Ghariv: the Quaking City

Ghariv: the Quaking City contains 261 cards.
Released: 2021-04-10
All Is Dust

All Is Dust {7}

Kindred Sorcery - Eldrazi
Each player sacrifices each permanent they control that's one or more colors.
“The battles rage on, but the war is lost. This world is lost, and I fear without a miracle we will all be lost too.”
—His Holiness Jorah
Ashen Progenitor

Ashen Progenitor {9}

Creature - Eldrazi
When Ashen Progenitor enters, create three 3/2 colorless Eldrazi creature tokens.
The Battle of Fallen Ash was fought to a draw on a shadowed evening, though no one stopped to think about what might be casting that shadow.
9/6
Azumoth, the Fated Ruin

Azumoth, the Fated Ruin {14}

Legendary Creature - Eldrazi
When you cast this spell, gain control of target player until the end of their next main phase.
Indestructible
Whenever Azumoth enters or attacks, each opponent exiles two permanents they control with different mana values.
If Azumoth would be put into a graveyard from anywhere, reveal Azumoth and shuffle it into its owner's library instead.
14/14
Eldrazi Depredator

Eldrazi Depredator {8}

Creature - Eldrazi
When Eldrazi Depredator enters, each opponent sacrifices two permanents.
“I believe they know not their own chaos. It seems to simply be their nature.”
—His Holiness Jorah
8/8
Fractured Terror

Fractured Terror {5}

Creature - Eldrazi
{1}: Fractured Terror gains haste until end of turn.
{2}: Fractured Terror gets +2/+0 until end of turn.
Whenever Fractured Terror becomes the target of a spell an opponent controls, that player reveals their hand. You choose a nonland card from it and exile that card.
4/5
Prognostic Enormity

Prognostic Enormity {6}

Creature - Eldrazi
When Prognostic Enormity enters, scry 2.
5/5
Protoplasmera

Protoplasmera {X}{X}

Creature - Eldrazi Drone
Protoplasmera enters with X +1/+1 counters on it.
Remove a +1/+1 counter from Protoplasmera: Target creature gets -1/-1 until end of turn.
Remove two +1/+1 counters from Protoplasmera: Draw a card.
{4}: Put a +1/+1 counter on Protoplasmera.
0/0
Scour from Existence

Scour from Existence {7}

Instant
Exile target permanent.
“No death is a good death, but I do suppose I prefer this kind. In the end, there are far fewer graves to bless.”
—His Holiness Jorah
Specular Grub

Specular Grub {3}

Creature - Eldrazi Drone
Whenever you cast a colorless spell, you may have Specular Grub's base power become equal to that spell's mana value until end of turn.
The Eldrazi evolve on a whim, contorting their forms to mimic others of their kind.
0/4
Sublime Envoy

Sublime Envoy {5}

Creature - Eldrazi
Spawn creatures you control have “Sacrifice this creature: Add one mana of any color.”
{W}{U}{B}{R}{G}: Sublime Envoy gets +2/+0 and gains flying, vigilance, and lifelink until end of turn.
3/5
Timeworn Vapors

Timeworn Vapors {3}

Instant
As an additional cost to cast this spell, reveal a colorless card from your hand.
Target opponent sacrifices a nonland permanent with mana value greater than or equal to the revealed card's mana value.
Wailing Stalker

Wailing Stalker {7}

Creature - Eldrazi
Menace
Whenever Wailing Stalker becomes blocked, defending player sacrifices a creature blocking it.
The Eldrazi sing a chilling song of cold, concise finality.
7/5
Angel of Remembrance

Angel of Remembrance {4}{W}

Creature - Angel
Flying
Whenever you scry, you may return target creature card with mana value 3 or less from your graveyard to the battlefield.
3/3
Angelic Smite

Angelic Smite {2}{W}

Instant
Destroy target blocked or blocking creature.
“You've tested our bodies and minds. It's time for us to test your soul.”
Archangel of Rekindling

Archangel of Rekindling {2}{W}{W}

Creature - Angel
Flash
Flying
When Archangel of Rekindling enters, exile up to one other target permanent. Return that card to the battlefield under its owner's control at the beginning of their next upkeep.
3/3
Baptize in His Brilliance

Baptize in His Brilliance {W}

Kindred Sorcery - Angel Revelation
Whenever a creature you control enters this turn, put a flying counter, a first strike counter, and a lifelink counter on it.
Coalesce {3}{W}{W}
5/5
Battlefront Lancer

Battlefront Lancer {2}{W}

Creature - Centaur Knight
First strike
At the beginning of combat on your turn, target creature you control gets +2/+0 until end of turn.
“Arm yourself, cherub. Against this enemy, we negotiate peace with shed blood.”
1/3
Bestower of Haloes

Bestower of Haloes {2}{W}

Creature - Human Cleric
When Bestower of Haloes enters, you may search your library for a reverent creature card, reveal it, put it into your hand, then shuffle.
{2}{W}{W}: Bestower of Haloes gets +3/+3 and gains lifelink until end of turn.
1/1
Chamber of Penance

Chamber of Penance {2}{W}

Artifact
When Chamber of Penance enters, exile target nonland permanent an opponent controls until Chamber of Penance leaves the battlefield.
“Now is not time for a reckoning. Confess.”
—His Holiness Jorah
Cybres-Clan Arbiter

Cybres-Clan Arbiter {1}{W}

Creature - Centaur Cleric
Vigilance
As Cybres-Clan Arbiter enters, look at an opponent's hand, then choose a noncreature card name.
Spells with the chosen name cost {2} more to cast.
2/2
Cybres-Clan Squire

Cybres-Clan Squire {1}{W}

Creature - Centaur Knight
Whenever another Centaur you control enters, put a +1/+1 counter on Cybres-Clan Squire.
“My elders have known the way for eras. Surely they will lead me into salvation.”
2/2
Dawning Angel

Dawning Angel {4}{W}

Creature - Angel
Flying
When Dawning Angel enters, you gain 4 life.
“The night is long and tests us all, but through faith and prayer, a new day will soon dawn on wings of white.”
—The Good Book of Jorah
3/2
Empyrean Bastion

Empyrean Bastion {3}{W}

Creature - Wall
Defender
At the beginning of your upkeep, create a 0/3 colorless Wall artifact creature token with defender. If you control six or more creatures with defender, create three 3/3 white Angel creature tokens with flying instead.
0/6
Faith in Darkness

Faith in Darkness {W}

Instant
Target creature you control gets +2/+2 until end of turn. Scry 1.
Jorah's word is profound and brilliant.
Forum Patrol

Forum Patrol {2}{W}

Creature - Centaur Knight
Whenever you scry for the first time each turn, you gain life equal to the number of cards you looked at.
In times free of conflict, the War-Clans are content to enforce His peace.
2/3