Awakening in Oldun

Awakening in Oldun contains 292 cards.
Released: 2024-01-01
Sink into Obscurity

Sink into Obscurity {1}{U}

Enchantment - Aura
Enchant artifact or creature
Enchanted permanent loses all abilities and doesn't untap during its controller's untap step.
Wander {3}{U}{U}
Sinking Feeling

Sinking Feeling {1}{U}{U}

Instant
Choose one —
• Exile target noncreature spell.
• Return target creature spell to its owner's hand. Draw a card.
It only sets in once it's too late.
Snowscryer

Snowscryer {2}{U}

Creature - Human Wizard
When Snowscryer enters, surveil 3.
It didn't take an omen reader to see that something bad was happening on Oldun, but their readings didn't help things.
2/2
Springsoarer

Springsoarer {1}{U}

Creature - Human Scout
Flying
Springsoarer enters with a +1/+1 counter on it if a creature you controlled dealt combat damage to a player this turn.
Wander {2}{U}
1/2
Stalking Raboorah

Stalking Raboorah {3}{U}

Creature - Fish
Flash
Whenever you cast a spell during an opponent's turn, tap up to one target artifact or creature.
Deep down, where not even the freezing claws of the Everrime reach, life found its own twisted way.
3/3
Swelling Terror

Swelling Terror {X}{U}

Instant
Counter target spell unless its controller pays {X}. If they do, create an X/X blue and black Fish creature token.
“See? This is why I always stick to land raids.”
—Gazi, Rathomar raider
Thirst for Answers

Thirst for Answers {2}{U}

Instant
Draw three cards. Then discard two cards unless you discard a card with flashback.
Flashback {6}{U}{U}
Tireless Aspirants

Tireless Aspirants {U}

Creature - Human Scout
When Tireless Aspirants enters, you may draw a card. If you do, discard a card.
Wander {1}{U}
“If you have no destination, you can only appreciate the journey.”
1/1
Wake the Guardian

Wake the Guardian {1}{U}

Instant
Target artifact or creature you control becomes an artifact creature with base power and toughness 5/5 until end of turn.
“Yeah, alright, I guess we'll just tell the boss that that temple was empty.”
—Kin, Aspirant rookie
Walk Old Paths

Walk Old Paths {U}

Sorcery
Target creature can't be blocked this turn. If this spell's flashback cost was paid, put a +1/+1 counter on that creature.
Flashback {1}{U}
“How can we ever expect to understand a people who wielded tools the size of mountains?”
Weeping Effigy

Weeping Effigy {4}{U}{U}

Artifact - Ruin
Creatures your opponents control get -1/-0.
Spellcharge 5
It grieves not for the many things its people lost, but for what they never had.
5/5
Whitecliff Pilgrim

Whitecliff Pilgrim {1}{U}

Creature - Human Scout
Whenever a creature entering the battlefield under your control causes an ability of a permanent you control to trigger, draw a card. This ability triggers only once each turn.
“I've climbed thousands of glaciers and not seen the same view twice.”
2/1
Winds of Winter

Winds of Winter {2}{U}

Sorcery
Tap up to one target creature. Creatures you don't control don't untap during their controllers' next untap step.
Flashback {4}{U}
Agonizing Remorse

Agonizing Remorse {1}{B}

Sorcery
Target player reveals their hand. You choose a nonland card from it or a card from their graveyard. Exile that card. You lose 1 life.
Long ago, the Elders convinced Thoveus to end their consciousness and finally put their grieving, guilty hearts to rest.
All That Remains

All That Remains {2}{B}

Instant
Look at the top three cards of your library. Put one into your hand and the rest into your graveyard.
Flashback—{B}, Discard a card.
Archaic Straggler

Archaic Straggler {B}

Artifact - Ruin
Menace
Spellcharge 3
You may cast Archaic Straggler from your graveyard if you've spent at least three mana to cast spells this turn.
2/1
Arduous Miners

Arduous Miners {1}{B}

Creature - Human Scout
When Arduous Miners enters, you may have all players discard a card.
Whenever one or more cards leave your graveyard, create a tapped Treasure token.
1/1
Askir, the Defiler

Askir, the Defiler {3}{B}{B}

Legendary Creature - Human Shaman
Menace
When Askir enters, each opponent loses life equal to the amount of life they've lost this turn.
Wander—{1}{B}{B}, Pay 4 life.
4/5
Askir's Blackguard

Askir's Blackguard {1}{B}

Creature - Human Knight
As an additional cost to cast artifact spells, you may pay {2}. When you do, each opponent sacrifices an untapped creature.
“Fight back, or die a coward!”
3/1
Askir's Vanguard

Askir's Vanguard {4}{B}

Creature - Human Warrior
Menace
Whenever you cast an artifact spell, each opponent loses 2 life.
“The myth is real. My lord knows where the secret cave is, and we're marching there. We are too important to fail now.”
4/4
Aspect of the End

Aspect of the End {B}{B}

Artifact - Ruin
Deathtouch
If an opponent would lose life, they lose that much life plus 1 instead.
Spellcharge 3
2/2
Barbarous Roughrider

Barbarous Roughrider {1}{B}{B}

Creature - Human Knight
When Barbarous Roughrider enters or leaves the battlefield, each opponent loses 2 life unless they sacrifice a nontoken creature.
Wander {4}{B}{B}
3/3
Blightfang Zyxthax

Blightfang Zyxthax {1}{B}

Creature - Zombie Serpent
Flash
When Blightfang Zyxthax enters, discard a card. If you do, it gains deathtouch until end of turn.
The Zyxthax is a merciful creature— it'll finish you before the poison really sets in.
2/2
Chronicle of Extinction

Chronicle of Extinction {2}{B}{B}

Sorcery
Choose one. If this spell's flashback cost was paid, instead choose three and you may choose the same mode more than once.
• Target player sacrifices a creature and a planeswalker.
• Target player discards two cards, then exiles their graveyard.
• All creatures get -2/-2 until end of turn.
Flashback {7}{B}{B}
Confront the Truths

Confront the Truths {2}{B}

Instant
Choose one —
• Target creature gets +2/+0 and gains indestructible until end of turn.
• Target player sacrifices a creature.
“All things die, and nothing does.”
—Cavern inscription