Cliques of Nylin

Cliques of Nylin contains 284 cards.
Released: 2024-09-01
Tomer, Figurehead President

Tomer, Figurehead President {3}

Legendary Creature - Human Noble
Spend only mana of different colors to cast this spell.
For each color among permanents you control, the first multicolored spell you cast each turn costs one mana of that color less to cast. This effect reduces only the amount of colored mana you pay.
2/2
Army Reserves

Army Reserves {X}{W}{W}

Creature - Human Soldier
Army Reserves enters with X +1/+1 counters and a defender counter on it.
{1}: Move a counter from Army Reserves onto another target creature. Activate only as a sorcery.
Krint's military influence extends far beyond just the Hazakh.
2/2
Border Junction

Border Junction {W}

Artifact Creature - Wall
Defender
{3}{W}, {T}, Sacrifice Border Junction: Create three 1/1 colorless Soldier creature tokens. Activate only as a sorcery.
Nylin's borders are guarded by its best and brightest in willing ignorance that its greatest threats lie within.
0/4
Brazen Blackcoats

Brazen Blackcoats {1}{W}

Creature - Human Soldier
Lifelink
Approval{5}, {T}: Tap target creature. This ability costs {X} less to activate, where X is the number of colors among permanents you control.
“Hands up! What's a person like you doing in a place like this?”
2/1
Change Allegiances

Change Allegiances {1}{W}

Sorcery
Choose one —
• Return target artifact or enchantment card from your graveyard to your hand.
• Destroy target artifact or enchantment.
Upon joining the Sillaman, Pallin realized he'd made a grave mistake. “Out with the new, in with the old,” he thought, bemused.
Chromatic Rift

Chromatic Rift {3}{W}{W}

Sorcery
Choose any number —
• Destroy all multicolored creatures.
• Destroy all monocolored creatures.
• Destroy all colorless creatures.
At once, centuries' worth of tolerance and stability was undone, and the horrors of Nylin's past subsumed it.
Codename: Cicada

Codename: Cicada {W}

Creature - Insect Scout
Flying
{1}, {T}: Surveil 1. This ability costs {1} less to activate if you control a blue permanent.
Tiril agents come and go with the seasons, never around long enough for people to feel anything other than the wind.
1/1
Distributive Justice
Equality

Distributive Justice {2}{W}

Enchantment - Policy
When Distributive Justice enters, distribute three +1/+1 counters among any number of target creatures you control.
You control three or more creatures with the same power.
You control three or more creatures with the same toughness.
Card has other part: Equality
Equality
Distributive Justice

Equality

Legendary Enchantment
(Color indicator: Equality is white)
At the beginning of each combat, until end of turn, creatures you control have base power equal to the greatest base power among creatures you control and have base toughness equal to the greatest base toughness among creatures you control.
Card has other part: Distributive Justice
Eager Voter

Eager Voter {2}{W}

Creature - Human Citizen
Lifelink
When Eager Voter enters, make a pledge.
2/3
Enforcer's Baton

Enforcer's Baton {2}{W}

Artifact - Equipment
When Enforcer's Baton enters, create a 1/1 colorless Soldier creature token, then attach Enforcer's Baton to it.
Equipped creature gets +2/+1 and has vigilance.
Equip {4}
Genotype Splicer

Genotype Splicer {1}{W}

Creature - Human Artificer Mutant
At the beginning of combat on your turn, you may pay {X}. When you do, choose up to X. Each mode must have different targets.
• Teach target creature flying.
• Teach target creature lifelink.
• Teach target creature vigilance.
2/1
Getaway Proxy

Getaway Proxy {W}

Creature - Human Rogue
Flash
When Getaway Proxy enters, you may choose another creature you control. Move any number of counters from that creature onto Getaway Proxy. Attach to Getaway Proxy any number of Auras that are attached to that creature. Then return that creature to its owner's hand.
1/1
Held in Contempt

Held in Contempt {W}

Enchantment - Aura
Enchant creature
Enchanted creature has defender.
Approval{2}: Exile enchanted creature if its power is less than or equal to the number of colors among permanents you control.
Incumbency

Incumbency {1}{W}

Sorcery
Draw a card, gain 3 life, then make a pledge.
If you've cast four or more spells named Incumbency this game and there are five colors among permanents you control, you win the game.
Induced Evolution

Induced Evolution {2}{W}

Sorcery
Distribute two +1/+1 counters among one or two target creatures you control. Then if {G} was spent to cast this spell, put a lifelink counter on one of those creatures. Then if {U} was spent to cast this spell, put a vigilance counter on one of those creatures.
Laboratory Mentor

Laboratory Mentor {2}{W}

Creature - Vedalken Artificer
Lifelink
Whenever Laboratory Mentor attacks, teach target attacking creature with lesser power lifelink.
3/1
Magnetic Rhetorician

Magnetic Rhetorician {4}{W}

Creature - Vedalken Advisor
Whenever Magnetic Rhetorician attacks, make a pledge.
With every debate won, another voice joins the cause.
3/5
Medic's Implant

Medic's Implant {1}{W}

Instant
Target creature gains indestructible until end of turn. Teach it lifelink.
Rather than just healing the injured, the Sillaman see it as far more efficient to help them heal themselves.
Mellan, Defense Attorney

Mellan, Defense Attorney {W}

Legendary Creature - Human Advisor
When Mellan, Defense Attorney enters, make a pledge.
{T}: Choose a color from among other permanents you control. Another target creature you control gains hexproof from that color until end of turn. It can't be blocked by creatures of that color this turn.
1/1
Minister of Utility

Minister of Utility {2}{W}

Creature - Human Advisor
When Minister of Utility enters, make a pledge.
{2}, Sacrifice a Clique: Make a pledge.
3/3
Overbearing Researcher

Overbearing Researcher {1}{W}

Creature - Human Artificer
When Overbearing Researcher enters, put a +1/+1 counter on target creature.
Each creature you control has ward {X}, where X is the number of counters on that creature.
“Hands off! That specimen is worth more than you make in a year!”
1/1
Penrath Roperunner

Penrath Roperunner {5}{W}

Creature - Human Rogue
Flying
Whenever you attack, target attacking creature gets +1/+1 until end of turn. If you control a green permanent, instead put a +1/+1 counter on that creature.
3/3
Plains

Plains

Basic Land - Plains
({T}: Add {W}.)
Planned Obsolescence

Planned Obsolescence {W}

Enchantment - Aura
Enchant nonland permanent
Whenever a nonland permanent you control enters, if its mana value is greater than enchanted permanent's, exile enchanted permanent.