Awakening in Oldun

Awakening in Oldun contains 292 cards.
Released: 2024-01-01
Permafrost Tiger

Permafrost Tiger {3}{G}

Creature - Cat
Flash
When Permafrost Tiger enters, you may have it fight target creature that entered this turn.
3/3
Rano, Yeti Sovereign

Rano, Yeti Sovereign {4}{G}{G}

Legendary Creature - Yeti
Trample, ward {3}
Other Yetis you control get +1/+1.
At the beginning of combat on your turn, if you've spent at least five mana to cast spells this turn, create a 3/3 green Yeti creature token with trample.
4/4
Rano's Roar

Rano's Roar {1}{G}

Instant
Target creature you control gets +1/+1 until end of turn. Prevent all combat damage that other creatures would deal this turn.
The roar isn't needed to establish alpha status, but it certainly doesn't hurt.
Reaching Remnant

Reaching Remnant {2}{G}

Artifact - Ruin
When Reaching Remnant enters, it deals 4 damage to target creature with flying you don't control.
Spellcharge 3
It yearns for life and doles out death.
4/3
Recycle of Life

Recycle of Life {G}

Sorcery
Mill a card. Put a +1/+1 counter on up to one target creature. Exile up to one target card from a graveyard. You gain 1 life.
Flashback {1}{G}
Return to Nature

Return to Nature {1}{G}

Instant
Choose one —
• Destroy target artifact.
• Destroy target enchantment.
• Exile target card from a graveyard.
Even the bones of titans gone by eventually decompose into the Everrime.
Rise to the Occasion

Rise to the Occasion {3}{G}{G}

Sorcery
Put two +1/+1 counters on target creature you control. It fights up to one target creature an opponent controls. You gain 4 life.
The Rathomar are never one to take on something their own size.
Roaming Treefolk

Roaming Treefolk {4}{G}

Creature - Treefolk
Reach
When Roaming Treefolk enters, target creature or Ruin gets +2/+2 until end of turn.
Wander {5}{G}
4/4
Rotroot Hauler

Rotroot Hauler {3}{G}

Creature - Fungus Beast
When Rotroot Hauler enters, mill three cards, then you may put a permanent card in your graveyard on top of your library.
From rot, life will grow anew.
3/1
Scrape the Heavens

Scrape the Heavens {1}{G}{G}

Sorcery
Double target creature's power and toughness until end of turn.
Flashback {1}{G}
Once a molehill, now a mountain.
Seer of the Aspirants

Seer of the Aspirants {1}{G}

Creature - Human Druid
When Seer of the Aspirants enters, surveil 1.
Wander {2}{G}
“Eyes gone blind reopen once more. The earth quakes with forgotten footsteps.”
1/3
Slumbering Grove

Slumbering Grove {G}

Artifact - Ruin
When Slumbering Grove enters, search your library for a basic land card, reveal it, put it into your hand, then shuffle.
Spellcharge 8
8/8
Spore Spawning

Spore Spawning {5}{G}

Sorcery
Create a 1/1 green Saproling creature token for each permanent card you own in your graveyard and in exile.
Flashback {2}{G}{G}
Sudden Flourishing

Sudden Flourishing {2}{G}

Instant
Target creature gets +3/+3 until end of turn. If the total number of land cards you own in exile, in your graveyard, and on the battlefield is at least seven, it gets +5/+5 instead, then untap it.
Summoning Swords

Summoning Swords {X}{G}{G}

Artifact - Ruin
Haste
When Summoning Swords enters, search your library for a creature card with mana value X or less, put it onto the battlefield, then shuffle.
Spellcharge 7
7/7
Thawing Yeti

Thawing Yeti {5}{G}{G}

Creature - Yeti
Defender, trample
At the beginning of combat on your turn, if you have at least 3 life more than than your starting life total, Thawing Yeti loses defender until end of turn. Otherwise, you gain 2 life.
Some of the bolder trespassers have tried stopping for lunch before fleeing, to mixed results.
7/7
Thunderous Avalanche

Thunderous Avalanche {2}{G}

Instant
Choose one —
• Target creature you control deals damage equal to twice its power to target creature or planeswalker you don't control.
• Destroy each artifact or enchantment with mana value less than or equal to the power of target creature you control.
Verdant Grandeur

Verdant Grandeur {3}{G}

Enchantment - Aura
Enchant creature or land
When Verdant Grandeur enters, scry 2.
Enchanted permanent has vigilance and “{T}: Add {G}{G}.”
Wander {3}{G}{G}
Whitecliff Alpha

Whitecliff Alpha {4}{G}{G}

Creature - Yeti
At the beginning of combat on your turn, if you've spent at least five mana to cast spells this turn, creatures you control get +1/+1 and gain trample until end of turn.
5/5
Winding Way

Winding Way {1}{G}

Sorcery
Choose creature or land. Reveal the top four cards of your library. Put all cards of the chosen type revealed this way into your hand and the rest into your graveyard.
All paths lead to death, but sometimes you can take the scenic route.
Abominable Avalanche

Abominable Avalanche {1}{R}{G}

Sorcery
Abominable Avalanche deals 3 damage divided as you choose among one, two, or three targets.
At the beginning of your end step, if you've spent at least five mana to cast spells this turn, you may exile Abominable Avalanche from your graveyard. If you do, create a 3/3 green Yeti creature token with trample.
Alranta Portalmage

Alranta Portalmage {2}{W}{U}

Creature - Human Wizard
Alranta Portalmage can't be blocked as long as a creature you control entered this turn.
If a creature you control entering the battlefield would cause an ability of a permanent you control to trigger, that ability triggers an additional time.
2/3
Ancient Conscriptor

Ancient Conscriptor {2}{B}{R}

Artifact - Ruin
Whenever Ancient Conscriptor becomes spellcharged, gain control of target creature you don't control until end of turn. Untap it. It gains haste until end of turn.
Spellcharge 4
2/2
Blind Keelah

Blind Keelah {U}{B}

Creature - Fish
Flash
When Blind Keelah enters and whenever you cast a spell during an opponent's turn, each opponent loses 1 life and you surveil 1. This ability triggers only once each turn.
2/1
Blistering Cryophoenix

Blistering Cryophoenix {1}{U}{R}

Creature - Phoenix
Flying, haste
When Blistering Cryophoenix enters, discard any number of cards, then draw that many cards.
If a spell you own which had its flashback cost paid would be put into exile, put it into your hand instead.
2/2