Awakening in Oldun

Awakening in Oldun contains 292 cards.
Released: 2024-01-01
Cursed Claymore

Cursed Claymore {2}{B}

Artifact - Equipment
Whenever you attack, if Cursed Claymore entered this turn, attach it to target attacking creature.
Equipped creature gets +2/+1. As long as equipped creature is a Ruin, it's a creature in addition to its other types.
Equip {2}
Daggertooth Keelah

Daggertooth Keelah {3}{B}

Creature - Fish
Flash
Daggertooth Keelah can't block unless it entered this turn.
{1}{B}, Exile a permanent card from your graveyard: Daggertooth Keelah gains indestructible until end of turn.
4/1
Deathcap Guardian

Deathcap Guardian {4}{B}{B}

Creature - Fungus Horror
When Deathcap Guardian enters, exile any number of permanent cards from your graveyard. When you do, put X +1/+1 counters on Deathcap Guardian and up to one target creature gets -X/-X until end of turn, where X is the number of cards exiled this way.
2/2
Dying Pledge

Dying Pledge {1}{B}

Instant
As an additional cost to cast this spell, sacrifice a creature or exile two permanent cards from your graveyard.
Draw two cards.
Fulfilled or not, the important thing is that it was made.
Enduring Loyalty

Enduring Loyalty {6}{B}{B}{B}

Sorcery
Return up to three target creature cards from graveyards to the battlefield under your control.
Flashback—{2}{B}{B}, Sacrifice three creatures.
Final Fate

Final Fate {1}{B}

Sorcery
Destroy target creature if its mana value is less than or equal to the amount of mana spent to cast this spell.
Flashback {X}{B}{B}{B}
Forget Their Names

Forget Their Names {1}{B}

Sorcery
Choose target card in a graveyard other than a basic land. Search its owner's graveyard, hand, and library for any number of cards with the same name as that card and exile them. You gain 1 life for each card exiled this way. That player draws a card for each card exiled from their hand this way.
Flashback {3}{B}
Fumebloom

Fumebloom {3}{B}{B}

Creature - Fungus
{1}{B}, Exile two permanent cards from your graveyard: Choose one —
• Create two 1/1 green Saproling creature tokens.
• Exile the top card of target opponent's library. You may play that card for as long as it remains exiled, and mana of any type can be spent to cast it.
3/3
Gelthis, Unspeakable Maw

Gelthis, Unspeakable Maw {2}{B}

Legendary Artifact - Ruin
Menace
Whenever Gelthis deals combat damage to a player, that player reveals their hand. You choose a nonland card from it. Exile that card until Gelthis leaves the battlefield.
Spellcharge 4
4/4
Grasp of the Undersea

Grasp of the Undersea {1}{B}

Instant
This spell costs {3} more to cast if it's your turn.
Target creature gets -2/-2 until end of turn. If it's your turn, it gets -5/-5 until end of turn instead.
The undersea's demeanor shifts with the tides— calm and calculating one moment, brutal and overwhelming the next.
Gulping Meqmaw

Gulping Meqmaw {2}{B}

Creature - Beast
Flash
Gulping Meqmaw's power is equal to the total number of permanents with flash you control and instant cards in your graveyard.
Whenever you cast a spell during an opponent's turn, mill two cards.
*/3
Gutwrenched Martyr

Gutwrenched Martyr {1}{B}

Creature - Zombie Knight
Lifelink
Pay the equip cost of an Equipment you control: Return Gutwrenched Martyr from your graveyard to the battlefield with a finality counter on it. Attach that Equipment to it. Activate only as a sorcery.
2/2
Harvesting Blade

Harvesting Blade {2}{B}

Artifact - Equipment
When Harvesting Blade enters, target opponent exiles two cards from their hand.
Equipped creature gets +2/+1 and has “When this creature dies, you may cast a card exiled with Harvesting Blade with equal or lesser mana value without paying its mana cost.”
Equip {3}
Hazard Blade

Hazard Blade {2}{B}

Artifact - Equipment
Flash
When Hazard Blade enters, destroy target creature an opponent controls that was dealt damage this turn.
Equipped creature get +4/+0.
Equip {5}
It's been a while since it killed anyone, but blades only get rusty in the literal sense.
Join the Forebears

Join the Forebears {4}{B}{B}

Instant
Exile target creature. Create a token that's a copy of it except it's a Ruin artifact instead of its other types and it has spellcharge X, where X is its mana value.
Marked Passage

Marked Passage {B}{B}

Sorcery
You lose life equal to the number of cards you've drawn this turn, then draw a card. You may repeat this process any number of times.
Nadzi knew she would likely never return to the Mokar, but she had a hunch that this Thoveus had something to do with the Elders' reawakening.
Out with the Old

Out with the Old {1}{B}{B}

Instant
Exile target creature or planeswalker. Its controller loses 2 life.
“Burn the bodies. Collapse the caverns. These Aspirants think there's some truth hidden behind the Elders, but all I see is a bunch of dead men with giant swords.”
—Askir, the Defiler
Phyto's Offshoot

Phyto's Offshoot {2}{B}{B}

Creature - Fungus Horror
When Phyto's Offshoot enters, you may exile any number of permanent cards from your graveyard. When you do, target opponent reveals that many cards from their hand. You choose one of them. That player discards that card.
When Phyto's Offshoot leaves your graveyard, exile all cards from your opponents' graveyards.
3/3
Protean's Animosity

Protean's Animosity {B}

Enchantment - Aura
Enchant creature
Enchanted creature gets +1/+1 and can't block.
Wander {1}{B}
“I can't explain it, but it almost feels like the giants are being forced to destroy against their will.”
—Tiv Kadar, Alrantan archaeologist
Reclaiming Ritual

Reclaiming Ritual {4}{B}{B}

Sorcery
Return target artifact or creature card from your graveyard to the battlefield.
Flashback—{3}{B}, Sacrifice a creature.
Regent's Bones

Regent's Bones {1}{B}

Artifact - Ruin Equipment
Flying
Equipped creature gets +2/+0.
Equip {2}
Spellcharge 2
2/2
Rib Collector

Rib Collector {B}

Creature - Human Warrior
When Rib Collector enters, if it wandered, return target creature card from your graveyard to your hand.
Wander—{1}{B}, Sacrifice another creature.
1/2
Skarni Patrol

Skarni Patrol {3}{B}

Creature - Human Scout
When Skarni Patrol enters, if you control an Equipment, you draw a card and you lose 1 life.
Pay 2 life: The next equip ability you activate this turn costs {2} less to activate. Activate only once each turn.
3/4
Skarni Raider

Skarni Raider {1}{B}

Creature - Human Warrior
Whenever Skarni Raider attacks, if it's equipped, you draw a card and you lose 1 life.
“Run, you curs! Askir likes his entertainment!”
2/2
Thornlasher Mortis

Thornlasher Mortis {2}{B}

Creature - Zombie Plant
When Thornlasher Mortis enters, mill two cards.
Whenever one or more cards leave your graveyard, create a 1/1 green Saproling creature token. This ability triggers only once each turn.
3/2