Vastuum

Vastuum contains 258 cards.
Released: 2021-04-10
Resigned Seraph

Resigned Seraph {4}{W}{W}

Creature - Angel
Flying
At the beginning of combat on your turn, you may waste a nonwastes land you control. If you do, target creature gets +1/+1 and gains vigilance until end of turn.
3/3
Runic Sealer

Runic Sealer {2}{W}

Creature - Human Cleric
As Runic Sealer enters the battlefield, choose a noncreature, nonland card name.
Spells with the chosen name can't be cast.
Activated abilities of sources with the chosen name can't be activated.
3/3
Sanctis Banneret

Sanctis Banneret {1}{W}

Creature - Human Soldier Nomad
Whenever Sanctis Banneret attacks, you may waste a nonwastes land you control. If you do, create a 1/1 white Nomad creature token with vigilance.
2/2
Sanctis Griffin

Sanctis Griffin {1}{W}

Creature - Griffin
Flying
Whenever Sanctis Griffin deals combat damage to a player, permanents entering the battlefield under that player's control don't cause abilities to trigger until the beginning of your next turn.
Griffins spot dangers so that nomads survive them.
2/1
Sanctum's Light

Sanctum's Light {1}{W}

Sorcery
You gain 6 life.
Journey.
“A place to rest, but not for long.”
—Luma, Guiding Star
Saviour of the Lost

Saviour of the Lost {2}{W}

Creature - Angel
Flying, lifelink
Whenever Saviour of the Lost attacks, you may waste two nonwastes lands you control. If you do, return up to two target creature cards with total mana value 2 or less from your graveyard to the battlefield.
2/3
Seek Out Survivors

Seek Out Survivors {1}{W}

Sorcery
Return target creature card with mana value 2 or less from your graveyard to the battlefield.
Journey.
Seize the Initiative

Seize the Initiative {W}

Instant
Target creature gets +1/+1 and gains first strike until end of turn.
They setup the perfect trap, it was only barely enough.
Skywatch Brigade

Skywatch Brigade {2}{W}{W}

Creature - Human Nomad
Flying
Creature tokens you control get +1/+1.
Griffins are one of the few allies nomads have when traveling deep in the deserts.
3/2
Survey What's Left

Survey What's Left {2}{W}

Instant
Exile two target permanents you control, then return those cards to the battlefield under your control.
“Get in, then get out. That's the way we've always done it.”
—Ori, relic hunter
Travel Together

Travel Together {W}

Enchantment
Once each turn, when one or more creature tokens are created under your control, create a 1/1 white Nomad creature token with vigilance.
Hearing Karn's stories fueled Luma's desire to see the multiverse.
United in Survival

United in Survival {2}{W}{W}

Enchantment
At the beginning of combat on your turn, choose one —
• Create a 1/1 white Nomad creature token with vigilance.
• Creatures you control get +1/+1 until end of turn.
Together, one step at a time.
Vaya's Subjugator

Vaya's Subjugator {4}{W}

Creature - Vampire Soldier
Flying, vigilance
Whenever a -1/-1 counter is put on a creature an opponent controls, create a 1/1 white Nomad creature token with vigilance.
“Witness how they flock to us.”
4/3
Wander the Ruins

Wander the Ruins {1}{W}{W}

Sorcery
Create two 1/1 white Nomad creature tokens with vigilance.
Journey.
“What luck! We found a relic.”
—Journal of a Ruin Seeker, part 2
Antiquity Seeker

Antiquity Seeker {2}{U}

Creature - Human Wizard
When Antiquity Seeker enters the battlefield, put up to one target instant or sorcery card from your graveyard on top of your library, then journey.
1/4
Blind Wyvern

Blind Wyvern {2}{U}

Creature - Drake Mutant
Flash
Flying
When duststorms blot out the sun and your eyes are full of sand: that's when the wyverns strike.
2/2
Brackcliff Drakes

Brackcliff Drakes {3}{U}

Creature - Drake Mutant
Flying
{1}: Brackcliff Drakes gets +1/-1 until end of turn.
Adapted to skim across the ocean's poisonous vapors, they can glide for weeks without landing.
1/4
Crafted Exogene

Crafted Exogene {4}{U}

Creature - Beast Mutant
When Crafted Exogene enters the battlefield, each opponent mills four cards.
Evaldi's Geneshifters work tirelessly to create a piece of Vastuum that will withstand the end of days.
4/4
Dust Enigma

Dust Enigma {2}{U}

Creature - Illusion
When Dust Enigma becomes the target of a spell, sacrifice it.
While choosing targets as part of casting a spell, players must choose at least Dust Enigma if able.
The sands whisper to those lost within them.
5/5
Endtimes Monstrosity

Endtimes Monstrosity {5}{U}

Creature - Serpent Mutant
Defender
{6}{C}: Until end of turn, Endtimes Monstrosity can attack as though it didn't have defender and can't be blocked.
5/6
Essence Scatter

Essence Scatter {1}{U}

Instant
Counter target creature spell.
Every drop of mana drained from Vastuum, every wisp of magic wasted is collected in The Source: A battery of planar proportions.
Eternal Wanderer

Eternal Wanderer {U}

Creature - Human Nomad
When Eternal Wanderer enters the battlefield, journey.
Whenever you put a journeyed card into your hand, you may pay {2}. If you do, journey.
1/1
Evaldi's Harmonizer

Evaldi's Harmonizer {1}{U}

Creature - Elf Wizard
Flash
If a permanent would be put into your hand from the battlefield, you may put that card on the bottom of your library instead. If you do, you draw two cards.
2/1
Exogene Spitter

Exogene Spitter {2}{U}

Creature - Mutant
When Exogene Spitter enters the battlefield, tap target creature an opponent controls. That creature doesn't untap during its controller's next untap step.
One of the Geneshifters' most successful creations.
3/1
Geneshifter Adept

Geneshifter Adept {2}{U}

Creature - Elf Wizard
When Geneshifter Adept enters the battlefield, until your next turn, up to one target creature loses all abilities and becomes a blue Mutant with base power and toughness 1/1.
“Evaldi has seen our destiny. It is my job to prevent it.”
2/3