Ghariv: the Quaking City

Ghariv: the Quaking City contains 261 cards.
Released: 2021-04-10
Frontline Cavalier

Frontline Cavalier {1}{W}

Creature - Centaur Knight
Vigilance
No matter how big the enemy, no matter how great the war, he holds the line.
2/2
Holtun-Clan Eldhand

Holtun-Clan Eldhand {5}{W}

Creature - Centaur Knight
Lifelink
“I've lived through more vile queens and crooked kings than you have days, cherub. Forgive me for not galloping thoughtlessly into His light.”
3/6
Incense Healer

Incense Healer {1}{W}

Creature - Human Cleric
When Incense Healer enters the battlefield, exile up to two target cards from graveyards.
“These heathens corrupt to the core, but have no fear—faith heals all.”
3/1
Invoke the Divine

Invoke the Divine {2}{W}

Instant
Destroy target artifact or enchantment. You gain 4 life.
Kings and queens need their crowns and thrones. Jorah needs only His word.
Jorah's Apostle

Jorah's Apostle {2}{W}

Creature - Human Cleric
Whenever Jorah's Apostle attacks, if you control another attacking reverent creature, put a +1/+1 counter on Jorah's Apostle.
“Through His eyes, I have seen the path, and I shall walk it until I die.”
3/2
Last Confession

Last Confession {2}{W}

Enchantment - Aura
Enchant creature
When Last Confession enters the battlefield, scry 1.
Enchanted creature can't attack or block.
Mother of Hooves

Mother of Hooves {1}{W}{W}

Creature - Centaur Cleric
Whenever a nontoken creature enters the battlefield under an opponent's control, if it wasn't cast from their hand, create two 2/2 white Centaur creature tokens with vigilance.
{T}: Another target creature you control gains protection from the color of your choice or from colorless until end of turn.
3/3
Outskirts Chapel

Outskirts Chapel {W}

Creature - Wall
Defender
{2}, {T}: Tap target creature.
“Welcome to the house of Lord Jorah, lost one. Have you paid your alms?”
0/3
Parish Tithe

Parish Tithe {2}{W}{W}

Enchantment
Creatures with power greater than the number of cards in your hand can't attack.
At the beginning each opponent's upkeep, if that player has no cards in hand, they may have you gain 5 life and draw two cards. If they do, sacrifice Parish Tithe.
Perimeter Warden

Perimeter Warden {1}{W}

Creature - Human Knight
When Perimeter Warden enters the battlefield, create a 0/3 colorless Wall artifact creature token with defender.
{W}, Sacrifice Perimeter Warden: Target creature you control gains indestructible until end of turn.
1/1
Pious Nomad

Pious Nomad {3}{W}

Creature - Human Cleric
When Pious Nomad enters the battlefield, scry 2.
2/4
Preach His Hallowed Gospel

Preach His Hallowed Gospel {W}

Tribal Sorcery - Angel Revelation
You gain 4 life.
Coalesce {4}{W}{W}
Flying
4/4
Prevail

Prevail {W}

Instant
Choose any target. The next time damage would be dealt to it this turn, prevent that damage.
Scry 1.
Prison Architect

Prison Architect {1}{W}{W}

Creature - Human Cleric
When Prison Architect enters the battlefield, exile target creature an opponent controls until target creature you control with defender leaves the battlefield.
“We shall trap them in a grand palace, a monument to His eternal victory.”
2/3
Radiant Seraph

Radiant Seraph {5}{W}{W}

Creature - Angel
Flying, lifelink
When Radiant Seraph enters the battlefield, for each other reverent creature you control, put your choice of a +1/+1 counter or lifelink counter on that creature.
5/5
Resplendent Guardian

Resplendent Guardian {1}{W}

Creature - Angel
Defender, flying
{2}{W}{W}: Resplendent Guardian can attack this turn as though it didn't have defender.
The chapel of the Holiest is guarded day and night by His own children.
2/3
Ride at Dawn

Ride at Dawn {3}{W}

Sorcery
Create two 2/2 white Centaur creature tokens with vigilance.
As the threat crept closer, Jorah had the War-Clans provide reconnaissance.
Rivha, Heiress of Pinions

Rivha, Heiress of Pinions {1}{W}{W}

Legendary Creature - Angel Warrior
Flying
Whenever Rivha and at least two other creatures attack, exile all other attacking creatures you control. For each creature exiled this way, create a 3/3 white Angel creature token with flying that's tapped and attacking.
3/3
Rivha's Blessed Blade

Rivha's Blessed Blade {1}{W}

Legendary Artifact - Equipment
Equipped creature gets +1/+1 and has flying.
Equipped creature dealing combat damage to a player causes abilities of that creature to trigger as though it entered the battlefield.
Equip {1}{W}
Seek His Blessed Light

Seek His Blessed Light {1}{W}

Tribal Sorcery - Angel Revelation
Put a +1/+1 counter on each of up to two target creatures you control.
Coalesce {6}{W}
Flying
3/3
Soul Healer

Soul Healer {W}

Creature - Human Cleric
Once each turn, when you gain life, you may scry 1.
{T}: Target creature you control gains lifelink until end of turn.
1/2
Starlit Exeunt

Starlit Exeunt {1}{W}

Instant
As an additional cost to cast this spell, you may tap two untapped creatures you control.
Exile target creature, then return that card to the battlefield under its owner's control unless you paid this spell's additional cost.
Vassal of Violet Smoke

Vassal of Violet Smoke {3}{W}

Creature - Human Knight
When Vassal of Violet Smoke enters the battlefield, creatures you control get +1/+1 until end of turn. Reverent creatures you control gain vigilance until end of turn.
3/3
Vigorous Courser

Vigorous Courser {2}{W}{W}

Creature - Centaur Knight
Vigilance
Whenever Vigorous Courser attacks, create a 2/2 white Centaur creature token with vigilance that's attacking. Exile that token at end of combat unless you pay {1}{W}.
4/4
Virtuous Mentor

Virtuous Mentor {3}{W}

Creature - Angel
Flying
Whenever Virtuous Mentor attacks, another target attacking creature gains flying until end of turn.
“Take my hand, and I will show you the way to eternal purity.”
2/3