Chikyu: Chaos Rains

Chikyu: Chaos Rains contains 303 cards.
Released: 2025-01-01
Weather Elemental

Weather Elemental {4}

Creature - Elemental
Flying
Whenever Weather Elemental enters or attacks, it acclimates.
If a triggered ability of a Weather you control would trigger, it triggers an additional time.
2/2
Armored Raptor

Armored Raptor {4}{W}

Creature - Bird
Flying
When Armored Raptor enters, if you control an artifact, draw a card.
“The armored birds live around the area's volcanoes fearlessly, always on the hunt for shiny things people have dropped in the ashes.”
—Trainee Karina Oblay, field notes
3/3
Brief Stop

Brief Stop {1}{W}

Instant
Exile target permanent you control, then return that card to the battlefield under your control.
An important skill for adventurers is knowing where to catch your breath.
Capricious Cat

Capricious Cat {3}{W}

Creature - Cat
When Capricious Cat enters, it acclimates twice.
Even the temperamental nature of Hoenn's weather can't match that of a cat.
2/2
Catch Your Breath

Catch Your Breath {W}

Instant
Draw a card if you discarded a card this turn.
You gain 3 life if you've lost life this turn.
Create a 1/1 white Golem creature token if a creature you controlled left the battlefield this turn.
Center of Attention

Center of Attention {4}{W}

Instant
This spell costs {X} less to cast, where X is the amount of mana you've spent to activate abilities this turn.
Exile target nonland permanent.
Traveling the planes had given Sanaito several tricks to blow away the judges.
Chiming Soul

Chiming Soul {2}{W}

Creature - Spirit
Lifelink
{1}{W}: Put a stun counter on target creature that attacked this turn. Activate only once each turn.
Shrines across Chikyu are accompanied by its gentle chimes.
1/4
Cirriform Dragon

Cirriform Dragon {3}{W}{W}

Creature - Dragon
Flying, lifelink
{2}{W}: Untap each creature you've activated this turn. They get +1/+1 and gain lifelink until end of turn. Activate only once each turn.
4/3
Cloud Nine

Cloud Nine {W}

Sorcery
Choose one —
• Exile target enchantment.
• You gain 4 life.
• Acclimate.
Contest Coordinator

Contest Coordinator {1}{W}

Creature - Human Performer
When Contest Coordinator enters, look at the top five cards of your library. You may reveal a Plains card or a nonland card with an activated ability from among them and put it into your hand. Put the rest on the bottom of your library in a random order.
1/3
Contest Judge

Contest Judge {3}{W}

Creature - Human Performer
Once each turn, when you activate an ability of a creature you control, untap that creature and put a +1/+1 counter on it.
“Remarkable!”
2/4
Contest Spectators

Contest Spectators {1}{W}

Creature - Human Performer
Once each turn, when you activate a nonmana ability, you gain 2 life.
“At least on the mainland, things are a lot safer here. Instead of fighting for survival, some people just fight for the best seats.”
—Ema, the returned
2/2
Dark Horse Victory

Dark Horse Victory {2}{W}{W}

Sorcery
Return target permanent card with an activated ability from your graveyard to the battlefield. You may activate its abilities this turn as though it had haste.
Insurmountable odds only make the victory that much sweeter.
Diamond Dust

Diamond Dust {5}{W}

Enchantment - Weather
When Diamond Dust enters and whenever you cast a spell, put a +1/+1 counter on each creature you control.
“It inspires all the beauty and dread of watching the stars fall from the sky.”
—Tenki, storm chaser
Ema, the Returned

Ema, the Returned {2}{W}

Legendary Creature - Human Ranger
Legendary permanents you control have “{1}, {T}: Tap target creature.”
At the beginning of each end step, scry 1 if you spent {U} to activate abilities this turn, Ema deals 1 damage to each opponent if you spent {R}, and put a +1/+1 counter on a creature you control if you spent {W}.
3/3
Fight as One

Fight as One {W}

Instant
Choose one or both —
• Target Human creature you control gets +1/+1 and gains indestructible until end of turn.
• Target non-Human creature you control gets +1/+1 and gains indestructible until end of turn.
Generous Farmer

Generous Farmer {3}{W}

Creature - Human Ranger
When Generous Farmer enters, create a Berry token.
Whenever you sacrifice a Berry, create a 1/1 green Plant creature token.
3/2
Gone Pickin'

Gone Pickin' {2}{W}

Enchantment
When Gone Pickin' enters, exile up to one target nonland permanent an opponent controls until Gone Pickin' leaves the battlefield. Then create a Berry token. You may attach it to a creature you control.
Hail

Hail {2}{W}

Enchantment - Weather
Whenever you attack, attacking creatures you control get +1/+1 until end of turn.
“I brought an umbrella. I should have brought a helmet.”
—Tenki, storm chaser
Heavy Snowfall

Heavy Snowfall {W}

Enchantment - Weather
When Heavy Snowfall enters, target creature you control gets +1/+1 and gains indestructible until end of turn.
“It never snows this far from Tokusane...”
—Tenki, storm chaser
Hungry Songbird

Hungry Songbird {1}{W}

Creature - Bird
Flying
When Hungry Songbird enters, create a Berry token.
Some of the birds have learned people will bribe them with food, and all they have to do in return is be cuter than all the others.
1/2
Outlands Prowler

Outlands Prowler {2}{W}

Creature - Mongoose
Outlands Prowler has first strike as long as it's your turn.
Landfall — Whenever a land you control enters, Outlands Prowler gets +2/+2 until end of turn.
“We're quite grateful to let them have their own territory. They keep out even worse things.”
—Ema, the returned
2/2
Pick Up

Pick Up {1}{W}

Sorcery
Return up to one target artifact, enchantment, or land card from your graveyard to your hand.
Create two Berry tokens.
Plush Collection

Plush Collection {2}{W}

Enchantment
Once each turn, when you activate a creature, you may create a tapped token that's a copy of it, except it's a 1/1 Toy in addition to its other types and it isn't legendary.
Much of Karina's weekly stipend found its way to Chikyu's artisans.
Practicing Guru

Practicing Guru {1}{W}

Creature - Ape
When Practicing Guru enters, create a Berry token.
Practicing Guru gets +1/+1 as long as you've sacrificed a Berry that was attached to it this turn.
Sacrifice a Berry attached to Practicing Guru: It gains indestructible until end of turn.
2/2