Vastuum

Vastuum contains 258 cards.
Released: 2021-04-10
Shimmering Dunekite

Shimmering Dunekite {3}{R}{R}

Creature - Dragon
Flying
Whenever Shimmering Dunekite or another creature you control enters, if you cast that creature from your hand, you may create a token that's a copy of that creature, except it has haste and “At the beginning of the end step, sacrifice this creature.”
4/3
Strip Away

Strip Away {R}

Sorcery
Choose one —
• Destroy target artifact.
• Strip Away deals 1 damage to any target.
Scavengers take anything of value. The sands take care of the rest.
Sun-Mad Dunekite

Sun-Mad Dunekite {5}{R}{R}

Creature - Dragon
Flying
Whenever Sun-Mad Dunekite attacks, it deals 2 damage to each creature defending player controls.
Dash {5}{R}
5/5
Territorial Sandshark

Territorial Sandshark {5}{R}

Creature - Fish Beast
Menace
When Territorial Sandshark dies, it deals 2 damage to each opponent.
Sandsharks were here before The Fall, but their temperament has only gotten worse since.
4/5
Warpath Minotaur

Warpath Minotaur {2}{R}{R}

Creature - Minotaur Berserker
When Warpath Minotaur enters, journey.
Each player must attack with at least one creature each combat if able.
5/4
Way of the Raider

Way of the Raider {2}{R}

Enchantment - Aura
Enchant creature
When Way of the Raider enters, journey.
Enchanted creature gets +3/+2.
Bitter Redemption

Bitter Redemption {2}{G}

Instant
Return a permanent card from your graveyard to your hand for each creature that died this turn.
“The Source is gone. Vastuum is safe. Why then do I feel I've failed?”
—Karn
Consumption Tyrant

Consumption Tyrant {5}{G}{G}

Creature - Wurm
Trample
When Consumption Tyrant enters or dies, you may sacrifice another creature. If you do, you draw cards equal to the sacrificed creature's power, then you gain life equal to its toughness.
8/8
Debris Surveyors

Debris Surveyors {3}{G}

Creature - Human Nomad
When Debris Surveyors leaves the battlefield, create a 1/1 white Nomad creature token with vigilance.
Nomads travel from ruin to ruin, seeking shelter and anything worth trading.
4/2
Desperate Animist

Desperate Animist {G}

Creature - Human Shaman
Whenever Desperate Animist attacks, you may waste a nonwastes land you control. If you do, Desperate Animist gets +2/+2 until end of turn.
1/1
Endtimes Pilgrim

Endtimes Pilgrim {1}{G}{G}

Creature - Elf Nomad
{6}{C}: Return target card from your graveyard to your hand.
Elves were once entirely reclusive, but The Fall has left no room for such luxuries.
3/3
Evaldi, Genesis of Hope

Evaldi, Genesis of Hope {2}{G}

Legendary Creature - Elf Druid
At the beginning of your upkeep, return a permanent you control to its owner's hand.
You may play an additional land on each of your turns.
“Our world yet lives.”
3/4
Evaldi's Masterpiece

Evaldi's Masterpiece {3}{G}{G}

Creature - Mutant
Whenever Evaldi's Masterpiece attacks, you may pay {X}. If you do, search your library for a creature card with mana value X or less, put it onto the battlefield, then shuffle.
Dash {1}{G}{G}
3/5
Evaldi's Muse

Evaldi's Muse {2}{G}{G}

Creature - Wurm
Whenever Evaldi's Muse or another nontoken creature you control enters, you gain 2 life.
When Evaldi's Muse leaves the battlefield, create two 1/1 green and blue Elf creature tokens.
4/3
Evaldi's Search

Evaldi's Search {2}{G}

Enchantment
At the beginning of your upkeep, look at the top card of your library. If it's a land or Mutant card, you may reveal it and put it into your hand.
“The resilience of the Geneshifted warrants further study.”
—Evaldi
Exiled Channeler

Exiled Channeler {1}{G}

Creature - Elf Druid
{T}, Waste a nonwastes land you control: Add one mana of any color.
Continued use of magic drains away what little mana Vastuum has left.
1/3
Exogene Prowler

Exogene Prowler {4}{G}{G}

Creature - Beast Mutant
At the beginning of combat on your turn, Exogene Prowler gains your choice of vigilance, deathtouch, indestructible, or trample until end of turn.
In the blasted wilderness of Zerul, you adapt or you die.
6/6
Falltouched Hunger

Falltouched Hunger {2}{G}

Sorcery
Put a -1/-1 counter on target creature an opponent controls. Then target creature you control deals damage equal to its power to that creature.
Just natural enough to feed. Not natural enough to stop.
Fluorescent Sprinter

Fluorescent Sprinter {3}{G}

Creature - Beast Mutant
Whenever Fluorescent Sprinter deals combat damage to a player, draw a card.
Dash {2}{G}
You'll see it coming. That won't help.
3/3
Gene Gorger

Gene Gorger {2}{G}{G}

Creature - Insect Mutant
When Gene Gorger enters, return another permanent you control to its owner's hand.
“Nature acts on a pendulum between adaptation and acceptance.”
—Evaldi, Genesis of Hope
4/4
Geneshifted Goliath

Geneshifted Goliath {4}{G}

Creature - Beast Mutant
At the beginning of your upkeep, return a creature or land you control to its owner's hand.
“Each carries our hopes and dreams. May they survive where we cannot, and may we join them in time.”
—Timari, Geneshifter Adept
5/5
Geneshifted Warbler

Geneshifted Warbler {1}{G}

Creature - Bird Mutant
When Geneshifted Warbler enters, look at the top four cards of your library. You may reveal a Mutant card from among them and put it into your hand. Put the rest in your graveyard.
The elves have turned to science, adapting nature in order to save it.
2/2
Grievous Confrontation

Grievous Confrontation {2}{G}{G}

Sorcery
All creatures able to block target creature this turn do so. Until end of turn, whenever a creature blocks that creature, put a -1/-1 counter on the blocking creature.
Horizon Eater

Horizon Eater {2}{G}{G}{G}

Creature - Wurm
“The ancient lords of Vastuum return, heralding the end of days.”
—Evaldi, Genesis of Hope
6/5
Hunter's Tenacity

Hunter's Tenacity {1}{G}

Enchantment - Aura
Enchant creature
When Hunter's Tenacity enters, draw a card.
Enchanted creature gets +1/+1 and has reach.