Untap all lands you control. Until end of turn, they become 1/1 Elemental artifact creatures with vigilance, indestructible, and haste in addition to their other types.
Magic has never truly been controlled. It lives and breathes, and sometimes doesn't appreciate our meddling.
Trample When Imperfect Fugisaur enters, you may sacrifice an artifact. If you do, it gains haste until end of turn. Whenever Imperfect Fugisaur deals combat damage to a player, that player sacrifices an artifact. If they can't, you draw a card.
Vigilance, trample As long as there are five or more instant and/or sorcery cards in your graveyard, Lagoroth, Century's Apex has haste and ward {5}. As long as there are ten or more instant and/or sorcery cards in your graveyard, Lagoroth gets +10/+10.
At the beginning of your end step, untap another permanent. Then if it's your first turn of the game or you discarded a card named Leystone of Growth this turn, put a growth counter on that permanent. It gains “{T}: Add one mana of any type.” Cycling {G}
Whenever you cast an instant spell, up to one target creature gets +2/+2 until end of turn. Whenever you cast a sorcery spell, reveal the top card of your library. If its mana value is less than the greatest power among creatures you control, put it into your hand.
Create a 3/1 red Dinosaur creature token. When you do, pay for and choose any number. +{G} — Put a trample counter on target creature you control. +{U} — Put a +1/+1 counter on target creature you control. +{R} — Put a haste counter on target creature you control.
At the beginning of your upkeep, choose one. If you control twelve or more permanents, choose all instead. • Create a 1/1 green Citizen creature token. • Create a Treasure token. • Create a Weapon token.
Until end of turn, target creature you control gets +1/+1 for each different creature type among non-Coward creatures you control. All creatures able to block it this turn do so.