Flying At the beginning of combat on your turn, you may waste a nonwastes land you control. If you do, target creature gets +1/+1 and gains vigilance until end of turn.
As Runic Sealer enters, choose a noncreature, nonland card name. Spells with the chosen name can't be cast. Activated abilities of sources with the chosen name can't be activated.
Flying Whenever Sanctis Griffin deals combat damage to a player, permanents entering the battlefield under that player's control don't cause abilities to trigger until the beginning of your next turn.
Griffins spot dangers so that nomads survive them.
Flying, lifelink Whenever Saviour of the Lost attacks, you may waste two nonwastes lands you control. If you do, return up to two target creature cards with total mana value 2 or less from your graveyard to the battlefield.
At the beginning of combat on your turn, choose one — • Create a 1/1 white Nomad creature token with vigilance. • Creatures you control get +1/+1 until end of turn.
When Dust Enigma becomes the target of a spell, sacrifice it. While choosing targets as part of casting a spell, players must choose at least Dust Enigma if able.
Flash If a permanent would be put into your hand from the battlefield, you may put that card on the bottom of your library instead. If you do, you draw two cards.
When Geneshifter Adept enters, until your next turn, up to one target creature loses all abilities and becomes a blue Mutant with base power and toughness 1/1.
“Evaldi has seen our destiny. It is my job to prevent it.”