Hyperpop

Hyperpop contains 293 cards.
Released: 2023-05-01
Pyrote Technician

Pyrote Technician {2}{R}

Creature - Human Artificer
Whenever you amp it up, Pyrote Technician deals 2 damage to each opponent.
All performances power the hyperloop. The best performances harness it for unmatched bombast.
3/2
Resonator Firehoof

Resonator Firehoof {1}{R}

Creature - Elemental Antelope
At the beginning of combat on your turn, you may pay {1}. If you do, create a 1/1 red and green Elemental creature token. It gains haste. Sacrifice it at end of combat.
“See? I told you my rhymes were fire.”
—Dyer Genees, rapper
2/1
Riotous Rockers

Riotous Rockers {4}{R}

Creature - Human Shaman Bard
When Riotous Rockers enters, it deals 3 damage to up to one target that was dealt damage this turn.
“Just wait ‘til the fourth encore!”
4/5
Rock On

Rock On {R}

Instant
Target creature gets +1/+0 and gains first strike until end of turn. It gets an additional +2/+0 until end of turn for each time you've amped it up this turn.
No one expects the second solo.
Scorching Illuminator

Scorching Illuminator {2}{R}

Artifact Creature - Golem
{3}, {T}, Sacrifice Scorching Illuminator: Return target instant or sorcery card from your graveyard to your hand. Add one mana of any color.
The Pyrote Guild can turn up the heat for the grindiest of performances
2/3
Sizzling Star

Sizzling Star {1}{R}

Creature - Human Shaman Bard
Menace
{VP}{VP}: Sizzling Star gets +1/+0 until end of turn.
From that night on, Ember's name would always be remembered.
1/3
Soundforged Tyrant

Soundforged Tyrant {3}{R}

Artifact Creature - Dinosaur
Haste
At the beginning of your end step, if a creature died this turn, put a +1/+1 counter on Soundforged Tyrant.
“I've never before seen sound harnessed at such an innate level across society!”
—Glitch
3/3
Spirit of the Crowd

Spirit of the Crowd {3}{R}

Creature - Elemental Spirit
Whenever you amp it up, Spirit of the Crowd gets +1/+1 and gains trample until end of turn.
A mosher horde is best understood, and feared, as a flow of unrelenting lava.
4/3
Superposed Lightkin

Superposed Lightkin {1}{VP}{R}

Creature - Elemental Warrior
{1}{VP}{R}, Discard a card: Draw a card.
As enough positively-interfering frequencies coalesce in a single space, the particles can become entangled, forever destined to propagate across Prismavera as a single entity.
3/3
Threaten

Threaten {2}{R}

Sorcery
Untap target creature and gain control of it until end of turn. That creature gains haste until end of turn.
Corgan enforcers have begun to adopt Morashan persuasion techniques, with mixed results.
Thrill of the Trendchase

Thrill of the Trendchase {3}{R}{R}

Enchantment
At the beginning of combat on your turn, Thrill of the Trendchase becomes a copy of a creature on the battlefield chosen at random until end of turn, except it's a 5/5 red Elemental with flying and haste and isn't legendary if the chosen creature is legendary.
Transverse Arbiter

Transverse Arbiter {4}{R}{R}

Creature - Elemental Wizard
This spell costs {1} less to cast for each Elemental you control.
Haste
“Our amplitude grows unceasingly for the overload of the confiners. May the Pulse find our footsteps worthy.”
5/4
Vroom Vroom

Vroom Vroom {R}{R}

Instant
You may cast target instant or sorcery card from your graveyard this turn. If that card would be put into your graveyard this turn, exile it instead.
Add one mana of any color for each time you've amped it up this turn.
Xeon, BPM Savant

Xeon, BPM Savant {2}{R}

Legendary Creature - Human Bard
Trample
Whenever you amp it up, double Xeon, BPM Savant's power until end of turn.
“Music is the place where I get to be who I was always meant to be.”
2/3
Acid Hydra

Acid Hydra {X}{G}{G}

Creature - Ooze Hydra
Acid Hydra enters with X +1/+1 counters on it.
Drop — When Acid Hydra enters, search your library for a creature card with mana value X or less, put it onto the battlefield, then shuffle. Then return that creature to your hand unless you didn't cast any creature spells during your last turn.
0/0
Alluring Queenpin

Alluring Queenpin {3}{G}

Creature - Spirit
When Alluring Queenpin enters, create a 3/3 green Elemental Spirit creature token.
Elementals you control get +1/+1.
A mother to all abandoned creative endeavors roaming aimlessly through the streets of San Jera.
1/1
Ancient Lightkin

Ancient Lightkin {1}{VP}{VP}{G}{G}

Creature - Elemental
“Photonic Colossi sighted twenty megawavelengths from San Jera. Please advise on approach and attenuation.”
—Polav, Mack Sentry
7/7
Artistic Evolution

Artistic Evolution {G}

Sorcery
Search your library for a basic land card, reveal it, put it into your hand, then shuffle. If that card doesn't share a name with any lands you control, you gain 2 life.
“Whoever or whatever is involved in my creations is no one's business but my own.”
—Sashanki
Avatar of the Rave

Avatar of the Rave {4}{G}{G}

Creature - Avatar
Reach
Drop — Whenever Avatar of the Rave or another creature you control enters, if the entering creature was cast and you didn't cast any creature spells during your last turn, return up to two target cards from your graveyard to your hand.
6/6
Beat Devastator

Beat Devastator {5}{G}

Creature - Human Spider Mutant
Reach, haste
Drop — When Beat Devastator enters, if you didn't cast any creature spells during your last turn, Beat Devastator gains vigilance until end of turn. Up to one target creature blocks it this turn if able.
5/5
Burgeoning Neighborhood

Burgeoning Neighborhood {3}{G}

Sorcery
Choose one —
• Search your library for a land card, put it onto the battlefield tapped, then shuffle.
• Search your library for up to two basic land cards, put them onto the battlefield tapped, then shuffle.
Club Privileges

Club Privileges {2}{G}

Instant
Choose one —
• Destroy target artifact or enchantment.
• Return target permanent card from your graveyard to your hand.
The Mancuna VIP lounge remains one of the few haunts out of reach of Tozzenia and her stooges.
Club Promoter

Club Promoter {2}{G}

Creature - Human Advisor
Drop — When Club Promoter enters, choose one. If you didn't cast any creature spells during your last turn, you may choose both instead.
• Destroy target artifact or enchantment.
• Put two +1/+1 counters on Club Promoter.
1/1
Constructive Interference

Constructive Interference {1}{G}

Enchantment - Aura
Enchant creature
Enchanted creature gets +1/+1 and has “Whenever this creature deals combat damage to a player, draw a card.”
{VP}{VP}{VP}: Enchanted creature gains flying until end of turn.
Crowded Skies

Crowded Skies {1}{G}

Instant
Exile target creature with flying.
Modern drones must contend with an unprecedented deluge of electromagnetic interference in the air.