Duelists of Vereaux

Duelists of Vereaux contains 312 cards.
Released: 2023-01-01
The Love of a Lifetime

The Love of a Lifetime {1}{W}{W}

Legendary Enchantment
When The Love of a Lifetime enters, you may search your library for a legendary creature card that doesn't share a name with a creature you control, reveal it, put it into your hand, then shuffle.
Creatures you control get +1/+1.
Marie Laurent

Marie Laurent {1}{W}

Legendary Creature - Human Ally
When Marie Laurent enters, you may search your library for a card named Hans Nehmann or Diago Maldovo and reveal that card. If you do, shuffle, then put the card on top of it.
Legendary Allies you control have double strike.
1/2
Related cards: D'Enzo Orsino Diago Maldovo Hans Nehmann
Meat-Market Heifer

Meat-Market Heifer {2}{W}

Creature - Ox
When Meat-Market Heifer is put into a graveyard from anywhere, create a Food token.
“At least these nobles have the dignity not to work their cattle to the bone before they die.”
—Zolo, the Freehorn
3/3
Meowsician

Meowsician {2}{W}

Creature - Cat Bard
{3}{W}: Meowsician dares 4.
Whenever a creature you control becomes a Rebel, create a 1/1 white Warrior creature token.
3/3
Ogre of the Gilded Halls

Ogre of the Gilded Halls {4}{W}

Creature - Ogre Noble
Lifelink
{2}{W}: Ogre of the Gilded Halls gains indestructible until end of turn. Tap it.
Tolerated as a novelty in Cecile's court, Count Forgutt was known for his grand feasts — where none ate more than himself.
4/3
One for All

One for All {1}{W}

Enchantment - Aura
Enchant creature you control
At the beginning of each combat, other creatures you control gain first strike until end of turn if enchanted creature has first strike. The same is true for flying, deathtouch, double strike, haste, hexproof, indestructible, lifelink, menace, reach, trample, vigilance, and ward.
Ordained Penitence

Ordained Penitence {1}{W}{W}

Enchantment - Aura
Enchant creature
When Ordained Penitence enters, you may put a lifelink counter on target creature you control.
Enchanted creature can't attack or block, and its activated abilities can't be activated.
Paladin of the Crownguard

Paladin of the Crownguard {2}{W}{W}

Creature - Human Knight
When Paladin of the Crownguard enters, you gain 3 life.
Paladin of the Crownguard has first strike as long as it's your turn.
“If they want to get to the throne, they'll have to go through me.”
4/2
Pureheart Unicorn

Pureheart Unicorn {1}{W}{W}

Creature - Unicorn
Lifelink
Other creatures you control with lifelink get +1/+1.
If another source you control with lifelink dealing damage would cause you to gain life, you gain twice that much life instead.
1/4
Revoke Existence

Revoke Existence {1}{W}

Sorcery
Exile target artifact or enchantment.
The Inquisition were once an order of demonslayers, rooting out occult plots and poisons across Vereaux. Today, Alehana's subordinates hunt rebels against the Crown as heretics.
Revolutionary Class

Revolutionary Class {1}{W}

Enchantment - Class
Once each turn, when a creature with power 2 or less you control enters, you may pay {1}. If you do, draw a card.
{1}{W}: Level 2
At the beginning of combat on your turn, put a +1/+1 counter on up to one target creature you control.
{3}{W}: Level 3
When this Class becomes level 3, exile target nonland permanent an opponent controls until this Class leaves the battlefield.
Rose Garden Guardian

Rose Garden Guardian {5}{W}{W}

Artifact Creature - Construct Knight
This spell costs {X} less to cast, where X is the amount of life you have more than your starting life total
Lifelink
When Rose Garden Guardian enters, put a +1/+1 counter on each other creature you control with lifelink.
4/3
Signature Strike

Signature Strike {1}{W}

Instant
Target creature you control gets +1/+1 until end of turn. Put a double strike counter on that creature.
“Two? Two! That's all they sent to deal with the great Marie? They wound me.”
—Marie Laurent
Symbol of the Revolution

Symbol of the Revolution {W}

Creature - Angel Warrior
{X}: Symbol of the Revolution dares X. X can't be 0.
As long as Symbol of the Revolution is a Rebel, it has flying, lifelink, and vigilance.
2/1
True Dexterity

True Dexterity {1}{W}

Instant
True Dexterity deals 4 damage to target attacking, blocking or tapped creature.
“None of the Telhedo slaver-barons I killed gave me the perfect strike. Perhaps I'll find it when I cut open one of Berginon's greedy aristocrats instead.”
—Juana, Telhedo's last master
Unburnt Maiden

Unburnt Maiden {2}{W}

Creature - Human Peasant Soldier
First strike, vigilance
Whenever Unburnt Maiden enters or attacks, you may have it dare X, where X is the number of creatures you control. If you don't, create a 1/1 white Warrior creature token.
2/2
United Cause

United Cause {W}

Instant
Creatures you control get +1/+1 until end of turn. Legendary creatures you control gain indestructible until end of turn.
“Marie, Hans, Diago and I: friends till the end and upholders of justice in Vereaux!”
—D'Enzo Orsino
Waltzing Marquise

Waltzing Marquise {3}{W}

Creature - Human Noble
Indulgence
Whenever you indulge, you may untap target permanent you control.
2/5
Wanton Decadence

Wanton Decadence {3}{W}

Enchantment
Whenever one or more creatures attack you, create a Food token.
As the outer villages starved, the nobility of Berginon feasted.
Wealthy Clergyman

Wealthy Clergyman {W}

Creature - Human Noble Cleric
{1}, Sacrifice Wealthy Clergyman: Another target creature you control gains hexproof and indestructible until end of turn. If that creature is a Noble, put a +1/+1 counter on it.
The path to salvation is paved with gold.
1/1
Abscond

Abscond {U}

Instant
Return up to one target tapped artifact or creature to its owner's hand. Surveil 1.
“Now my dear, I must away. But take this token of my love to remember me by.”
Absorbed Painter

Absorbed Painter {U}

Creature - Human Artist
Absorbed Painter enters with a +1/+1 counter, a flying counter, and a vigilance counter on it.
Absorbed Painter can't attack or block as long as it has a counter on it.
{U}, {T}: You may move a counter from a creature you control to another creature you control. Activate only as a sorcery.
3/3
Alehana's Eyes

Alehana's Eyes {1}{U}

Creature - Human Inquisitor
Alehana's Eyes has +1/+1 and can't be blocked as long as you've cast an instant or sorcery spell with mana value 4 or greater this turn.
“I know they're hiding something. It won't take long before I find out what.”
2/1
Antivo, Foundation Chair

Antivo, Foundation Chair {2}{U}{U}

Legendary Creature - Human Noble Wizard
Ward {2}
At the beginning of your end step, if it's not an extra turn and you've cast three or more instant or sorcery spells with different mana values this turn, take an extra turn after this one.
“It is amazing what can be achieved when science and magic work in harmony.”
3/4
Artur's Tightening Vice

Artur's Tightening Vice {1}{U}

Enchantment - Aura
Enchant creature
Enchanted creature loses all abilities and is a white Peasant with base power and toughness 1/1 named Penitent Prisoner.
When enchanted creature leaves the battlefield, you may draw a card.