Cybaros

Cybaros contains 346 cards.
Released: 2024-05-01
Energize

Energize {G}{U}

Instant - Discharge
You gain 3 life, scry 2, then draw a card.
Card has other part: Skylance Escort
Towering Sentinel

Towering Sentinel {4}{G}{U}

Artifact Creature - Construct
When Towering Sentinel enters, for each kind of counter among permanents you control, put a counter of that kind on Towering Sentinel, then add {G} or {U}.
7/7
Card has other part: Pulsar
Pulsar

Pulsar {G}{U}

Sorcery - Discharge
Tap up to two target nonland permanents. They lose all abilities until your next turn.
Card has other part: Towering Sentinel
Wayward Drek
Reborn Herald

Wayward Drek {W}{B}

Creature - Human Rogue
When Wayward Drek enters, create a 1/1 colorless Cyborg artifact creature token.
Cybersoul {3}{W/B}
“After all, what do I have to lose.”
1/1
Card has other part: Reborn Herald
Reborn Herald
Wayward Drek

Reborn Herald

Artifact Creature - Cyborg Rogue
(Color indicator: Reborn Herald is white and black)
Whenever this creatures transforms into Reborn Herald or another permanent you control transforms, create a 1/1 colorless Cyborg artifact creature token.
Reborn Herald gets +1/+1 for each other artifact you control.
1/1
Card has other part: Wayward Drek
Artisan's Studio

Artisan's Studio {G/U}

Artifact
Spells you cast from anywhere other than your hand can't be countered.
{1}{G/U}, {T}: Put a +1/+1 counter on target creature that doesn't have a +1/+1 counter on it. Activate only as a sorcery.
As the world evolves, so too does beauty.
Barded Brachion

Barded Brachion {3}{R/G}

Creature - Dinosaur Beast
Trample
Solidarity
3/3
Bind Life to Steel

Bind Life to Steel {X}{W/B}{W/B}

Sorcery
Return any number of target creature cards with total mana value twice X or less from your graveyard to the battlefield. They're artifacts in addition to their other types.
“At attention. Our service is still required.”
—Eleanor, Kingslayer
Brandish Greatness

Brandish Greatness {3}{W/B}

Instant
Destroy target tapped creature. If its power was 3 or less, you gain 3 life.
Create a Weapon token.
Brass Laborer

Brass Laborer {1}{G/U}

Artifact Creature - Assembly-Worker
Brass Laborer enters with two reach counters on it.
1/3
Card has other part: Power Up
Power Up

Power Up {G/U}

Sorcery - Discharge
Untap target non-Assembly-Worker artifact. Put a charge counter on it.
Card has other part: Brass Laborer
Cryptolabe

Cryptolabe {2}{G/U}{G/U}

Artifact
When Cryptolabe enters, exile your hand and the top card of your library. You may play cards exiled this way for as long as they remain exiled.
{T}: Add {G}{U}. This mana can't be spent to cast spells from your hand.
Decavolt Reactor

Decavolt Reactor {1}{G/U}{G/U}

Artifact Creature - Assembly-Worker
Ward {2}
At the beginning of your upkeep, put a +1/+1 counter on Decavolt Reactor.
2/3
Card has other part: Defense Matrix
Defense Matrix

Defense Matrix {2}{G/U}

Sorcery - Discharge
Create a 1/1 colorless Construct artifact creature token, then put a +1/+1 counter on each Construct you control.
Card has other part: Decavolt Reactor
Edgeland Battlefury

Edgeland Battlefury {2}{R/G}

Creature - Orc Berserker
Solidarity
Edgeland Battlefury must be blocked if able, and it must be blocked by two or more creatures if able.
3/2
Eleanor, Royal Captain
Eleanor, Kingslayer

Eleanor, Royal Captain {1}{W/B}{W/B}

Legendary Creature - Human Knight
Flash
When Eleanor, Royal Captain enters, target legendary creature gains indestructible until end of turn.
Cybersoul {5}{W/B}
2/2
Card has other part: Eleanor, Kingslayer
Eleanor, Kingslayer
Eleanor, Royal Captain

Eleanor, Kingslayer

Legendary Artifact Creature - Cyborg Knight
(Color indicator: Eleanor, Kingslayer is white and black)
First strike, lifelink
When this creature transforms into Eleanor, Kingslayer, exile up to one target creature. If that creature was legendary, put two +1/+1 counters on Eleanor.
3/3
Card has other part: Eleanor, Royal Captain
Escorted Captain

Escorted Captain {2}{W/B}

Creature - Human Soldier
When Escorted Captain enters or dies, create a 1/1 colorless Cyborg artifact creature token.
“These new recruits certainly can follow orders, but I do miss the small talk.”
1/1
Flametip Goliath

Flametip Goliath {2}{R/G}

Creature - Elemental Insect
Reach
{3}{R/G}: Flametip Goliath gets +2/+0, gains trample, and becomes a Giant in addition to its other types until end of turn.
The world was struck in awe when Magifauna started to appear a century ago.
2/3
Highseas Renegade

Highseas Renegade {3}{U/R}

Creature - Human Pirate
Menace
Whenever Highseas Renegade deals combat damage to a player, exile the top card of their library. You may play that card until the end of your next turn, and mana of any type can be spent to cast it.
3/3
Mesmage

Mesmage {1}{U/R}

Creature - Human Wizard
{1}{U/R}, {T}: Tap target creature, then gain control of it until end of turn. Activate only as a sorcery.
“I don't need to enslave an army. I just need to make the most important soldier forget their name.”
1/2
Neotech Replicant

Neotech Replicant {U/R}{U/R}

Artifact Creature - Assembly-Worker
Flying
Whenever you gain control of a permanent you don't own or a permanent you don't own enters under your control, create a token that's a copy of it. Sacrifice the token at beginning of your next turn's end step.
2/1
Neotech Skyguard

Neotech Skyguard {2}{U/R}

Creature - Human Soldier
Whenever Neotech Skyguard attacks, it gains flying until end of turn. If you control a permanent you don't own, it also gets +1/+1 until end of turn.
“It's like the old tales, where the only way to pierce the mythical beast's impenetrable hide is with its own claws.”
2/2
Pact of Power

Pact of Power {2}{R/G}{R/G}

Sorcery
Choose one. For every two different creature types among creatures you control, you may choose another —
• Target creature gets +3/+3 until end of turn.
• Target creature you control fights another target creature.
• Add three mana of any one type.
• Draw a card.
Plasma Elite

Plasma Elite {2}{W/B}

Creature - Human Rogue
When Plasma Elite enters, create two Weapon tokens, then attach them to Plasma Elite.
Ancient methods, modern execution.
1/1