Duelists of Vereaux

Duelists of Vereaux contains 312 cards.
Released: 2023-01-01
Lanternlight Assailant

Lanternlight Assailant {U}

Creature - Human Warrior Rogue
Whenever you cast an instant or sorcery spell, surveil 1. Lanternlight Assailant gets +1/+0 and gains flying until end of turn.
As long as there are five or more instant and/or sorcery cards in your graveyard, instant and sorcery spells you cast cost {1} less to cast.
“I light the way to the Crossed. He kills them.”
0/2
Conspiracy of Wealth

Conspiracy of Wealth {B}

Enchantment
Indulgence
When Conspiracy of Wealth enters, draw a card.
Whenever you indulge, you may exile target card from a graveyard.
“All security personnel to Vault 218! Now!”
Spirited Protest

Spirited Protest {1}{R}

Enchantment
When Spirited Protest enters, create two 1/1 white Warrior creature tokens.
{1}, Sacrifice Spirited Protest: Target creature you control gains haste until end of turn.
Fredrick “The Hammer” Lysus's revolution wasn't exactly known for its subtlety in warfare.
La Bete du Harnelle

La Bete du Harnelle {G}{G}

Legendary Creature - Wolf Beast
At the beginning of your upkeep, remove all counters from La Bete du Harnelle, then put two different counters of your choice not removed this way from among deathtouch, reach, vigilance, trample, or hexproof on it.
Between the years of 1765 and 1767, an unknown bloodthirsty beast killed over a hundred people in Gevaudan, rural France...
3/3
Enduring Jentil

Enduring Jentil {3}{G}{G}{G}

Creature - Giant
Vigilance, reach
When Enduring Jentil enters, create an artifact token named Menhir with “{2}, {T}, Exile a creature or land card from your graveyard: Draw a card. You gain 2 life.”
Whenever Enduring Jentil attacks, you may sacrifice an artifact. If you do, Enduring Jentil deals damage equal to its power to target creature.
7/6
Telling Tall Tales

Telling Tall Tales {2}{G}

Legendary Enchantment
Legendary creatures you control have ward {1}.
At the beginning of your end step, if you control a legendary creature, you may draw a card.
“Hear now the battle-ballard of Rasnif, and let its notes fill your hearts with strength!”
The Running of the Bulls

The Running of the Bulls {3}{R}{G}

Legendary Enchantment
At the beginning of combat on your turn, create a 3/3 red and green Ox creature token with haste. It attacks this combat if able.
Creatures your opponents control with power less than or equal to the number of Oxen and Minotaurs you control can't block.
The Five-Thorn Conclave called, and the cinderhorn minotaurs of Pyrefall answered.
Truthcleaver

Truthcleaver {U}{R}

Creature - Human Inquisitor
Haste
Whenever Truthcleaver attacks, you may have each player discard a card, then draw a card.
{T}, Sacrifice Truthcleaver: Exile target card from a graveyard. If it was a noncreature, nonland card, you may cast a copy of it.
2/2
Scorching Condemnation

Scorching Condemnation {1}{R}

Enchantment
This spell can't be countered.
Players can't gain life.
{1}{R}: Scorching Condemnation becomes a 4/4 red Elemental creature with trample and haste until end of turn. Activate only during your turn.
Revolutionary Class

Revolutionary Class {1}{W}

Enchantment - Class
Once each turn, when a creature with power 2 or less you control enters, you may pay {1}. If you do, draw a card.
{1}{W}: Level 2
At the beginning of combat on your turn, put a +1/+1 counter on up to one target creature you control.
{3}{W}: Level 3
When this Class becomes level 3, exile target nonland permanent an opponent controls until this Class leaves the battlefield.
Telling Tall Tales

Telling Tall Tales {2}{G}

Legendary Enchantment
Legendary creatures you control have ward {1}.
At the beginning of your end step, if you control a legendary creature, you may draw a card.
Tales begin and stories end; fables of the past become myths of the future.
Storming the Palace

Storming the Palace {R}{W}

Legendary Enchantment
Whenever an attacking creature you control dies, Storming the Palace deals 1 damage to each opponent and you gain 1 life.
At the beginning of combat on your turn, you may pay {R/W}. If you do, create a 1/1 red and white Peasant creature token with haste and “This creature attacks each combat if able.”