Ghariv: the Quaking City

Ghariv: the Quaking City contains 261 cards.
Released: 2021-04-10
Haze Herald

Haze Herald {3}{R}{R}

Creature - Eldrazi Drone
Devoid
Double strike
Propagate 2
Other colorless creatures you control get +2/+0.
2/1
Into the Breach

Into the Breach {4}{R}

Enchantment
Creatures you control have haste.
At the beginning of your upkeep, you may put a creature card from your hand onto the battlefield. Sacrifice it at the beginning of the next end step.
Kr'tah, Corporeal Sculptor

Kr'tah, Corporeal Sculptor {7}{R}{R}

Legendary Creature - Eldrazi
Devoid
When you cast Kr'tah, exile the top seven cards of your library. You may cast nonland cards from among them for as long as they remain exiled.
Whenever you cast or copy a spell, Kr'tah deals damage to any target equal to that spell's mana value.
{2}{R}: Copy target instant or sorcery spell. You may choose new targets for the copy.
10/10
Lacerate

Lacerate {2}{R}

Instant
Devoid
Lacerate deals 4 damage to target creature or planeswalker an opponent controls. If a card would be put into that player's graveyard this turn, exile that card instead.
Lust for War

Lust for War {2}{R}

Enchantment - Aura
Enchant creature
Whenever enchanted creature becomes tapped, Lust for War deals 3 damage to that creature's controller.
Enchanted creature attacks each combat if able.
Material Machinations

Material Machinations {1}{R}

Instant
Devoid
Target creature gains double strike until end of turn. Put a +1/+1 counter on that creature if it's colorless.
“These monsters are fearsome enough as mindless drones. We can't afford for them to be learning.”
—His Holiness Jorah
Merciless Brute

Merciless Brute {5}{R}

Creature - Orc Warrior
{1}{R}: Merciless Brute gets +2/+0 until end of turn.
“We grew up praying that the great War God would bestow upon us swift victory. Our God may be dead, but our way of life will never die.”
4/6
Merciless Shieldbreaker

Merciless Shieldbreaker {2}{R}{R}

Creature - Orc Warrior
Whenever Merciless Shieldbreaker enters the battlefield or attacks, target opponent puts three rust counters on a permanent they control with no rust counters on it. That permanent gains “At the beginning of your upkeep, remove a rust counter from this permanent. Then if there are no rust counters on this permanent, sacrifice it and it deals 4 damage to you.”
4/4
Mindless Incursion

Mindless Incursion {3}{R}

Sorcery
Devoid
Gain control of target creature until end of turn. Untap it. It gains haste and menace until end of turn.
Eldrazi corruption forces even the holiest of hands to perform unspeakable deeds.
Nest Parasite

Nest Parasite {1}{R}

Creature - Eldrazi Drone
Devoid
Propagate 1
1/1
Orc Sentry

Orc Sentry {1}{R}

Creature - Orc Warrior
Defender
“Brutish and dull, but they make perfect watchmen. Any foe will surely retreat far before reaching the gates, for fear of having to see the orc's face up close.”
—His Holiness Jorah
3/3
Orcish Bloodhunter

Orcish Bloodhunter {1}{R}

Creature - Orc Warrior
First strike
At the beginning of your upkeep, Orcish Bloodhunter deals 1 damage to each player.
At the beginning of your end step, if an opponent lost life three or more times this turn, put a +1/+1 counter on Orcish Bloodhunter.
1/1
Orcish Twin-Axes

Orcish Twin-Axes {2}{R}

Artifact - Equipment
When Orcish Twin-Axes enters the battlefield, attach it to target creature you control.
Equipped creature gets +3/+1.
Equip {2}{R}
Primordial Migration

Primordial Migration {4}{R}{R}

Enchantment
Devoid
Whenever a creature enters the battlefield under your control, it deals damage to any target equal to its power or its toughness, whichever is greater.
Pus Gorger

Pus Gorger {3}{R}

Creature - Eldrazi Drone
Devoid
Propagate 1
4/1
Rampant Colossus

Rampant Colossus {6}{R}

Creature - Eldrazi
Devoid
Rampant Colossus attacks each combat if able.
Whenever Rampant Colossus attacks, defending player sacrifices a permanent.
7/7
Ranging Ruffian

Ranging Ruffian {3}{R}

Creature - Orc Warrior
Whenever Ranging Ruffian attacks, if you've lost life this turn, Ranging Ruffian gets +2/+0 until end of turn.
“Step down, Jorah. Stay in your palace. You're in our world now.”
3/3
Realize the Delicate Ideal

Realize the Delicate Ideal {R}

Tribal Sorcery - Eldrazi Revelation
Devoid
Exile the top two cards of your library. You may play one of those cards until the end of your next turn.
Coalesce {3}{R}{R}
Double strike
2/2
Sacred Thunder

Sacred Thunder {2}{R}

Instant
Choose one —
• Destroy target artifact.
• Sacred Thunder deals 3 damage to any target.
“Lay down your weapons and offer me your life, or you will surely lose both.”
—His Holiness Jorah
Scowling Brawler

Scowling Brawler {1}{R}

Creature - Orc Warrior
At the beginning of your upkeep, you may pay 2 life. If you do, Scowling Brawler gets +2/+0 until end of turn.
{1}{R}: Target creature can't block Scowling Brawler this turn.
1/2
Stitch Ephemeral Sinew

Stitch Ephemeral Sinew {1}{R}

Tribal Sorcery - Eldrazi Revelation
Devoid
Up to two target creatures can't block this turn.
Coalesce {4}{R}{R}
5/4
Sure Strike

Sure Strike {1}{R}

Instant
Target creature gets +3/+0 and gains first strike until end of turn.
“The darkness plays host to fear. But a great light will cut through the darkness, and I will fly to the hunt alongside it.”
Trench Ballista

Trench Ballista {2}{R}

Creature - Wall
Defender
{T}: Trench Ballista deals 1 damage to target player.
Whenever another creature with defender enters the battlefield under your control, untap Trench Ballista.
1/3
Warforged Citadel

Warforged Citadel {2}{R}

Creature - Wall
Defender, reach
{1}{R}: Target opponent must attack you or a planeswalker you control with at least one creature this turn if able.
Initially, many wondered why Ghariv was fitted with such advanced ballistic weaponry. None wondered anymore.
4/3
Aberrant Uproar

Aberrant Uproar {1}{G}

Sorcery
Devoid
Target creature you control gets +2/+2 until end of turn if it's colorless. That creature fights target creature you don't control.