever an opponent attacks with three or more creatures, you may have Eternal Sentinel become an artifact creature until end of turn.
Spellcharge 3
3/6
Forever Alone

Forever Alone {2}{W}

Enchantment - Aura
Enchant permanent
Enchanted permanent can't attack, block, or wander.
If there is safety in numbers, how dangerous is solitude?
Gleaming Pathlighter

Gleaming Pathlighter {1}{W}

Creature - Human Cleric
Lifelink
When Gleaming Pathlighter enters, exile up to one target card from a graveyard.
“It's really not that hard— most of these paths have actually been laid out long before the Mokar took up residence here.”
1/3
Highland Brirah

Highland Brirah {2}{W}

Creature - Cat Beast
Lifelink
As long as you have at least 3 life more than your starting life total, each creature you control with toughness greater than its power assigns combat damage equal to its toughness rather than its power.
1/4
Highland Guide

Highland Guide {1}{W}

Creature - Human Cleric
Vigilance
Whenever another creature entering the battlefield under your control causes an ability of a permanent you control to trigger, put a +1/+1 counter on that creature and you gain 1 life. This ability triggers only once each turn.
2/2
Hoarding Rocs

Hoarding Rocs {2}{W}

Creature - Bird
Flying
When Hoarding Rocs enters, look at the top three cards of your library. You may reveal an artifact card from among them and put it into your hand. Put the rest on the bottom in a random order.
2/2
Kneeling Titan

Kneeling Titan {1}{W}

Artifact - Ruin
{1}{W}, {T}: Tap target creature.
Spellcharge 3
3/3
Lofty Aspirations

Lofty Aspirations {1}{W}

Enchantment - Aura
Enchant creature
Enchanted creature gets +2/+2.
Wander {2}{W}
“I never got anywhere in life until I accepted who I was and what I wanted.”
—Jens Slopeskidder
Mokar Warband

Mokar Warband {4}{W}

Creature - Human Warrior
Vigilance
Whenever Mokar Warband attacks, create a 1/1 white Human creature token that's attacking.
The Mokar don't believe in a harsh training regimen for new recruits— with the bitter cold and weekly Rathomar raids, they get enough of that already.
4/4
Narzi, Hero of the Mokar

Narzi, Hero of the Mokar {1}{W}

Legendary Creature - Human Knight
Flash
When Narzi, Hero of the Mokar enters, up to one other target creature gets +1/+1 and gains indestructible until end of turn. If she wandered, other creatures you control get +1/+1 and gain indestructible until end of turn instead.
Wander {4}{W}{W}
1/1
Nightglimmer Priest

Nightglimmer Priest {3}{W}

Creature - Human Cleric
Whenever another creature you control enters, you gain 2 life.
The Mokar hold a nightly dance ritual honoring the passing of the day and looking ahead to the next.
3/2
Nomad's Companion

Nomad's Companion {W}

Creature - Cat Nomad
Whenever another creature you control enters, Nomad's Companion gets +1/+1 until end of turn.
The Mokar are nothing if not together.
1/1
Nurturing Ibex

Nurturing Ibex {3}{W}

Creature - Goat
If you would gain life, you gain that much life plus 1 instead.
If one or more tokens would be created under your control, those tokens plus a 0/1 white Goat creature token are created instead.
2/5