Theros: Age of Trax

Theros: Age of Trax contains 337 cards.
Released: 2023-09-01
The Smoking Strand

The Smoking Strand {3}

Legendary Artifact
When The Smoking Strand enters the battlefield, you may search your library for a planeswalker card, reveal it, put it into your hand, then shuffle.
Planeswalkers you control have “+1: Draw a card.”
Soul-Guide Lantern

Soul-Guide Lantern {1}

Artifact
When Soul-Guide Lantern enters the battlefield, exile target card from a graveyard.
{T}, Sacrifice Soul-Guide Lantern: Exile each opponent's graveyard.
{1}, {T}, Sacrifice Soul-Guide Lantern: Draw a card.
Tidelock Pearl

Tidelock Pearl {3}

Artifact
{T}: Add one mana of any color. Put a tide counter on Tidelock Pearl.
{1}{U}, {T}, Sacrifice Tidelock Pearl: Search your library for a Kraken, Leviathan, Octopus, or Serpent card with mana value less than or equal to the number of tide counters on Tidelock Pearl, put it onto the battlefield, then shuffle.
Traveler's Amulet

Traveler's Amulet {1}

Artifact
{1}, Sacrifice Traveler's Amulet: Search your library for a basic land card, reveal it, put it into your hand, then shuffle.
Deep in the Dakra Isles a strand of Klothys's hair twists itself around a statue of a god long forgotten. The Smoking Strand awaits one worthy of the destiny it contains within.
Barren Ashlands

Barren Ashlands

Land
Barren Ashlands enters the battlefield tapped.
{T}: Add {B} or {R}.
{5}{B/R}: Barren Ashlands becomes a 3/3 black and red Lizard creature with first strike until end of turn. It's still a land. This ability costs {X} less to activate, where X is your devotion to black and red. Activate only once each turn.
Buried Colossus

Buried Colossus

Land
Buried Colossus enters the battlefield tapped.
{T}: Add {G} or {W}.
{8}{G/W}: Buried Colossus becomes a 8/8 green and white Cyclops creature until end of turn. It's still a land. This ability costs {X} less to activate, where X is your devotion to green and white. Activate only once each turn.
Ephemeral Mire

Ephemeral Mire

Land
Ephemeral Mire enters the battlefield tapped.
{T}: Add {U} or {B}.
{4}{U/B}: Until end of turn, Ephemeral Mire becomes a 3/2 black and blue Horror creature until end of turn and can't be blocked this turn. It's still a land. This ability costs {X} less to activate, where X is your devotion to black and blue. Activate only once each turn.
Garden of Shrines

Garden of Shrines

Land
{T}: Add {C}.
{T}: Add one mana of any color. Spend this mana only to cast Shrine spells or activate abilities of Shrines.
Before crafting his namesake, Nykthos crafted many shrines to many gods, many of which have been lost to time.
Gates to the Underworld

Gates to the Underworld

Land
Gates to the Underworld enters the battlefield tapped.
{T}: Add {W} or {B}.
{5}{W/B}: Gates to the Underworld becomes a 3/4 white and black Construct creature with lifelink until end of turn. It's still a land. This ability costs {X} less to activate, where X is your devotion to white and black. Activate only once each turn.
Hundred-Handed Pillars

Hundred-Handed Pillars

Land
Hundred-Handed Pillars enters the battlefield tapped.
{T}: Add {W} or {U}.
{7}{W/U}: Hundred-Handed Pillars becomes a 4/6 white and blue Giant creature with vigilance until end of turn. It's still a land. This ability costs {X} less to activate, where X is your devotion to white and blue. Activate only once each turn.
Miasmic Cove

Miasmic Cove

Land
Miasmic Cove enters the battlefield tapped.
{T}: Add {B} or {G}.
{4}{B/G}: Miasmic Cove becomes a 2/3 black and green Snake creature with deathtouch until end of turn. It's still a land. This ability costs {X} less to activate, where X is your devotion to black and green. Activate only once each turn.
Nessian Woods

Nessian Woods

Land
Nessian Woods enters the battlefield tapped.
{T}: Add {R} or {G}.
{6}{R/G}: Nessian Woods becomes a 5/4 red and green Dryad creature with trample until end of turn. It's still a land. This ability costs {X} less to activate, where X is your devotion to red and green. Activate only once each turn.
Nimbus of Thought

Nimbus of Thought

Land
Nimbus of Thought enters the battlefield tapped.
{T}: Add {U} or {R}.
{4}{U/R}: Until end of turn, Nimbus of Thought becomes a 3/3 blue and red Elemental creature with “Whenever this creature becomes tapped, you may discard a card. If you do, draw a card.” It's still a land. This ability costs {X} less to activate, where X is your devotion to blue and red. Activate only once each turn.
Shell Cove

Shell Cove

Land
Shell Cove enters the battlefield tapped.
{T}: Add {G} or {U}.
{9}{G/U}: Shell Cove becomes a 7/7 green and blue Leviathan creature with ward {3} until end of turn. It's still a land. This ability costs {X} less to activate, where X is your devotion to green and blue. Activate only once each turn.
Temple of Abandon

Temple of Abandon

Land
Temple of Abandon enters the battlefield tapped.
When Temple of Abandon enters the battlefield, scry 1.
{T}: Add {R} or {G}.
Klothys, God of Destiny, grants order to Theros, quashing those that would dare disturb the delicate balance of the plane.
Temple of Deceit

Temple of Deceit

Land
Temple of Deceit enters the battlefield tapped.
When Temple of Deceit enters the battlefield, scry 1.
{T}: Add {U} or {B}.
Phenax, God of Deception, grants blessings to those who listen to the bait.
Temple of Enlightenment

Temple of Enlightenment

Land
Temple of Enlightenment enters the battlefield tapped.
When Temple of Enlightenment enters the battlefield, scry 1.
{T}: Add {W} or {U}.
Ephara, God of Rulers, grants power to those who lead with unending justice.
Temple of Epiphany

Temple of Epiphany

Land
Temple of Epiphany enters the battlefield tapped.
When Temple of Epiphany enters the battlefield, scry 1.
{T}: Add {U} or {R}.
Keranos, God of Storms, grants epiphanies through shocking bursts of insight.
Temple of Malady

Temple of Malady

Land
Temple of Malady enters the battlefield tapped.
When Temple of Malady enters the battlefield, scry 1.
{T}: Add {B} or {G}.
Pharika, God of Affliction, grants the blessing of death and the curse of life.
Temple of Malice

Temple of Malice

Land
Temple of Malice enters the battlefield tapped.
When Temple of Malice enters the battlefield, scry 1.
{T}: Add {B} or {R}.
Mogis, God of Slaughter, grants unrestrained passion to those who beg.
Temple of Mystery

Temple of Mystery

Land
Temple of Mystery enters the battlefield tapped.
When Temple of Mystery enters the battlefield, scry 1.
{T}: Add {G} or {U}.
Kruphix, God of Horizons, grants unending knowledge that is just out of reach.
Temple of Plenty

Temple of Plenty

Land
Temple of Plenty enters the battlefield tapped.
When Temple of Plenty enters the battlefield, scry 1.
{T}: Add {G} or {W}.
Karametra, God of Reaping, grants the land with endless crops with the blood of the fallen.
Temple of Silence

Temple of Silence

Land
Temple of Silence enters the battlefield tapped.
When Temple of Silence enters the battlefield, scry 1.
{T}: Add {W} or {B}.
Athreos, God of Passage, grants a one way journey to the Underworld.
Temple of Triumph

Temple of Triumph

Land
Temple of Triumph enters the battlefield tapped.
When Temple of Triumph enters the battlefield, scry 1.
{T}: Add {R} or {W}.
Karda, God of War, grants the strength to fight and the will to continue on.
Terramorphic Expanse

Terramorphic Expanse

Land
{T}, Sacrifice Terramorphic Expanse: Search your library for a basic land card, put it onto the battlefield tapped, then shuffle.
The Rivers that Ring the World flow from the living to the dead to the skies above.