Duelists of Vereaux

Duelists of Vereaux contains 312 cards.
Released: 2023-01-01
Parapet Awakener

Parapet Awakener {2}{U}

Artifact Creature - Gargoyle
Flying, ward {1}
Parapet Awakener's power is equal to the number of creatures you control with flying.
{4}{U}: Create a 1/1 blue Gargoyle artifact creature token with flying for each nontoken creature you control with flying.
*/4
Parapet Rake

Parapet Rake {2}{U}

Creature - Human Rogue
Whenever Parapet Rake deals combat damage to a player, you may put your choice of a flying counter or hexproof counter on Parapet Rake. If you don't, draw a card.
“I can see the bulging pockets of every easy mark in Berginon up here!”
3/2
Patron of the Sciences

Patron of the Sciences {1}{U}

Creature - Human Noble
Indulgence
Whenever you indulge, create a Treasure token.
1/4
Peer Review

Peer Review {U}

Sorcery
Choose up to three different kinds of counters on permanents you control. For each of those kinds, you may put a counter of that kind on a permanent you control that doesn't have one.
Draw a card.
Sheltering Melusine

Sheltering Melusine {4}{U}{U}

Creature - Merfolk Spirit
Flash
When Sheltering Melusine enters, creatures your opponents control get -X/-0 until end of turn, where X is the number of instant and/or sorcery cards in your graveyard.
4/5
Spellbane Sentinel

Spellbane Sentinel {U}

Artifact Creature - Gargoyle
Flying
Sacrifice Spellbane Sentinel: Counter target noncreature spell unless its controller pays {1}.
Inquisitor's gargoyles are imbued with a special kind of nullifying magic.
1/1
Sponsored Apprentice

Sponsored Apprentice {4}{U}

Creature - Human Noble Wizard
Indulgence
Whenever you indulge, you may tap target artifact or creature. That permanent doesn't untap during its controller's next untap step.
3/5
Stonework Infuser

Stonework Infuser {1}{U}

Creature - Human Artificer Wizard
When Stonework Infuser enters, create a 1/1 blue Gargoyle artifact creature token with flying.
“Here you will learn both the artisanal skills to carve your own gargoyles, and the spells required to bind them to your will.”
—Vira, Lyceum instructor
0/3
Studies in Cognitive Motion

Studies in Cognitive Motion {3}{U}{U}

Instant
As an additional cost to cast this spell, put X cards from your hand on the bottom of your library. This spell costs {X} less to cast.
Scry 2, then draw three cards.
The Foundation teaches that thoughts obey the same laws of motion as all other forms of matter.
Subsidized Studies

Subsidized Studies {3}{U}

Sorcery
Surveil 2, then draw two cards.
It is a rare mage that can enter the Enlightened Foundation without familial wealth or sponsorship from one of Berginon's noble houses.
Tyrus's Transformation

Tyrus's Transformation {3}{U}

Sorcery
As an additional cost to cast this spell, sacrifice an artifact or creature.
Create a 4/4 white Angel creature token with flying.
Draw a card.
“Oppression can't be beaten without weapons.”
—Gift-Giver Tyrus
Understand Phenomena

Understand Phenomena {2}{U}

Instant
Target creature gets +1/+1 until end of turn. Put a hexproof counter on that creature.
While Gustav seeks understanding to control the world, Antivo teaches his students to pursue advancement for all.
Undo Reality

Undo Reality {1}{U}

Instant
Return target nonland permanent an opponent controls to its owner's hand. You may draw a card. If you do, discard a card.
“Understanding our reality is simply the first step towards manipulating it.”
—Gustav, Pactmaker
Wandering Hedge-Mage

Wandering Hedge-Mage {2}{U}{U}

Creature - Human Peasant Wizard
When Wandering Hedge-Mage enters, you may return target instant or sorcery card from your graveyard to your hand. If it had mana value 4 or greater, create a Treasure token.
Lowborn mages in Vereaux are limited to practicing the traditional forms of magic.
2/1
Waterglass Duelist

Waterglass Duelist {1}{U}

Creature - Human Wizard Warrior
Once each turn, when you cast an instant or sorcery spell, you may create a 1/0 blue Elemental creature token.
Elementals you control get +1/+1.
{2}{U}, Sacrifice an Elemental: Tap up to one target creature. Scry 1.
2/1
Arrogant Cabalist

Arrogant Cabalist {2}{B}{B}

Creature - Vampire Noble Knight
Menace
When Arrogant Cabalist enters, if you control another Noble, each opponent loses 3 life and you gain 3 life.
“We own this city — and you.”
4/3
Bleakheart Instructor

Bleakheart Instructor {2}{B}

Creature - Vampire Noble
When Bleakheart Instructor enters, put a lifelink counter on target creature you control.
“Welcome to the fold, bloodling.”
—Vivaire, Sanguine Patriarch
3/1
Bloodfeast Baron

Bloodfeast Baron {B}

Creature - Vampire Noble
Lifelink
Whenever you gain life, you may pay {B}. If you do, put a +1/+1 counter on target creature you control with lifelink.
{4}{B}: Whenever you gain life this turn, each opponent loses that much life.
1/2
Cabal Class

Cabal Class {1}{B}

Enchantment - Class
Whenever a player finishes exiling cards from anywhere, each opponent loses 1 life.
{2}{B}: Level 2
At the beginning of your upkeep, exile the top card of target opponent's library face down. You may look at it for as long as it remains exiled.
{3}{B}: Level 3
You may cast spells exiled with this Class. Those spells cost {1} less to cast, and mana of any type can be spent to cast those spells.
Catacomb Stewards

Catacomb Stewards {3}{B}{B}

Creature - Vampire Noble
Flying
Indulgence
Whenever you indulge, you may return target creature card from your graveyard to your hand.
3/5
Condemn to Death

Condemn to Death {2}{B}{B}

Instant
Destroy target creature. That creature's controller loses 1 life for each kind of counter among permanents you control.
“Princess Cathette, the Empress sentences you to execution for your crimes against your empress and your country.”
—Riene, imperial guard-captain
Conspiracy of Wealth

Conspiracy of Wealth {B}

Enchantment
Indulgence
When Conspiracy of Wealth enters, draw a card.
Whenever you indulge, you may exile target card from a graveyard.
Corpse Thieves

Corpse Thieves {3}{B}

Creature - Human Warlock
Deathtouch
When Corpse Thieves enters, mill three cards.
Corpse Thieves's power is equal to the greatest mana value among cards in your graveyard.
0/4
Darkhunt Pesanta

Darkhunt Pesanta {4}{B}{B}

Creature - Dog Spirit
Deathtouch
{2}, Discard Darkhunt Pesanta: Search your library for a basic Swamp card, reveal it, put it into your hand, then shuffle.
When the full moon rises, their bloodcurdling baying fills the moorland's night air.
6/4
Doctor's Orders

Doctor's Orders {2}{B}

Sorcery
Mill two cards. Each opponent discards two cards and loses 2 life.
“Cure? A cure will come later, my dear. For now I must study how this affliction ravages the mind.”
—Vaudlin