Hyperpop

Hyperpop contains 293 cards.
Released: 2023-05-01
Beatswitch Bot

Beatswitch Bot {U}

Artifact Creature - Bard
When Beatswitch Bot leaves the battlefield, if it's your turn, draw a card.
“This snare will send them into overdrive!”
1/2
Blinding Acrobat

Blinding Acrobat {4}{U}{U}

Creature - Human Monk
Ward {X}, where X is the number of differently named lands you control.
4/6
Bumping Betta

Bumping Betta {3}{U}

Creature - Fish
Drop — When Bumping Betta enters, if you didn't cast any creature spells during your last turn, return up to one target nonland permanent to its owner's hand.
Making waves on sea and land.
3/3
Capture Sphere

Capture Sphere {3}{U}

Enchantment - Aura
Flash
Enchant creature
When Capture Sphere enters, tap enchanted creature.
Enchanted creature doesn't untap during its controller's untap step.
Cruiser Technician

Cruiser Technician {3}{U}

Artifact Creature - Pilot
Cruiser Technician can't be blocked except by artifact creatures.
Whenever you amp it up, draw two cards, then discard two cards.
2/4
Dazzling Illuminator

Dazzling Illuminator {1}{U}

Artifact Creature - Golem
Whenever another artifact you control enters, Dazzling Illuminator can't be blocked this turn.
The Manolu Guild impress with unmatched precision and surprising wavelength combinations.
2/1
Digitize the Analog World

Digitize the Analog World {3}{U}{U}

Sorcery
{2}{U}{U}, Exile Digitize the Analog World from your hand: At the beginning of your next upkeep, you may cast Digitize the Analog World from exile without paying its mana cost. Activate only as a sorcery.
Return all nonartifact, nonland permanents to their owner's hands.
Diss Track

Diss Track {1}{U}{U}

Instant
This spell can't be countered except by spells named Diss Track.
Counter target spell.
Feuds carry weight in the underground, sometimes spanning years and only concluding over the airwaves.
Dizzying Flow

Dizzying Flow {1}{U}

Instant
Return target creature to its owner's hand. If you've amped it up this turn, that player puts it on top or bottom of their library instead.
Enrapturing Lights

Enrapturing Lights {2}{VP}{VP}{U}{U}

Enchantment - Aura
Enchant creature
When Enrapturing Lights enters, untap enchanted creature. It gains haste until end of turn.
You control enchanted creature.
Farrah P, Ascendant Looper

Farrah P, Ascendant Looper {2}{U}

Legendary Creature - Spirit
Flying
Whenever an artifact without a loop counter on it is put into your graveyard from the battlefield, return it to the battlefield with a loop counter on it.
{2}{U}: Remove a loop counter from target artifact.
2/2
Ferva Sensation

Ferva Sensation {U}

Creature - Human Bard
Whenever you amp it up, put a +1/+1 counter on Ferva Sensation.
Remove two counters from Ferva Sensation: It phases out.
1/1
Flashplay Fanatic

Flashplay Fanatic {2}{U}

Creature - Human Wizard
As long as its not your turn, spells you cast cost {1} less to cast.
“Try this retrofuturist freak folk live demo on for size!”
2/3
Flow Prodigy

Flow Prodigy {U}

Creature - Spirit
Flash
Flying
{VP}{VP}{VP}: Draw a card.
No matter the beef, he gets the last word.
1/1
Flow Rider

Flow Rider {2}{U}

Creature - Human Wizard
Flying
Whenever you amp it up, draw a card, then discard a card.
“Practicing Aquemi keeps my soul centered and my flows one step ahead of the beat.”
—Vinette
1/4
Frequency Faeries

Frequency Faeries {1}{U}

Creature - Faerie
Flying
{VP}{VP}{VP}: Frequency Faeries gets +2/-2 until end of turn.
No two faerie wingbeats sing the same song.
1/3
Globecapture Drones

Globecapture Drones {3}{U}

Artifact Creature - Drone
Flash
Flying
MMZ drones hover cloaked and silent, prepared to grant fifteen cycles of fame to anyone fortunate or unfortunate enough to awaken them.
3/2
Hardlight Hedron

Hardlight Hedron {1}{U}

Artifact
When Hardlight Hedron enters, draw two cards, then discard a card.
{U}, {T}, Sacrifice Hardlight Hedron: Scry 2.
New applications of hardlight technology are discovered every day. The economic implications might well outweigh the artistic ones.
Hypnotizing Words

Hypnotizing Words {VP}{U}

Sorcery
Target creature has base power and toughness 1/1 and loses all abilities until your next turn.
Draw a card.
Inside Job

Inside Job {U}

Enchantment
When Inside Job enters, target creature can't be blocked this turn.
Whenever you amp it up, return Inside Job to its owner's hand.
Masked Duo

Masked Duo {4}{U}

Creature - Human Artificer
When Masked Duo enters, tap up to one target creature. If you control an artifact, that creature doesn't untap during its controller's next untap step.
With enough amplification they could enrapture half of Prismavera.
4/4
Offroad Odyssey

Offroad Odyssey {3}{U}{U}

Sorcery
Look at the top X cards of your library, where X is one plus the number of differently named lands you control. Put up to three of them into your hand and the rest on the bottom of your library in a random order.
Nothing like a long drive to clear the mind.
Posse Cut

Posse Cut {3}{U}

Instant
Choose target nonland permanent you control and up to two target nonland permanents you don't control. Return those permanents to their owner's hands.
“Our jackets are fly, our glasses are poppin', all the ladies love us, there can't be no stoppin!”
—“Glasses” by 2WiseCrew
Psychedelic Serpent

Psychedelic Serpent {4}{U}{U}{U}

Creature - Serpent
Flash
Ward {4}
When Psychedelic Serpent enters, gain control of target instant spell, sorcery spell, activated ability, or triggered ability. You may choose new targets for it.
7/7
Real Virtuality

Real Virtuality {2}{U}{U}

Sorcery
Draw three cards, then discard a card.
If it's not an extra turn and you've amped it up twice this turn, take an extra turn after this one.
Exile Real Virtuality.