Kitsuo: Dusk of Time

Kitsuo: Dusk of Time contains 317 cards.
Released: 2025-05-01
Mist-Draped Delver

Mist-Draped Delver {1}{G}{U}

Creature - Horror Ninja
Ninjutsu {1}{G}{U}
Whenever this creature deals combat damage to a player, you may search your library for a basic land card, put it onto the battlefield tapped, then shuffle.
3/2
Monastery Teacher

Monastery Teacher {W}{W}{U}{U}

Creature - Human Monk
Vigilance
When this creature enters, create three 1/1 white Monk creature tokens with vigilance.
Few achieve true balance. Even fewer can teach it.
2/2
Nao, the Impenetrable

Nao, the Impenetrable {W}{B}

Legendary Creature - Mutant Samurai
Exalted
{2}{W}: Target attacking creature gains double strike until end of turn.
{2}{B}: Target attacking creature gains indestructible until end of turn.
2/2
Nimble Mentor

Nimble Mentor {G}{G}{U}{U}

Creature - Human Ninja
Ninjutsu {2}{G}{U}
You may pay {0} rather than pay the ninjutsu cost of the first ninjutsu ability you activate each turn.
4/4
Nimomae, Who Flows

Nimomae, Who Flows {3}{W}{U}

Legendary Creature - Human Monk
Other creatures you control get +1/+1.
Whenever Nimomae attacks, create two 1/1 blue Bird creature tokens with flying.
The first noncreature spell you cast each turn costs {X} less to cast, where X is the number of tokens you control.
4/4
Noble Shrineguard

Noble Shrineguard {8}{R}{G}

Creature - Spirit
This spell costs {X} less to cast, where X is the greatest power among creatures you control.
Vigilance, reach, trample
This creature enters with a number of +1/+1 counters on it equal to the total power of other creatures you control.
6/6
Nocturnal Glintblade

Nocturnal Glintblade {G}{U}

Creature - Human Ninja
Deathtouch
When this creature enters, another target creature you control gains deathtouch until end of turn.
There is no obstacle a ninja cannot overcome, given time.
2/1
Painted Officer

Painted Officer {W}{B}

Creature - Human Samurai
Whenever you cast a noncreature spell, this creature gets +2/+1 until end of turn.
“No blade could touch her. No arrow could fell her. She was far more fearsome than any beast or demon I've faced.”
—Kei, survivor
2/2
Path's End

Path's End {2}{W}{W}{U}

Sorcery
This spell can't be countered.
Destroy all permanents without activated abilities.
“There are many paths one can walk. It makes it all the more sad when the path chosen is the one that ends early.”
—Hyomon
Portal Guardian

Portal Guardian {R}{G}

Creature - Spirit
Whenever you cast a spell with mana value 4 or greater, put two +1/+1 counters on this creature.
To travel into the spirit world, one must often appease its guardians.
2/1
Precognitive Combatant

Precognitive Combatant {1}{G}{U}

Creature - Human Ninja
Ninjutsu {3}{G}{U}
Whenever this creature deals combat damage to a player, you may put a creature card with mana value X or less that you own from outside the game onto the battlefield, where X is the amount of combat damage that has been dealt to that player this turn.
3/3
Prideful Reaper

Prideful Reaper {1}{B}{R}

Creature - Demon Warrior
Menace
Whenever one or more creatures you control deal combat damage to a player, sacrifice one of them.
The bigger the oni, the more underlings that follow it, hoping to usurp it if given the chance.
6/6
Ruiner's Procession

Ruiner's Procession {1}{W}{B}

Instant
Choose any number of permanent cards in your graveyard put there from the battlefield this turn. Return one of them to the battlefield and the rest to your hand.
Cycling {W/B}
Ruinous Portents

Ruinous Portents {1}{B}{B}{R}{R}

Sorcery
Sacrifice any number of permanents. Ruinous Portents deals X damage to each creature your opponents control and you draw X cards, where X is the number of permanents sacrificed this way.
Kage desired to unleash a flame that would consume all, so that he could rule the ashes.
Sabotage the Supply Lines

Sabotage the Supply Lines {G}{U}

Instant
Choose one or both —
• Target creature gets +1/+1 until end of turn.
• Return target creature to its owner's hand.
“Our reach is endless.”
—Lady Shigane
Shigane Clan Head

Shigane Clan Head {1}{G}{U}

Creature - Human Ninja
At the beginning of your end step, create a 1/1 blue Ninja creature token with “This creature can't be blocked by creatures with greater power.”
Whenever you activate a ninjutsu ability for the first time each turn, untap up to two target lands you control.
2/2
Shigane Potionmaster

Shigane Potionmaster {2}{G}{U}

Creature - Human Ninja
Ninjutsu {2}{G}{U}
Whenever a creature you control deals combat damage to a player or planeswalker, you may sacrifice it. If you do, search your library for a creature card with mana value equal to 1 plus the sacrificed creature's mana value, put it onto the battlefield, then shuffle.
3/2
Shigane Troupe Leader

Shigane Troupe Leader {3}{G}{U}

Creature - Human Ninja
Whenever a creature you control leaves the battlefield without dying, you may put a permanent card with lesser mana value from your hand onto the battlefield.
“Get moving, and don't stop until you reach Shigane territory. I'll draw our pursuers away.”
5/5
Shiori, the Trickster

Shiori, the Trickster {R}{G}

Legendary Creature - Fox Shapeshifter
Flash
Whenever one or more counters are put on another creature you control, you may put a +1/+1 counter on Shiori.
{2}: Change a target of target spell to a creature or enchantment you control with one or more counters on it.
2/2
Spiteful Liberation

Spiteful Liberation {2}{B}{R}

Instant
Destroy target creature or planeswalker. Create a Treasure token.
Cycling {2}
Staff of Balance

Staff of Balance {1}{W}{U}

Artifact
{T}: Surveil 1.
{1}, {T}: Tap target creature.
{2}, {T}: Draw a card.
Flow — {3}: Untap this artifact.
Stratostorm

Stratostorm {2}{W}{U}

Creature - Elemental
Flying, vigilance
As long as this creature is on the battlefield, it has all activated abilities of cards in your graveyard. You may activate each of those abilities only once each turn.
“A storm is the pinnacle of of balance. Within the eye is calm, and the rest is fury.”
—Hyomon
4/4
Teshima, Living Balance

Teshima, Living Balance {R}{G}{W}{U}

Legendary Creature - Spirit Monk
When Teshima enters, create three 1/1 white Monk creature tokens with vigilance.
Whenever Teshima attacks, put X +1/+1 counters on each other creature you control, where X is Teshima's power.
1/4
Titanic Behemoth

Titanic Behemoth {4}{R}{G}

Creature - Spirit
Revered
This creature can't be blocked by creatures with power 2 or less.
5/5
Tsubasa Shigane

Tsubasa Shigane {1}{G}{U}

Legendary Planeswalker - Tsubasa
Ninjutsu {1}{G}{U}
As long as Tsubasa Shigane entered during combat this turn, he's a 4/4 Ninja creature with hexproof and you may activate his loyalty abilities any time you could cast an instant.
[+1]: Put a shield counter on up to one other target creature without a shield counter on it.
[–1]: Double another target creature's power until end of turn.
[–2]: Return target creature to its owner's hand.
Loyalty:
3