Theros: Age of Trax

Theros: Age of Trax contains 337 cards.
Released: 2023-09-01
Olantin Stalwart

Olantin Stalwart {2}{W/U}

Creature - Merfolk Soldier
Whenever an enchantment you control enters, tap target noncreature permanent.
Those blessed by the Deep-Dwelling shifted to forms more suitable for the sea.
3/2
Shrine to Ephara

Shrine to Ephara {2}{W/U}

Legendary Enchantment - Shrine
At the beginning of combat on your turn, you may tap target permanent. If you control three or more Shrines, you may tap up to two target permanents instead.
Every marble column on Theros is its own tribute to Ephara. Some buildings are just moreso.
Odunos Smuggler

Odunos Smuggler {U/B}{U/B}

Creature - Siren Rogue
Flying
Odunos Smuggler can't block.
When Odunos Smuggler enters, target player mills two cards. Scry 2.
“The world is an ocean of chatter, and I am quite a skilled fisherman.”
2/1
Shrine to Phenax

Shrine to Phenax {U/B}

Legendary Enchantment - Shrine
At the beginning of combat on your turn, each opponent mills two cards. If you control three or more Shrines, you may exile one of those cards. You may cast that card as long as it remains exiled, and mana of any type can be spent to cast that spell.
Shrine to Mogis

Shrine to Mogis {1}{B/R}

Legendary Enchantment - Shrine
At the beginning of combat on your turn, Shrine to Mogis deals 1 damage to each opponent. If you control three or more Shrines, Shrine to Mogis deals 3 damage to each opponent instead.
Carnage is sacred to the bull-headed god, no matter where it occurs.
Skophos Conqueror

Skophos Conqueror {2}{B/R}

Creature - Minotaur Warrior
As an additional cost to cast this spell, sacrifice a creature.
When Skophos Conqueror enters, draw a card. Skophos Conqueror deals 2 damage to each opponent.
As Mogis rose, something deep within the minotaurs of Skophos awoke. The following day, only the minotaurs awoke.
4/3
Aegis Assault

Aegis Assault {1}{R/G}

Instant
Target creature you control gets +4/+3 until end of turn.
Koios trained with Claes in what seemed as centuries, as the two bolstered each other. While the Spear taught Claes to fight, the Shield taught Koios to love.
Shrine to Klothys

Shrine to Klothys {3}{R/G}

Legendary Enchantment - Shrine
At the beginning of combat on your turn, creatures you control get +1/+0 until end of turn. If you control three or more Shrines, creatures you control get +2/+0 until end of turn instead.
Klothys's devout etch her piercing gaze into sacred sites, as both a tribute and a dire warning.
Shrine to Karametra

Shrine to Karametra {3}{G/W}

Legendary Enchantment - Shrine
At the beginning of combat on your turn, create a 1/1 white Human creature token. If you control three or more Shrines, create two of those tokens instead.
Karametra demands the blood of the impudent to fertilize the crops. Her followers gladly obey.
Zakros General

Zakros General {3}{G/W}{G/W}

Creature - Giant Soldier
When Zakros General enters, choose one —
• You may return an enchantment you control to its owner's hand.
• Return target enchantment card from your graveyard to your hand.
The craftsmanship of the Zakros drew the attention of Agnomakhos.
4/4
Shrine to Athreos

Shrine to Athreos {W/B}

Legendary Enchantment - Shrine
At the beginning of combat on your turn, you gain 1 life. If you control three or more Shrines, instead you gain 3 life.
The holiest places for Athreos's followers are those which resemble the fog-wrapped banks of the Five Rivers that Ring the World below.
Traxian Hoplite

Traxian Hoplite {1}{W/B}

Creature - Cat Soldier
Whenever a creature you control leaves the battlefield, put a +1/+1 counter on Traxian Hoplite.
The wandering mind gets the wandering spear.
1/1
Possibility Savant

Possibility Savant {1}{U/R}{U/R}

Creature - Minotaur Wizard
Noncreature spells you cast cost {1} less to cast.
In every mote of energy, Keranos hid a infinite existence of possibilities.
2/3
Shrine to Keranos

Shrine to Keranos {1}{U/R}

Legendary Enchantment - Shrine
At the beginning of combat on your turn, discard a card, then draw a card. If you control three or more Shrines, instead discard a card, scry 2, then draw a card.
“I was seized by inspiration one night. I worked feverishly for a week, then a month, to ensure this temple's absolute perfection.”
—Nykthos, Architect of Gods
Shrine to Pharika

Shrine to Pharika {3}{B/G}

Legendary Enchantment - Shrine
At the beginning of combat on your turn, put a +1/+1 counter on target creature you control. If you control three or more Shrines, instead put two +1/+1 counters on that creature instead.
“Snake-twined Pharika, mother of gorgons, I beseech you, show me what invigorates and what envenoms in this place.”
—Agathe, priest of Pharika
Split-Hair Asp

Split-Hair Asp {B/G}

Creature - Snake
Deathtouch
Everything can be a poison. It just depends on the dosage.
1/1
Karda's Emmisary

Karda's Emmisary {2}{R/W}{R/W}

Enchantment
Karda's Emmisary is a 5/5 Illusion enchantment creature as long as you control three or more enchantments.
While Kruphix's first attempts at a nyxborn were flawless, the other gods had a host of failures.
Shrine to Iroas

Shrine to Iroas {2}{R/W}{R/W}

Legendary Enchantment - Shrine
At the beginning of combat on your turn, create a 0/0 white Army creature token, then put a +1/+1 counter on it. If you control three or more Shrines, instead create that token, then put a +1/+1 counter on each Army you control.
Karda was split in two during the burning of Pidae. His nobility in battle spawned Iroas.
Imposing Serpent

Imposing Serpent {X}{G/U}

Creature - Serpent
Ward {2}
Imposing Serpent enters with X +1/+1 counters on it.
0/0
Shrine to Kruphix

Shrine to Kruphix {1}{G/U}

Legendary Enchantment - Shrine
At the beginning of combat on your turn, up to one target creature you control has base power and toughness 3/3 until end of turn. If you control three or more Shrines, that creature has base power and toughness 6/6 until end of turn instead.
Anvilwrought Crane

Anvilwrought Crane {3}

Artifact Creature - Bird
Flying
When Anvilwrought Crane dies, create a Weapon token.
“If you're fast enough, one of their nests is an armory for a lifetime.”
—Biaas the Poison Drinker
2/1
Chromatic Hart

Chromatic Hart {3}

Artifact Creature - Elk
When Chromatic Hart enters, you may exile target card from a graveyard.
{T}: Add one mana of any color.
Forged by mortal hands to mimic divine realms.
2/1
Colossus of Trax

Colossus of Trax {7}

Artifact Creature - Construct
This spell costs {X} less to cast, where X is your greatest devotion to a single color.
Menace
“One day we will be as celebrated, Tiro.”
—Kynaios, Blade-Bound
5/5
Implacable Shrine-Guard

Implacable Shrine-Guard {4}

Artifact Creature - Sculpture
Whenever Implacable Shrine-Guard attacks, for each color, do the following if your devotion to that color is three or greater.
{W} — Create a 1/1 white Human creature token.
{U} — Draw a card.
{B} — Each opponent loses 2 life.
{R} — Create a Treasure token.
{G} — You gain 3 life.
4/4
Shrine to Those Forgotten

Shrine to Those Forgotten {2}

Enchantment Artifact - Shrine
{1}, {T}: Add X mana is any combination of colors, where X is the number of Shrines you control.
“Many gods have been ended by the same whimsy that empowers our existence.”
—Kruphix, Far-Seeing