Kuutalya
Kuutalya contains 326 cards.
Released: 2021-04-10
Frigid Landscape
Land
Frigid Landscape enters tapped.
{T}
: Add
{W}
,
{U}
, or
{B}
.
Even blood freezes around the great glacier Kugaq's slumbering grounds.
Jungle Hollow
Land
Jungle Hollow enters tapped.
When Jungle Hollow enters, you gain 1 life.
{T}
: Add
{B}
or
{G}
.
Khembul, Paradise Valley
Land
{T}
: Add
{C}
.
{3}
,
{T}
: You gain 2 life.
{2}
,
{T}
: Draw a card. Activate this ability only if you have at least 10 life more than your starting life total.
Misty Peak
Land
As Misty Peak enters, you may pay 2 life. If you don't, it enters tapped.
{T}
: Add
{U}
or
{R}
.
“From up here, we can witness Seqineq's glorious rise in his fullest splendor.”
—Mahesh, monk
Narwa Veil-Boundary
Land
Narwa Veil-Boundary enters tapped.
When Narwa Veil-Boundary enters, surveil 1.
{T}
: Add
{R}
.
Neqanak Veil-Boundary
Land
Neqanak Veil-Boundary enters tapped.
When Neqanak Veil-Boundary enters, surveil 1.
{T}
: Add
{B}
.
Pilgrim's Trails
Land
Pilgrim's Trails enters tapped.
{T}
: Add
{R}
,
{G}
, or
{W}
.
Alruq pilgrims make the long trek to the Dancing Stones during the auroric winter, where the lights touch the snow.
Pinnacle Warground
Land
Pinnacle Warground enters tapped.
{T}
: Add
{R}
,
{W}
, or
{B}
.
“What is a mountaintop if not a natural fortress?”
—Yiskola, Narwa chieftain
Profane Grove
Land
As Profane Grove enters, you may pay 2 life. If you don't, it enters tapped.
{T}
: Add
{B}
or
{G}
.
“Abandon the grove before any more lives are lost. It belongs to the Crossed now.”
—Panuk, ghostwarden
Rugged Highlands
Land
Rugged Highlands enters tapped.
When Rugged Highlands enters, you gain 1 life.
{T}
: Add
{R}
or
{G}
.
Scoured Barrens
Land
Scoured Barrens enters tapped.
When Scoured Barrens enters, you gain 1 life.
{T}
: Add
{W}
or
{B}
.
Sentinel's Glade
Land
Sentinel's Glade enters tapped.
{T}
: Add
{B}
,
{G}
, or
{U}
.
“We watch for a better future, one where the Crossed leave us in peace. Always remember that.”
—Jirrisa, Neqanak chieftain
Stark Expanse
Land
As Stark Expanse enters, you may pay 2 life. If you don't, it enters tapped.
{T}
: Add
{W}
or
{B}
.
Where cold thrives, life dies.
Swiftwater Cliffs
Land
Swiftwater Cliffs enters tapped.
When Swiftwater Cliffs enters, you gain 1 life.
{T}
: Add
{U}
or
{R}
.
Tambara Veil-Boundary
Land
Tambara Veil-Boundary enters tapped.
When Tambara Veil-Boundary enters, surveil 1.
{T}
: Add
{G}
.
Thornwood Falls
Land
Thornwood Falls enters tapped.
When Thornwood Falls enters, you gain 1 life.
{T}
: Add
{G}
or
{U}
.
Totemic Thicket
Land
Totemic Thicket enters tapped.
{T}
: Add
{G}
,
{U}
or
{R}
.
Totems are carved into the living trees of the Tambara forest, their spirits becoming one with nature itself.
Tranquil Cove
Land
Tranquil Cove enters tapped.
When Tranquil Cove enters, you gain 1 life.
{T}
: Add
{W}
or
{U}
.
Wind-Scarred Crag
Land
Wind-Scarred Crag enters tapped.
When Wind-Scarred Crag enters, you gain 1 life.
{T}
: Add
{R}
or
{W}
.
Windbeaten Stones
Land
As Windbeaten Stones enters, you may pay 2 life. If you don't, it enters tapped.
{T}
: Add
{R}
or
{W}
.
The canyon winds shape the stones into sculptures of natural beauty.
Plains
Basic Land - Plains
(
{T}
: Add
{W}
.)
Island
Basic Land - Island
(
{T}
: Add
{U}
.)
Swamp
Basic Land - Swamp
(
{T}
: Add
{B}
.)
Mountain
Basic Land - Mountain
(
{T}
: Add
{R}
.)
Forest
Basic Land - Forest
(
{T}
: Add
{G}
.)
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