Duelists of Vereaux

Duelists of Vereaux contains 307 cards.
Released: 2023-01-01
Draconic Beckoning

Draconic Beckoning {3}{R}{R}

Sorcery
Create a 4/4 red Dragon creature token with flying.
{R}, Discard Draconic Beckoning: It deals 1 damage to any target.
“Raze it. Raze it all.”
—Harriette, revolutionary
Fencing Master

Fencing Master {R}

Creature - Cat Warrior
Whenever Fencing Master attacks, you may pay {R}. If you do, put a double strike counter on another target attacking creature.
{1}{R}: Target creature you control gets +1/+0 until end of turn.
“Get up! You'll never be as good as the great Marie with strikes like that!”
1/2
Firebrand Disciple

Firebrand Disciple {2}{R}

Creature - Human Inquisitor
When Firebrand Disciple enters the battlefield, you may exile an instant or sorcery card from your graveyard. If you do, draw a card.
Alehana's inquisitors build up tolerance to truthflame, allowing them to wield both it and lies with impunity.
3/3
Heretic Hunters

Heretic Hunters {7}{R}

Creature - Human Inquisitor
This spell costs {1} less to cast for each instant and/or sorcery card in your graveyard.
When Heretic Hunters enters the battlefield, you may discard your hand. If you do, draw a card and Heretic Hunters deals 2 damage to each opponent.
4/3
Heroic Riposte

Heroic Riposte {1}{R}

Instant
Choose one —
• Target creature you control gets +1/+1 and gains first strike until end of turn.
• Target legendary creature you control gets +1/+1 and gains double strike until end of turn.
Hold to the Flame

Hold to the Flame {2}{R}

Enchantment
Hold to the Flame enters the battlefield with a blaze counter on it.
Whenever you cast an instant or sorcery spell with mana value 4 or greater, put a blaze counter on Hold to the Flame. Then it deals damage equal to the number of blaze counters on it to any target.
Impetuous Knight

Impetuous Knight {1}{R}{R}

Creature - Human Knight
Trample, haste
When Impetuous Knight enters the battlefield, target opponent creates a Windmill artifact token with “{T}: Prevent all combat damage target Knight would deal to you this turn”.
Impetuous Knight attacks each combat if able as long as an opponent controls a Windmill.
5/5
Master of the Ring

Master of the Ring {2}{R}{R}

Creature - Minotaur Rogue
Master of the Ring enters the battlefield with an opponent's choice of two different counters on it from among menace, first strike, and trample.
“And what technique would my loyal and adoring fans like to see today?”
6/4
Mob Instigator

Mob Instigator {1}{R}

Creature - Human Peasant
Whenever a creature you control becomes a Rebel, creatures you control get +1/+0 until end of turn.
{2}{R}: Mob Instigator dares 4.
2/2
Mundaq, Unlikely Savior

Mundaq, Unlikely Savior {2}{R}

Legendary Creature - Human Peasant
Mundaq, Unlikely Savior can't be blocked by creatures whose power and toughness are equal.
{1}{W}, Return another creature you control to its owner's hand: Put a +1/+1 counter on Mundaq.
“A crown of fools is still a usurper's crown.”
—Empress Cecile
4/2
Passionate Firebrand

Passionate Firebrand {1}{R}

Creature - Human Rogue Shaman
Whenever you cast an instant or sorcery spell, you may have target creature you control dare X and gain flying until end of turn, where X is that spell's mana value.
2/3
Quell Dissent

Quell Dissent {1}{R}

Instant
Quell Dissent deals 3 damage to target creature. If that creature is legendary and/or a Rebel, Quell Dissent deals 5 damage to it instead.
“A more merciful end than these traitors deserve.”
—Cecile, Empress
Rabid Man-Eaters

Rabid Man-Eaters {3}{R}{R}

Creature - Wolf
Menace
Whenever another creature you control with menace attacks, create a token that's a copy of that creature that's tapped and attacking. Exile that token at the beginning of the next end step.
4/5
Rag to a Bull

Rag to a Bull {5}{R}{R}

Sorcery
Up to two target creatures can't block this turn. Create an X/1 red Ox creature token with trample and haste, where X is the total power of those creatures. Exile that token at the beginning of the next end step.
Raze the Streets

Raze the Streets {3}{R}{R}

Sorcery
Raze the Streets deals 4 damage to any target.
{2}, Discard Raze the Streets: Search your library for a basic Mountain card, reveal it, put it into your hand, then shuffle.
Rebel's Reclamation

Rebel's Reclamation {R}

Sorcery
Choose one or both —
• Destroy target artifact.
• Put a +1/+1 counter on target creature you control.
Cathette's rebels reforged the treasures they'd captured from baron's manors into blades and armor, disavowing such symbols of decadence.
Revolutionary Supplier

Revolutionary Supplier {1}{R}

Creature - Human Artificer
When Revolutionary Supplier enters the battlefield, you may search your library for a card named Explosive Canister and/or a card named Fencer's Foil, reveal them, put them into your hand, then shuffle.
The first artifact spell you cast each turn costs {1} less to cast.
1/2
Related cards: Explosive Canister Fencer's Foil
Scorching Condemnation

Scorching Condemnation {1}{R}

Enchantment
This spell can't be countered.
Players can't gain life.
{1}{R}: Scorching Condemnation becomes a 4/4 red Elemental creature with trample and haste until end of turn. Activate only during your turn.
Searing Truthflame

Searing Truthflame {5}{R}

Instant
As an additional cost to cast this spell, you may put a card from your hand on the bottom of your library. If you do, it costs {5} less to cast.
Searing Truthflame deals 5 damage to target creature or planeswalker.
“Let it all out. Every last whisper.”
—Tomas, inquisitor
Siege at the Bastion d'Orlet

Siege at the Bastion d'Orlet {3}{R}{R}

Legendary Enchantment
At the beginning of your end step, choose one at random. Create a colorless artifact Construct creature token with those characteristics.
• 3/2 with trample named Battering Ram.
• 1/3 with “{T}: This creature deals 1 damage to any target” named Bombard.
• 0/4 with “Whenever this creature attacks, create two 1/1 white Warrior creature tokens that are tapped and attacking” named Siege Tower.
Smolderwing

Smolderwing {2}{R}{R}

Creature - Phoenix
Flying, haste
At the beginning of combat on your turn, if you've cast an instant or sorcery spell with mana value 4 or greater this turn, you may return Smolderwing from your graveyard to the battlefield.
Like revolution's flame, it never goes out.
3/2
Spirited Protest

Spirited Protest {1}{R}

Enchantment
When Spirited Protest enters the battlefield, create two 1/1 white Warrior creature tokens.
{1}, Sacrifice Spirited Protest: Target creature you control gains haste until end of turn.
Strongarm Gambler

Strongarm Gambler {1}{R}{R}

Creature - Minotaur Rogue
Once each turn, when an opponent is dealt damage, you may pay {R} and discard up to X cards, where X is equal to the damage dealt. If you do, draw that many cards. Put a +1/+1 counter on Strongarm Gambler.
4/3
Telhedo Hoofbruisers

Telhedo Hoofbruisers {3}{R}

Creature - Minotaur Rogue
Rebels you control have double strike.
{2}{R}: Telhedo Hoofbruisers dares 4.
“Rich man, eh? Maybe we got a better use for some of that gold . . .”
3/3
Thieving Catspaw

Thieving Catspaw {1}{R}

Creature - Cat Rogue
{1}{R}: Thieving Catspaw dares 3.
Whenever Thieving Catspaw becomes a Rebel, you may discard a card. If you do, draw a card.
2/1