Revolution Renegades

Revolution Renegades contains 67 cards.
Released: 2021-04-10
Wilderkin Behemoth

Wilderkin Behemoth {1}{R}{G}{W}

Creature - Beast
This spell can't be countered.
Trample, hexproof from mana value 3 or less
5/5
Evaldi, Genesis of Hope

Evaldi, Genesis of Hope {2}{G}

Legendary Creature - Elf Druid
At the beginning of your upkeep, return a permanent you control to its owner's hand.
You may play an additional land on each of your turns.
3/4
Ameret, Hope of Night

Ameret, Hope of Night {2}{R}{W}

Legendary Planeswalker - Ameret
At the beginning of combat on your turn, if there are seven or more loyalty counters on Ameret, they become a 5/5 Angel creature with flying and indestructible until end of turn.
[+1]: Create a 1/1 red and white Cleric creature token with lifelink and haste.
[–X]: Ameret deals X damage to any target. You gain X life.
Loyalty:
4
Lunar Vigil

Lunar Vigil {1}{U}{R}

Enchantment
When Lunar Vigil enters the battlefield, draw a card, then scry 2.
If you would draw one or more cards, you may instead put a night counter on Lunar Vigil and draw that many cards minus one.
Sacrifice Lunar Vigil: Target player draws a card and adds {R} for each night counter on it.
Auroric Span
Worldspan Totem

Auroric Span {2}{G}{U}

Sorcery
Search your library for up to two basic land cards, put them onto the battlefield tapped, then shuffle. You gain 2 life.
Invoke {X}{G}{U}
Card has other part: Worldspan Totem
Worldspan Totem
Auroric Span

Worldspan Totem

Totemic Enchantment - Aura
(Color indicator: Worldspan Totem is blue and green)
Enchant Totem
As Worldspan Totem enters the battlefield, put X +1/+1 counters on enchanted Totem.
Enchanted Totem has flying.
Card has other part: Auroric Span
Threzak, the Heinous

Threzak, the Heinous {1}{B}{B}{B}

Legendary Creature - Demon
Flying
When Threzak, the Heinous enters the battlefield, choose up to three. You lose 3 life for each mode you choose.
• Put three +1/+1 counters on Threzak.
• Target creature gets -3/-3 until end of turn.
• Draw three cards.
2/2
Amos, Rune-Mage

Amos, Rune-Mage {1}{U}{U}

Legendary Planeswalker - Amos
Whenever you scry, put a loyalty counter on Amos, Rune-Mage.
[+1]: Create a Glyph token.
[–1]: Return target creature to its owner's hand.
[–5]: Draw three cards.
Loyalty:
2
Serene Mediator

Serene Mediator {W}{U}

Creature - Human Monk
Flash
Flying
When Serene Mediator enters the battlefield, counter target noncreature spell unless its controller pays {1}.
2/1
Dawnglade Wildbear

Dawnglade Wildbear {1}{G}

Creature - Bear Beast
Trample
Whenever Dawnglade Wildbear deals combat damage to a player, return a permanent you control to its owner's hand.
4/3
Coax Soul

Coax Soul {4}{B}

Sorcery
Mill five cards. When you do, you may return a creature card from your graveyard to the battlefield.
Codename: Viridian

Codename: Viridian {1}{G}{W}

Legendary Creature - Elf Soldier
When Codename: Viridian enters the battlefield, choose first strike, haste, lifelink, reach, or trample. Create a Gadget of that type, then attach it to her.
Noncreature, non-Equipment spells cost {1} more to cast for each permanent attached to Codename: Viridian.
3/3
Eavesdrop

Eavesdrop {U}

Instant
Surveil 1.
Draw a card.
Diabolical Minion

Diabolical Minion {B}

Creature - Human Minion
Whenever you cast a black spell or an artifact spell, each opponent loses 1 life and you gain 1 life.
Whenever you cast a nonblack, nonartifact spell, you lose 1 life.
1/1
Myrkalt, Shade-Bound
Legend of Myrkalt

Myrkalt, Shade-Bound {2}{B}{B}

Legendary Creature - God
Lifelink
As long as an opponent has 10 or less life, Myrkalt gets +2/+2 and has menace.
Glory
4/4
Card has other part: Legend of Myrkalt
Legend of Myrkalt

Legend of Myrkalt

Enchantment - Saga
(Color indicator: Legend of Myrkalt is black)
I, II — Each player loses 2 life.
III — Exile Legend of Myrkalt, then return it to the battlefield.
Card has other part: Myrkalt, Shade-Bound
Chromatic Dragon

Chromatic Dragon {4}

Creature - Dragon
(Color indicator: Chromatic Dragon is all colors)
Chromatic Dragon is all colors.
Spend only colored mana produced by effects that add mana of any color to cast Chromatic Dragon or to activate its activated abilities.
Flying, ward {1}, haste
{1}: Chromatic Dragon gets +1/+1 until end of turn.
5/5
Ferocious Flame

Ferocious Flame {R}

Instant
Ferocious Flame deals 2 damage to any target. If you control a creature with power 4 or greater, it deals 4 damage instead.
Paleontologist

Paleontologist {2}{B}

Creature - Human Wizard Scout
When Paleontologist enters the battlefield, search your library for up to two artifact and/or Skeleton cards and put them into your graveyard, then shuffle.
Some trainers create their own companions, using the bones of long-dead monsters.
2/2
Anigul, the Setting Sun

Anigul, the Setting Sun {1}{B}{R}{R}

Legendary Creature - Yeti Avatar
Menace
When Anigul, the Setting Sun enters the battlefield, each opponent discards a card.
Whenever Anigul deals combat damage to an opponent, exile up to two target cards from that player's graveyard. For each card exiled in this way, Anigul deals 1 damage to that card's owner.
4/5
Chromatic Dragon

Chromatic Dragon {4}

Creature - Dragon
(Color indicator: Chromatic Dragon is all colors)
Chromatic Dragon is all colors.
Spend only colored mana produced by effects that add mana of any color to cast Chromatic Dragon or to activate its activated abilities.
Flying, ward {1}, haste
{1}: Chromatic Dragon gets +1/+1 until end of turn.
5/5
Thin the Veil

Thin the Veil {2}{B}{B}

Sorcery
Search your library for a nonland card not named Thin the Veil, exile it, then shuffle. If it has mana value less than or equal to the number of card types among cards in your graveyard, you may cast it without paying its mana cost. If you don't, put it into your hand.
Queen Andarli, the Fierce

Queen Andarli, the Fierce {1}{W}

Legendary Creature - Human Noble Soldier
First strike
Other creatures you control have protection from mana value 3 or greater.
2/1
Ardent Ascetic

Ardent Ascetic {2}{G}

Creature - Human Druid
When Ardent Ascetic enters the battlefield, draw a card.
You may play an additional land on each of your turns.
1/4
Sprite Dragon

Sprite Dragon {U}{R}

Creature - Faerie Dragon
Flying, haste
Whenever you cast a noncreature spell, put a +1/+1 counter on Sprite Dragon.
1/1