Kuutalya

Kuutalya contains 326 cards.
Released: 2021-04-10
Frigid Landscape

Frigid Landscape

Land
Frigid Landscape enters tapped.
{T}: Add {W}, {U}, or {B}.
Even blood freezes around the great glacier Kugaq's slumbering grounds.
Jungle Hollow

Jungle Hollow

Land
Jungle Hollow enters tapped.
When Jungle Hollow enters, you gain 1 life.
{T}: Add {B} or {G}.
Khembul, Paradise Valley

Khembul, Paradise Valley

Land
{T}: Add {C}.
{3}, {T}: You gain 2 life.
{2}, {T}: Draw a card. Activate this ability only if you have at least 10 life more than your starting life total.
Misty Peak

Misty Peak

Land
As Misty Peak enters, you may pay 2 life. If you don't, it enters tapped.
{T}: Add {U} or {R}.
“From up here, we can witness Seqineq's glorious rise in his fullest splendor.”
—Mahesh, monk
Narwa Veil-Boundary

Narwa Veil-Boundary

Land
Narwa Veil-Boundary enters tapped.
When Narwa Veil-Boundary enters, surveil 1.
{T}: Add {R}.
Neqanak Veil-Boundary

Neqanak Veil-Boundary

Land
Neqanak Veil-Boundary enters tapped.
When Neqanak Veil-Boundary enters, surveil 1.
{T}: Add {B}.
Pilgrim's Trails

Pilgrim's Trails

Land
Pilgrim's Trails enters tapped.
{T}: Add {R}, {G}, or {W}.
Alruq pilgrims make the long trek to the Dancing Stones during the auroric winter, where the lights touch the snow.
Pinnacle Warground

Pinnacle Warground

Land
Pinnacle Warground enters tapped.
{T}: Add {R}, {W}, or {B}.
“What is a mountaintop if not a natural fortress?”
—Yiskola, Narwa chieftain
Profane Grove

Profane Grove

Land
As Profane Grove enters, you may pay 2 life. If you don't, it enters tapped.
{T}: Add {B} or {G}.
“Abandon the grove before any more lives are lost. It belongs to the Crossed now.”
—Panuk, ghostwarden
Rugged Highlands

Rugged Highlands

Land
Rugged Highlands enters tapped.
When Rugged Highlands enters, you gain 1 life.
{T}: Add {R} or {G}.
Scoured Barrens

Scoured Barrens

Land
Scoured Barrens enters tapped.
When Scoured Barrens enters, you gain 1 life.
{T}: Add {W} or {B}.
Sentinel's Glade

Sentinel's Glade

Land
Sentinel's Glade enters tapped.
{T}: Add {B}, {G}, or {U}.
“We watch for a better future, one where the Crossed leave us in peace. Always remember that.”
—Jirrisa, Neqanak chieftain
Stark Expanse

Stark Expanse

Land
As Stark Expanse enters, you may pay 2 life. If you don't, it enters tapped.
{T}: Add {W} or {B}.
Where cold thrives, life dies.
Swiftwater Cliffs

Swiftwater Cliffs

Land
Swiftwater Cliffs enters tapped.
When Swiftwater Cliffs enters, you gain 1 life.
{T}: Add {U} or {R}.
Tambara Veil-Boundary

Tambara Veil-Boundary

Land
Tambara Veil-Boundary enters tapped.
When Tambara Veil-Boundary enters, surveil 1.
{T}: Add {G}.
Thornwood Falls

Thornwood Falls

Land
Thornwood Falls enters tapped.
When Thornwood Falls enters, you gain 1 life.
{T}: Add {G} or {U}.
Totemic Thicket

Totemic Thicket

Land
Totemic Thicket enters tapped.
{T}: Add {G}, {U} or {R}.
Totems are carved into the living trees of the Tambara forest, their spirits becoming one with nature itself.
Tranquil Cove

Tranquil Cove

Land
Tranquil Cove enters tapped.
When Tranquil Cove enters, you gain 1 life.
{T}: Add {W} or {U}.
Wind-Scarred Crag

Wind-Scarred Crag

Land
Wind-Scarred Crag enters tapped.
When Wind-Scarred Crag enters, you gain 1 life.
{T}: Add {R} or {W}.
Windbeaten Stones

Windbeaten Stones

Land
As Windbeaten Stones enters, you may pay 2 life. If you don't, it enters tapped.
{T}: Add {R} or {W}.
The canyon winds shape the stones into sculptures of natural beauty.
Plains

Plains

Basic Land - Plains
({T}: Add {W}.)
Island

Island

Basic Land - Island
({T}: Add {U}.)
Swamp

Swamp

Basic Land - Swamp
({T}: Add {B}.)
Mountain

Mountain

Basic Land - Mountain
({T}: Add {R}.)
Forest

Forest

Basic Land - Forest
({T}: Add {G}.)