Cliques of Nylin

Cliques of Nylin contains 285 cards.
Released: 2024-09-01
Sola, Contraband Playboy

Sola, Contraband Playboy {B}{R}{G}

Legendary Creature - Human Advisor
When Sola enters, create a Treasure token.
{2}, Sacrifice a Treasure: You gain 3 life.
{2}, Sacrifice a Treasure: Draw a card.
“Less-than-legal product is not beyond our reach. It'll just cost you a bit more.”
3/3
Speculative Stockbroker

Speculative Stockbroker {R}{G}

Creature - Human Advisor
Whenever another creature you control enters, you may pay {X}{X}. If you do, put X +1/+1 counters on that creature.
{T}: Add one mana of any color.
1/3
Storm the Senate

Storm the Senate {4}{R}{G}{W}

Sorcery
Any number of creatures you control fight different creatures you don't control. Each other creature you control gets +3/+3 and gains trample until end of turn.
The melting pot of democracy can only take so much heat before it boils.
Survivors of the New World

Survivors of the New World {2}{G}{W}

Creature - Mutant Survivor
When Survivors of the New World enters, if it isn't a token, create two tokens that are copies of it.
When Survivors of the New World dies, reveal cards from the top of your library until you reveal a creature card. Put that card into your hand and the rest on the bottom of your library in a random order.
1/1
Tiril Agenda

Tiril Agenda {W}{U}{B}

Instant
Choose up to one for each color among white, blue, and black among permanents you control.
• Return target artifact or enchantment card from your graveyard to your hand.
• Return target instant or sorcery card from your graveyard to your hand.
• Return target creature or planeswalker card from your graveyard to your hand.
Exile Tiril Agenda.
Tiril Ambassador

Tiril Ambassador {2}{W}{U}{B}

Creature - Human Advisor
When Tiril Ambassador enters, you may return target nonland card from your graveyard to your hand. You lose life equal to its mana value.
Basic landcycling {1}{U}
3/2
Together in Arms
Communitarianism

Together in Arms {1}{G}{W}

Enchantment - Policy
When Together in Arms enters, create two 1/1 colorless Soldier creature tokens.
You controlled a spell that targeted a creature you controlled this turn.
You controlled an ability that targeted a creature you controlled this turn.
Card has other part: Communitarianism
Communitarianism
Together in Arms

Communitarianism

Legendary Enchantment
(Color indicator: Communitarianism is white and green)
Whenever a creature you control becomes the target of a spell or ability that targets only it, you may copy that spell or ability for each other creature you control that spell or ability could target. Each copy targets a different one of those creatures. Do this only once each turn.
Card has other part: Together in Arms
Traumatic Recollection

Traumatic Recollection {U}{B}

Sorcery
You may mill two cards. Then destroy target creature if its mana value is less than or equal to the number of cards in your graveyard.
Of all the damages of war, the longest-lasting are often unseen.
Underclass Hero

Underclass Hero {1}{G}{W}

Creature - Human Soldier
Lifelink
Spells you cast and abilities you activate that target creatures you control cost {2} less. This effect can't reduce the mana in that cost to less than one mana.
3/3
Urban Twinmotors

Urban Twinmotors {1}{R}{G}{W}

Creature - Human Rogue
Double strike
Whenever Urban Twinmotors deals combat damage to a player, untap up to one target permanent.
Starting a movement just takes a little push. It's keeping it going that takes work—and someone to remove all the friction.
2/3
Vertical Integration

Vertical Integration {R}{G}

Instant
As an additional cost to cast this spell, tap any number of untapped creatures you control.
Target creature gets +X/+0 and gains first strike until end of turn, where X is the total power of creatures tapped to pay this spell's additional cost.
Vishanki Agenda

Vishanki Agenda {B}{R}{G}

Instant
Choose up to one for each color among black, red, and green among permanents you control.
• Put up to two target nonland cards from graveyards on top of their owners' libraries in any order.
• Exile the top two cards of target player's library. Until the end of your next turn, you may play those cards.
• Target player creates two tapped Treasure tokens.
Exile Vishanki Agenda.
Vishanki Ambassador

Vishanki Ambassador {4}{B}{R}{G}

Creature - Orc Advisor
When Vishanki Ambassador enters, each opponent loses 3 life and you gain 3 life.
Basic landcycling {1}{R}
7/7
Vishanki Hellkite

Vishanki Hellkite {4}{R}{G}

Creature - Dragon
Flying, trample, haste
Vishanki Hellkite enters with a +1/+1 counter on it for each mana from an artifact source spent to cast it.
Money talks, but destruction roars.
4/4
Whirring Inspector

Whirring Inspector {W}{U}{B}

Artifact Creature - Insect Eye
Flash
Flying
When Whirring Inspector enters, target player reveals their hand. You may exile a nonland card from among them until your next turn. When you don't, exile up to one target nonland permanent that player controls until your next turn.
3/2
Work Safety Violation

Work Safety Violation {2}{B}{R}{G}

Sorcery
Target player separates all nonland permanents they control into two piles. That player sacrifices all permanents in the pile of your choice.
“What are you talking about? Of course I'm forklift certified!”
—Torple, Vishanki Hireling, last words
Debt Collectors

Debt Collectors {2}{B/G}

Creature - Azra Assassin
Deathtouch
{1}, {T}: Create a Treasure token.
“Time's up. It's your money or your head.”
1/3
Estrathian Philanthropist

Estrathian Philanthropist {2}{G/W}

Creature - Human Noble
Lifelink
When Estrathian Philanthropist enters, put a +1/+1 counter on target creature.
Charity is a product like any other; Nylin's elites trade a large sum of money for a large amount of public favor.
1/2
Eyes in the Sky

Eyes in the Sky {2}{U/B}{U/B}

Creature - Human Scout
Flying
Whenever a creature you control with flying deals combat damage to a player, you may pay {U/B}. If you paid {U}, draw a card. If you paid {B}, that player discards a card.
2/2
Ignited Soul

Ignited Soul {B/R}

Creature - Human Soldier
Menace
Whenever Ignited Soul deals combat damage to a player, you may discard a card. If you do, draw a card.
New Hazakh and Vishanki recruits are put through a stress-test. Those who survive it return with a fiery passion.
1/1
Loophole Exploiter

Loophole Exploiter {1}{B/R}

Creature - Human Advisor
Menace
{B}{R}: Target creature with power 4 or less can't be blocked by more than one creature this turn.
“Law is a malleable structure made to fit hundreds of clashing blueprints.”
2/1
Metropolitan Champion

Metropolitan Champion {3}{R/G}{R/G}

Creature - Human Warrior
Trample
Creatures you control with trample have “{1}{R}{G}: This creature must be blocked each combat this turn if able.”
Even the concrete jungle has its king.
5/4
Nourishing Orator

Nourishing Orator {1}{G/W}{G/W}

Creature - Human Advisor
Whenever you gain life, put a +1/+1 counter on Nourishing Orator.
{2}{G}{W}: Nourishing Orator gains lifelink until end of turn.
“Hear me, friends! The betterment of oneself is the betterment of all!”
3/2
Pinnacle of Progress

Pinnacle of Progress {5}{G/U}{G/U}

Creature - Eye Horror
This spell costs {1} less to cast for each counter among permanents you control.
Ward {2}
5/5