Planechase: Revolution

Planechase: Revolution contains 70 cards.
Released: 2025-04-01
San Jera Raceway

San Jera Raceway

Plane - Prismavera
The second spell each player casts each turn costs {2} less to cast.
Whenever chaos ensues, untap all creatures you control. After this phase, there is an additional combat phase followed by an additional main phase.
Seat of the Rose Court

Seat of the Rose Court

Plane - Eltensia
Whenever a player loses 2 or more life, each of that player's opponents create a Blood token.
Whenever chaos ensues, when you next cast a spell this turn, you may sacrifice two permanents. If you do, copy that spell. You may choose new targets for the copy.
Setessa

Setessa

Plane - Theros
At the beginning of your second main phase, add {C}{C}.
Whenever chaos ensues, reveal cards from the top of your library until you reveal a creature card. Put that card into your hand and the rest on the bottom of your library in a random order.
The Silenced Court

The Silenced Court

Plane - Karslav
When you planeswalk to The Silenced Court, exile all creatures. When you are no longer on this plane, return each creature exiled this way to the battlefield under their owner's control with a -1/-1 counter on it.
Whenever chaos ensues, you may put a creature card exiled with this plane onto the battlefield tapped under your control.
Skycrest Estates

Skycrest Estates

Plane - Nylin
Skycrest Estates is white.
When you planeswalk to Skycrest Estates and at the beginning of your upkeep, make a pledge.
Whenever chaos ensues, put a +1/+1 counter on each creature you control.
The Source Chamber

The Source Chamber

Plane - Vastuum
You may play cards you own from outside the game.
Whenever chaos ensues, until end of turn, permanents you control gain “{T}: Add one mana of any color.”
Starfoul Glade

Starfoul Glade

Plane - Eltensia
At the beginning of your end step, exile up to one target nonland permanent you control, then return it to the battlefield under your control.
Whenever chaos ensues, exile any number of nonland permanents you control, then return them to the battlefield under your control.
Tambara Totem-Forest

Tambara Totem-Forest

Plane - Kuutalya
When you planeswalk to Tambara Totem-Forest, each player may create a colorless Aura enchantment token attached to a permanent they control. The token has enchant permanent and umbra armor.
Whenever chaos ensues, enchanted creatures you control gain double strike and lifelink until end of turn.
Test Site: Syzygy

Test Site: Syzygy

Plane - Nylin
Test Site: Syzygy is green.
When you planeswalk to Test Site: Syzygy and at the beginning of your upkeep, make a pledge.
Whenever chaos ensues, choose a color, then you add four mana of that color.
Thorne Chapel

Thorne Chapel

Plane - Ghariv
Creatures can't attack unless they're reverent.
Whenever chaos ensues, flips a coin. If you win the flip, you gain 3 life and create a 3/3 white Angel creature token with flying. If you lose the flip, you lose 3 life and create a 5/5 black Demon creature token with flying.
Towashi

Towashi

Plane - Kamigawa
Modified creatures you control have trample and “Whenever this creature deals combat damage to a player or planeswalker, draw a card.”
Whenever chaos ensues, distribute three +1/+1 counters among one, two, or three target creatures you control.
Tower of the Techmagi

Tower of the Techmagi

Plane - Cybaros
Whenever you cast an instant or sorcery spell, untap a permanent you control. It gains haste until end of turn.
Whenever chaos ensues, gain control of target permanent until end of turn.
The Tugae

The Tugae

Plane - Eltensia
When you planeswalk to The Tugae and at the beginning of your upkeep, untap up to one target land you control. It becomes a 4/4 green Elemental creature with haste and vigilance until end of turn. It's still a land.
Whenever chaos ensues, search your library for a land card, put it onto the battlefield, then shuffle.
Ukshu Wilds

Ukshu Wilds

Plane - Karsus
When you planeswalk to Ukshu Wilds and at the beginning of your upkeep, crystallize.
Whenever chaos ensues, each player chooses the creature they control with the highest power or tied for the highest power among creatures they control, then sacrifices the rest.
The Underworld

The Underworld

Plane - Theros
Whenever a player casts a spell, that player mills four cards.
Whenever chaos ensues, you may exile a creature card from your graveyard. If you do, create a white Aura enchantment token attached to target creature you control with enchant creature and “Enchanted creature gains all activated and triggered abilities of the exiled card and gets +X/+Y, where X is equal to the exiled card's power and Y is equal to its toughness.”
Vaudlin's Laboratory

Vaudlin's Laboratory

Plane - Vereaux
When you planeswalk to Vaudlin's Laboratory, each player may return up to two creature cards in their graveyard to their hand.
Whenever chaos ensues, you may put a deathtouch counter on target creature you control.
Veda's Club

Veda's Club

Plane - Detrosse
During each player's turn, nonland cards in their hand have spectacle. The spectacle cost is equal to its mana cost reduced by up to {2}.
Whenever chaos ensues, target creature gets +1/+0 until end of turn it and can't block or be blocked this turn.
The Veilgate

The Veilgate

Plane - Kuutalya
Whenever a permanent enters, its controller may surveil 1.
Whenever chaos ensues, you may shuffle your hand and graveyard into your library, then draw five cards.
Whitecliff

Whitecliff

Plane - Oldun
When you begin on or planeswalk to Whitecliff, put a bait counter on it.
When you planeswalk away from Whitecliff, for each bait counter on it, create a 3/3 green Yeti creature token with trample.
Whenever chaos ensues, put two bait counters on Whitecliff.
Zolo's Ring

Zolo's Ring

Plane - Vereaux
When you planeswalk to Zolo's Ring and at the beginning of your upkeep, create a 3/3 red and green Ox creature token with haste. It attacks this combat if able.
Whenever chaos ensues, any number of target creatures you control each dare 5 until end of turn.