Ghariv: the Quaking City

Ghariv: the Quaking City contains 261 cards.
Released: 2021-04-10
Province Demolisher

Province Demolisher {8}{G}{G}

Creature - Eldrazi
Devoid
This spell costs {1} less to cast for each creature that died this turn.
Trample
Worlds are not built to endure the Eldrazi. They are built to feed them.
10/8
Putrescent Carrier

Putrescent Carrier {G}

Creature - Eldrazi Drone
Devoid
Trample
At the beginning of your upkeep, if you control eight or more colorless permanents, put four +1/+1 counters on Putrescent Carrier.
1/1
Realm Ravager

Realm Ravager {6}{G}{G}

Creature - Eldrazi
Devoid
Realm Ravager can't be blocked by creatures with power 2 or less.
Towns fall and hills flatten underfoot.
9/7
Rekindle Orphic Memories

Rekindle Orphic Memories {1}{G}

Tribal Sorcery - Eldrazi Revelation
Devoid
Return up to one target colorless permanent card from your graveyard to your hand.
Coalesce {4}{G}
2/2
Sinuous Atrocity

Sinuous Atrocity {4}{G}{G}

Creature - Eldrazi Drone
Devoid
Propagate 2
{1}{G}{G}, Sacrifice a creature: Draw cards equal to the sacrificed creature's toughness.
4/4
Sound the Blauhorn

Sound the Blauhorn {2}{G}{G}

Instant
Look at the top five cards of your library. Reveal up to two creature cards with total mana value 5 or less from among them. Put all Centaur cards revealed this way onto the battlefield, all other creature cards revealed this way into your hand, and the rest on the bottom of your library in a random order.
Tangle Glutton

Tangle Glutton {3}{G}

Creature - Eldrazi Drone
Devoid
Propagate 2
2/2
Thrive in Exotic Chaos

Thrive in Exotic Chaos {2}{G}

Tribal Sorcery - Eldrazi Revelation
Devoid
Search your library for a basic land card and put it onto the battlefield tapped, then shuffle.
Coalesce {5}{G}{G}
4/5
Twisting Tendrils

Twisting Tendrils {X}{G}

Creature - Eldrazi
Devoid
Twisting Tendrils enters the battlefield with X +1/+1 counters on it.
Whenever you spend five or more mana to cast a spell, put a +1/+1 counter on Twisting Tendrils.
0/0
Variegated Channeler

Variegated Channeler {1}{G}

Creature - Eldrazi Drone
Devoid
{T}: Add {G}.
{T}: Add one mana of any color. Spend this mana only to cast a colorless spell.
1/3
Verdant Faith

Verdant Faith {G}

Instant
Target creature gets +2/+2 until end of turn. Untap it.
“How do I know we'll survive this? I don't. But I believe it.”
War-Clan Dowager

War-Clan Dowager {1}{G}

Creature - Centaur Cleric
War-Clan Dowager gets +1/+1 as long as you control another Centaur.
“Jorah is Good, but our people must always come first. Let us pray we never have to make the choice.”
2/2
Warhorse's Grit

Warhorse's Grit {2}{G}

Enchantment - Aura
Enchant creature
Enchanted creature gets +2/+2 and has trample.
Sacrifice Warhorse's Grit: Enchanted creature gains indestructible until end of turn. Tap it.
Woodland Altar

Woodland Altar {2}{G}

Artifact
When Woodland Altar enters the battlefield, mill three cards, then return a permanent card from your graveyard to your hand.
Whenever a card leaves your graveyard for the first time each turn, look at the top card of your library. If it's a land card, you may put it into your graveyard.
Anointer of Fresh Graves

Anointer of Fresh Graves {1}{B}{G}

Creature - Human Cleric
When Anointer of Fresh Graves enters the battlefield, create two 1/1 black Horror creature tokens.
Whenever another creature dies, put a +1/+1 counter on Anointer of Fresh Graves.
1/1
Beacon of the Lost

Beacon of the Lost {2}{W}{B}

Creature - Angel Demon
Flying, lifelink
You may cast Beacon of the Lost from your graveyard if you've lost life and gained life this turn.
Even holy blood can run black.
4/4
Bloodshed Paramour

Bloodshed Paramour {1}{B}{R}

Creature - Orc Warrior
Whenever you lose life during your turn, Bloodshed Paramour gets +1/+0 until end of turn.
Whenever Bloodshed Paramour attacks, it gains your choice of first strike or menace until end of turn.
2/2
Celestial Shepherd

Celestial Shepherd {3}{G}{U}{R}

Creature - Angel
Flying, trample, haste
At the beginning of combat on your turn, look at the top three cards of your library. You may exile a creature card with mana value 3 or less from among them or from your hand. Put the rest of the revealed cards on the bottom of your library in any order, then put all creature cards exiled with Celestial Shepherd onto the battlefield. They gain flying, trample, and haste until end of turn. Exile them at end of combat.
5/5
Clutch of the Pale Moon

Clutch of the Pale Moon {4}{U}{B}

Sorcery
Return up to one target creature card from your graveyard to the battlefield, then return up to one target noncreature card from your graveyard to your hand. Exile Clutch of the Pale Moon.
The silence said more than a thousand words.
Cybres-Clan Chieftain

Cybres-Clan Chieftain {3}{G}{W}

Creature - Centaur Knight
Vigilance
{1}{G}{W}: Put a +1/+1 counter on target Centaur you control.
“It takes quite the threat for me to fight alongside demons. Let's give ‘em hell.”
4/4
Dross Incubator

Dross Incubator {2}{U}{R}

Creature - Eldrazi Drone
Devoid
Whenever you cast an instant, sorcery, or colorless spell, create a 0/1 colorless Eldrazi Spawn creature token with “Sacrifice this creature: Add {C}.” Then if it's the third spell you've cast this turn, creatures you control get +2/+1 and gain haste until end of turn.
3/3
Fortified Palisade

Fortified Palisade {2}{R}{W}

Creature - Wall
Defender
{1}{R}{W}, {T}: Fortified Palisade deals 3 damage to any target and you gain 3 life. Activate this ability only if you control three or more creatures with defender.
0/6
Harrowing Revivalist

Harrowing Revivalist {3}{B}{G}

Creature - Human Cleric
When Harrowing Revivalist enters the battlefield, create four 1/1 black Horror creature tokens.
Horrors you control get +1/+1.
At the beginning of your upkeep, sacrifice a creature.
1/1
Hero of a Lost War

Hero of a Lost War {1}{G}{W}

Creature - Centaur Knight
At the beginning of combat on your turn, target Centaur you control has base power and toughness 4/4 and gains indestructible until end of turn.
“For our families. For ourselves. For those who cannot fight for themselves. For Him. Find your reason and fight for it.”
3/3
High Holy Chaplain

High Holy Chaplain {1}{W}{B}

Creature - Human Cleric
Lifelink
Other reverent creatures you control get +1/+1.
{4}{W}{B}: Another target reverent creature gains indestructible until end of turn.
2/2