Menace When Speaker of Ash enters, you may sacrifice a nonland permanent or discard a card. If you do, each opponent sacrifices a nonland permanent with mana value equal to the sacrificed permanent or discarded card's mana value.
Whenever an attacking creature you control dies, Storming the Palace deals 1 damage to each opponent and you gain 1 life. At the beginning of combat on your turn, you may pay {R/W}. If you do, create a 1/1 red and white Peasant creature token with haste and “This creature attacks each combat if able.”
Tenacious Snapvines enters with X +1/+1 counters and your choice of up to X different counters from among deathtouch, lifelink, vigilance, trample, menace, reach or ward {2} on it. If damage would be dealt to Tenacious Snapvines, remove a +1/+1 counter and another kind of counter from it. If you do, prevent that damage.
Haste Whenever Truthcleaver attacks, you may have each player discard a card, then draw a card. {T}, Sacrifice Truthcleaver: Exile target card from a graveyard. If it was a noncreature, nonland card, you may cast a copy of it.
Whenever Witchfinder Artur enters or attacks, each opponent mills two cards and loses 2 life. Whenever you cast an instant or sorcery spell, you may exile target instant or sorcery card with mana value less than that spell's mana value from an opponent's graveyard. If you do, cast a copy of the exiled card without paying its mana cost.
Adaptive Blade enters with your choice of two different counters on it from among menace, haste, first strike, or trample. Equipped creature gets +1/+0. Keyword counters on Adaptive Blade apply to equipped creature. Equip {1}
As Crownguard Ban enters, choose a card name. Spells with the chosen name can't be cast. {3}, Exile a card from your hand with the chosen name: Draw a card. Any player may activate this ability.
Elephant of the Golden Palace enters with your choice of a lifelink counter or an indestructible counter on it if {W} was spent to cast it. The same is true for flying or ward {2} and {U}, deathtouch or menace and {B}, haste or double strike and {R}, and vigilance or trample and {G}.
{3}, {T}: Choose a number between 1 and 4. Flip a coin. If you win the flip, Infernal Machine deals that much damage to any target. Otherwise, Infernal Machine deals that much damage to you.
Cecile emptied the experimental armory to defend her palace against the rebel forces.
Vault of Poisons enters with a dose counter on it. Whenever a Noble you control enters, put a dose counter on Vault of Poisons. {4}, {T}: Each opponent loses X life and you gain X life, where X is the number of dose counters on Vault of Poisons.