Duelists of Vereaux

Duelists of Vereaux contains 307 cards.
Released: 2023-01-01
Conspiracy of Wealth

Conspiracy of Wealth {B}

Enchantment
Indulgence
When Conspiracy of Wealth enters the battlefield, draw a card.
Whenever you indulge, you may exile target card from a graveyard.
“All security personnel to Vault 218! Now!”
Spirited Protest

Spirited Protest {1}{R}

Enchantment
When Spirited Protest enters the battlefield, create two 1/1 white Warrior creature tokens.
{1}, Sacrifice Spirited Protest: Target creature you control gains haste until end of turn.
Fredrick “The Hammer” Lysus's revolution wasn't exactly known for its subtlety in warfare.
Enduring Jentil

Enduring Jentil {3}{G}{G}{G}

Creature - Giant
Vigilance, reach
When Enduring Jentil enters the battlefield, create an artifact token named Menhir with “{2}, {T}, Exile a creature or land card from your graveyard: Draw a card. You gain 2 life.”
Whenever Enduring Jentil attacks, you may sacrifice an artifact. If you do, Enduring Jentil deals damage equal to its power to target creature.
7/6
The Running of the Bulls

The Running of the Bulls {3}{R}{G}

Legendary Enchantment
At the beginning of combat on your turn, create a 3/3 red and green Ox creature token with haste. It attacks this combat if able.
Creatures your opponents control with power less than or equal to the number of Oxen and Minotaurs you control can't block.
The Five-Thorn Conclave called, and the cinderhorn minotaurs of Pyrefall answered.
Truthcleaver

Truthcleaver {U}{R}

Creature - Human Inquisitor
Haste
Whenever Truthcleaver attacks, you may have each player discard a card, then draw a card.
{T}, Sacrifice Truthcleaver: Exile target card from a graveyard. If it was a noncreature, nonland card, you may cast a copy of it.
2/2
Scorching Condemnation

Scorching Condemnation {1}{R}

Enchantment
This spell can't be countered.
Players can't gain life.
{1}{R}: Scorching Condemnation becomes a 4/4 red Elemental creature with trample and haste until end of turn. Activate only during your turn.
Revolutionary Class

Revolutionary Class {1}{W}

Enchantment - Class
Once each turn, when a creature with power 2 or less enters the battlefield under your control, you may pay {1}. If you do, draw a card.
{1}{W}: Level 2
At the beginning of combat on your turn, put a +1/+1 counter on up to one target creature you control.
{3}{W}: Level 3
When this Class becomes level 3, exile target nonland permanent an opponent controls until this Class leaves the battlefield.