Chikyu: Chaos Rains

Chikyu: Chaos Rains contains 389 cards.
Released: 2025-01-01
Bloom Brute

Bloom Brute {1}{G}

Creature - Plant Kangaroo
Whenever Bloom Brute deals combat damage to a player, create two Berry tokens.
2/2
Entangled Fossil
Reborn Reef

Entangled Fossil {G}

Artifact
{G}, Sacrifice Entangled Fossil: Target card in your graveyard gains surface until end of turn. The surface cost is equal to its mana cost.
Surface {4}{G}{G}. Entangled Fossil surfaces transformed.
Card has other part: Reborn Reef
Reborn Reef
Entangled Fossil

Reborn Reef

Creature - Plant
(Color indicator: Reborn Reef is green)
Vigilance
Whenever Reborn Reef attacks, target card in your graveyard gains surface until end of turn. The surface cost is equal to its mana cost.
Its predators a million years dead, nothing alive can threaten it anymore.
4/6
Card has other part: Entangled Fossil
Growing Gecko
Old-Growth Gecko

Growing Gecko {G}{G}

Creature - Plant Lizard
Amity — Whenever you attack with Growing Gecko and exactly one other creature, they both get +1/+1 until end of turn. When Growing Gecko deals combat damage to a player this combat, you may transform it.
Children are each given a tame monster...
2/2
Card has other part: Old-Growth Gecko
Old-Growth Gecko
Growing Gecko

Old-Growth Gecko

Creature - Plant Lizard
(Color indicator: Old-Growth Gecko is green)
Trample
Amity — Whenever Old-Growth Gecko attacks, put a +1/+1 counter on another creature you control. If exactly one other creature attacked with it, this ability triggers three times instead.
...to teach them to appreciate the many forms and pathways growth takes.
6/5
Card has other part: Growing Gecko
Heavy Winds

Heavy Winds {2}{G}

Enchantment - Weather
When Heavy Winds enters and whenever you cast a spell, prevent all damage up to one target permanent would deal this turn.
“The weather is finally stilled. That might be the most worrying outcome of all.”
—Tenki, storm chaser
Hungry Blob

Hungry Blob {2}{G}

Creature - Ooze
When Hungry Blob enters, destroy up to three target artifacts and/or enchantments with total mana value 3 or less.
“While not directly threatening, the blobs can eat an entire week of rations in a single bite if you give them half a chance.”
—Trainee Karina Oblay, field notes
2/2
A Journey Begins

A Journey Begins {G}

Sorcery
Look at the top five cards of your library. You may reveal a permanent card with mana value 3 or less from among them and put it into your hand. Put the rest on the bottom of your library in any order.
Every journey starts with a small step.
Rejuvenating Kappa

Rejuvenating Kappa {3}{G}

Creature - Plant Frog
At the beginning of your end step, you gain 2 life if you cast a spell from your graveyard this turn, then you gain 2 life if a card was put into your graveyard from your library this turn.
Surface {4}{G}{G}
3/3
Sunsoaker

Sunsoaker {1}{G}

Creature - Plant Lizard
{T}: Add one mana of any color.
Amity — Whenever you attack with Sunsoaker and exactly one other creature, put a +1/+1 counter on Sunsoaker and add one mana of any color. Until end of turn, you don't lose that mana as steps and phases end.
1/2
Unflinching Titan

Unflinching Titan {2}{G}

Creature - Golem
Golems you control have trample.
Unflinching Titan can't attack or block unless you control three or more Golems.
Whenever Unflinching Titan enters or attacks, surveil 1. Then you may put a land card from your graveyard onto the battlefield tapped.
{3}, {T}: Create a 1/1 white Golem creature token.
5/5
Amber, Nimble Companion

Amber, Nimble Companion {R}{W}

Legendary Creature - Weasel
Once each turn, when you activate a nonmana ability, you may put a counter on Amber that it doesn't already have from among +1/+1, first strike, haste, lifelink, menace, and vigilance.
{R}, {T}: You may discard a card. If you do, draw a card.
2/2
Carefree Kappa

Carefree Kappa {2}{G}{U}

Creature - Plant
Once each turn, when Carefree Kappa enters or becomes the target of a spell or ability, you may create a Weather enchantment token that's all colors named Looks Like Rain with “Whenever you attack, you gain 1 life.”
Carefree Kappa gets +1/+1 for each Weather you control.
3/3
Feasting Predator

Feasting Predator {W}{B}{G}

Creature - Snake
Deathtouch
Whenever one or more creatures die, create a Berry token.
Whenever Feasting Predator attacks, you may sacrifice a Berry. If you do, up to one target creature gets -1/-1 until end of turn and blocks this combat if able.
3/3
Heartbreak

Heartbreak {1}{W}{B}{G}

Sorcery
Each player chooses up to one nontoken, nonland permanent they control. They lose life equal to its mana value. Destroy the rest.
Pain tore through Sanaito as the ground fell apart beneath them. If she could fight through it, she might be able to catch one friend.
Hoenn Champion

Hoenn Champion {4}{R}{G}

Legendary Creature - Human Ranger
When Hoenn Champion enters, create a creature token for each of the following characteristics.
• 3/3 white and black Bird with flying, vigilance, and haste.
• 2/4 red Bird Warrior with double strike, vigilance, and haste.
No more than two creatures can attack each combat. No more than two creatures can block each combat.
1/1
Ironback Tyke
Ironback Sovereign

Ironback Tyke {1}{R}{W}

Creature - Dinosaur
When Ironback Tyke enters, you may search your library for a basic Mountain or Plains card, reveal it, put it into your hand, then shuffle.
{2}{R}{W}: Any number of target creatures you control have base power and toughness 3/3 until end of turn. If you control seven or more permanents with activated abilities, transform Ironback Tyke. Activate only as a sorcery.
3/3
Card has other part: Ironback Sovereign
Ironback Sovereign
Ironback Tyke

Ironback Sovereign

Creature - Dinosaur
(Color indicator: Ironback Sovereign is white and red)
Vigilance, trample
{2}{R}{W}: Any number of target creatures you control have base power and toughness 6/6 until end of turn.
It does good to lift up your allies. It does better to keep them below you.
7/7
Card has other part: Ironback Tyke
Nocturne, Monstrous Krasis

Nocturne, Monstrous Krasis {2}{G}{U}

Legendary Creature - Fox Werewolf
When Nocturne, Monstrous Krasis enters and at the beginning of your upkeep, put X +1/+1 counters on Nocturne, where X is the number of different kinds of counters on permanents you control.
“She scared everyone back in Alola, I'm hoping people will be nicer to her here.”
—Simul, Genetic Artisan
2/2
Pitfall Pincher

Pitfall Pincher {1}{B}{R}

Creature - Insect
Landfall — Whenever a land you control enters, Pitfall Pincher deals 1 damage to any target. If that target is a creature, it blocks this turn if able.
The greatest threats in the desert are the ones you can't see.
2/3
Poisoned Rose

Poisoned Rose {1}{B}{G}

Creature - Plant
When Poisoned Rose enters, create a Berry token.
{B}, Sacrifice a Berry: Target creature gets -1/-1 until end of turn. You can't activate this ability during combat.
3/3
Prolific Fisher

Prolific Fisher {1}{U}{R}

Creature - Human Ranger
{T}: Create a 1/1 blue Fish creature token with haste. Exile it at the beginning of the next end step. Activate only as a sorcery.
“You want whales? Walruses? Sharks? I got carp.”
1/3
Sanaito, Voidsinger

Sanaito, Voidsinger {2}{W}{B}

Legendary Planeswalker - Sanaito
[+1]: Up to one target nonland permanent gets -1/-1 and loses all abilities until your next turn.
[0]: Target creature you control gets +2/+2 and gains lifelink until your next turn.
[–1]: Each player discards a card. Then you may pay 2 life. If you do, draw a card.
[–3]: You and target opponent's life totals each become equal to half your combined life totals, rounded down.
Loyalty:
3
Scattering Swine

Scattering Swine {B}{R}

Creature - Boar Wizard
Whenever Scattering Swine deals combat damage to a player, you may return a permanent you control to its owner's hand. If you do, defending player loses 3 life unless they discard a card that shares a type with the returned permanent.
3/2
Seal Shoals

Seal Shoals {W}{U}

Enchantment
At the beginning of each end step, create a 2/2 white and blue Seal Orb creature token if you activated two or more nonmana abilities this turn.
{W}{U}: Scry 1. You gain 1 life.