Awakening in Oldun

Awakening in Oldun contains 292 cards.
Released: 2024-01-01
Opal-Eye Caretaker

Opal-Eye Caretaker {W}

Creature - Human Wizard
Whenever a nontoken creature you control enters, if it wasn't cast from your hand, put a +1/+1 counter on that creature.
Wander {2}{W}
2/1
Rathomar Harrier

Rathomar Harrier {3}{W}

Creature - Human Soldier
Whenever you cast a spell that targets Rathomar Harrier, choose one. If Rathomar Harrier is attacking, choose both instead.
• Tap target creature you don't control.
• Create a 2/2 green Wolf creature token.
4/2
Remnant of Valor

Remnant of Valor {2}{W}{W}

Artifact - Ruin
Other creatures you control get +1/+1 and have vigilance.
Spellcharge 5
5/4
Renowned Roughrider

Renowned Roughrider {1}{W}{W}

Creature - Human Knight
When Renowned Roughrider enters or leaves the battlefield, create a 1/1 white Human creature token. Then if you control four or more creatures, put a +1/+1 counter on a creature you control.
Wander {4}{W}{W}
3/3
Ripple Effect

Ripple Effect {2}{W}

Instant
Choose one —
• Exile target artifact or enchantment.
• Exile target creature you control, then return it to the battlefield under its owner's control. If that creature entering the battlefield causes any abilities to trigger, those abilities trigger an additional time.
Rugged Endurance

Rugged Endurance {1}{W}

Instant
Target creature you control gets +2/+2 and gains indestructible until end of turn. If it was the target of another spell or ability this turn, create two 1/1 white Bird creature tokens with flying.
Screeching Grauku

Screeching Grauku {1}{W}

Creature - Griffin Elk
Flying
Creatures you control with base power 1 or less get +1/+0.
“Are the troops running faster because they're emboldened by the grauku, or because they're scared of it?”
—Nadzi, hero of the Mokar
2/1
Seal Away

Seal Away {1}{W}

Enchantment
Flash
When Seal Away enters, exile target tapped creature an opponent controls until Seal Away leaves the battlefield.
Forgotten, but not gone.
Stoutheart Axe

Stoutheart Axe {2}{W}

Artifact - Equipment
Equipped creature gets +1/+3 and has vigilance.
Equip {5}. This ability costs {2} less to activate if you have at least 3 life more than your starting life total.
Surmount

Surmount {1}{W}

Instant
Destroy target attacking or blocking creature with power 3 or greater.
“The Mokar teach their children not to run from adversity. When faced with a foe they can't overcome, they become someone who can.”
—Journal of Cassia the Carefree
Swooping Falcon

Swooping Falcon {3}{W}

Creature - Bird
This spell has flash as long as you have at least 3 life more than your starting life total.
Flying
Many Aspirants who leave Alranta never make it very far.
3/3
Taiga Bonder

Taiga Bonder {1}{W}

Creature - Human Cleric
When Taiga Bonder enters, put a +1/+1 counter on target creature.
Wander {3}{W}{W}
Mokar bonders are taught from a young age to fight their battles with love, compassion, and violence.
1/1
Titansbane

Titansbane {1}{W}

Legendary Artifact - Equipment
Equipped creature gets +2/+0 and has protection from permanents and spells with greater mana value than itself. This effect doesn't remove Titansbane.
Equip {2}{W}
Ursine Advocate

Ursine Advocate {2}{W}

Creature - Human Druid
When Ursine Advocate enters, create a 2/2 green Bear creature token.
Only through cooperation is survival possible in the more inhospitable parts of Oldun.
1/1
Valley Caravan

Valley Caravan {2}{W}

Creature - Human
Valley Caravan's power and toughness are each equal to the number of creatures you control.
Wander {3}{W}{W}
When Valley Caravan enters, if it wandered, create a 1/1 white Human creature token.
*/*
Vanquishing Broadsword

Vanquishing Broadsword {3}{W}

Artifact - Ruin Equipment
Equipped creature gets +2/+2.
Equip {2}
Spellcharge 4
4/4
Walk Without Fear

Walk Without Fear {W}

Instant
You gain 4 life. If this spell's flashback cost was paid, draw a card.
Flashback {3}{W}
“If you've fallen once and survived, why fear falling again?”
—Nadzi, hero of the Mokar
Whitecliff Guardian

Whitecliff Guardian {W}

Creature - Elk
At the beginning of your end step, you gain 1 life.
Whitecliff Guardian gets +0/+1 for each 1 life you have above your starting life total.
1/2
Whitewing Migration

Whitewing Migration {X}{W}{W}

Sorcery
Create X 1/1 white Insect creature tokens with flying.
Flashback—{3}{W}{W}, Tap X untapped creatures you control.
Askir's Rearguard

Askir's Rearguard {2}{U}

Creature - Human Soldier
When Askir's Rearguard enters, if a creature you control dealt combat damage to a player this turn, draw a card.
Wander {1}{U}
1/3
Barrcola Manta

Barrcola Manta {2}{U}

Creature - Fish
Flash
At the beginning of your end step, if you've cast no spells this turn, you may draw a card, then discard a card.
“Barrcolas don't sting, but that hardly matters.”
—Kirus, nautical guide
1/4
Breaching Jaxl

Breaching Jaxl {4}{U}

Creature - Serpent
Flying
When Breaching Jaxl enters, untap target nonland permanent.
Wander {2}{U}
It itself is still unsure whether the sea or the sky is its natural habitat.
3/4
Brutal Undertow

Brutal Undertow {1}{U}

Instant
This spell costs {4} more to cast if it's your turn.
Return target nonland permanent to its owner's hand. If it's your turn, return up to two target nonland permanents to their owners' hands instead.
Chronicle of Precedence

Chronicle of Precedence {1}{U}{U}

Sorcery
Choose one. If this spell's flashback cost was paid, instead choose three and you may choose the same mode more than once.
• Draw two cards.
• Create a token that's a copy of target artifact or creature you control.
• Target player mills seven cards.
Flashback {6}{U}{U}
Conduit of Change

Conduit of Change {4}{U}{U}{U}

Artifact - Ruin
Flash
When Conduit of Change enters, if you cast it, return all other nonland permanents to their owner's hands.
Spellcharge 7
7/7