Cumulus Soundvein enters tapped. When Cumulus Soundvein enters, you may pay 1 life. If you do, add one mana of any color other than white. {T}: Add {W}.
Desolate Soundvein enters tapped. When Desolate Soundvein enters, you may pay 1 life. If you do, add one mana of any color other than black. {T}: Add {B}.
Hyperloop Obelisk enters tapped. {T}: Add {U}, {B}, or {R}. {VP}{VP}{VP}{VP}, Discard Hyperloop Obelisk: Untap target creature. It gets +4/+4 until end of turn.
Magdalena Bay enters tapped. {T}: Add {G}, {W}, or {U}. {VP}{VP}{VP}{VP}, Discard Magdalena Bay: Target creature gets +3/+3 and gains menace until end of turn.
Nascent Lightvein enters tapped. As Nascent Lightvein enters, choose a color. Then if you control three permanents that could each produce a different color of mana, untap it. {T}: Add one mana of the chosen color.
Rattling Soundvein enters tapped. When Rattling Soundvein enters, you may pay 1 life. If you do, add one mana of any color other than red. {T}: Add {R}.
Studio Excelsior enters tapped. {T}: Add {R}, {G}, or {W}. {VP}{VP}{VP}{VP}, Discard Studio Excelsior: Target creature gets +2/+2 until end of turn and can't be blocked this turn.
Sunset Slums enters tapped. {T}: Add {W}, {U}, or {B}. {VP}{VP}{VP}{VP}, Discard Sunset Slums: Target creature gets +3/+3 and gains trample until end of turn.
Tree of Clues enters tapped. {T}: Add {B}, {R}, or {G}. {VP}{VP}{VP}{VP}, Discard Tree of Clues: Target creature gets +3/+3 and gains flying until end of turn.
Vigorous Soundvein enters tapped. When Vigorous Soundvein enters, you may pay 1 life. If you do, add one mana of any color other than green. {T}: Add {G}.