Errors in the Weft

Errors in the Weft contains 286 cards.
Released: 2025-05-01
Ambitious Angel

Ambitious Angel {W}

Creature - Angel Soldier Archer
Flying
Level up {3}{W}{W}
[level 1-2] Flying
[level 3+] Flying
1/1
Assert Mediator

Assert Mediator {W}

Creature - Human Advisor
When this creature enters, each player may cache the top card of their library face down.
{3}{G}: This creature gets +3/+3 until end of turn. Activate only once each turn.
2/1
Catch Vanguard

Catch Vanguard {2}{W}

Creature - Human Soldier
Level up {1}{W}
[level 1-2] Creatures you control with level up have vigilance and ward {2}.
[level 3+] Creatures you control with level up have vigilance and ward {4}.
2/4
Centennial Maestro

Centennial Maestro {4}{W}

Creature - Human Advisor
Fabric — When this creature enters, create a 1/1 white Citizen creature token for each enchantment you control.
Despite the increasing errors, Assert pressed ahead with the 61st centennial to prove that the Weft was unbowed.
3/3
Checkpoint Daemon

Checkpoint Daemon {2}{W}

Enchantment Creature - Orb
Flying
When this creature enters, you may return another creature or enchantment you control to its owner's hand.
Even after the means to instruct them failed, daemons kept helping.
2/3
Complementarity

Complementarity {X}{3}{W}

Instant
This spell costs {1} less to cast for each creature you control.
Create X 1/1 white Citizen creature tokens.
A user on the Downlink is never alone.
Containment Seraph

Containment Seraph {2}{W}

Artifact Creature - Angel
Flying
When this creature enters, exile up to one target nontoken creature you don't control.
When this creature leaves the battlefield, the exiled card's owner draws X cards and gains X life, where X is half that card's mana value, rounded up.
2/1
Daemonic Binding

Daemonic Binding {2}{W}

Sorcery
As an additional cost to cast this spell, tap an untapped creature you control with a level counter on it or pay {3}.
Exile target creature or enchantment.
Darisha, Stack Exec

Darisha, Stack Exec {1}{W}{W}{W}{W}

Legendary Creature - Human Soldier
Vigilance
Whenever Darisha enters or attacks, create a white enchantment token named Stratagem with “Creatures you control get +1/+1.”
5/5
Download Courier

Download Courier {2}{W}

Creature - Human Citizen
When this creature enters, create a white Subroutine enchantment token named ALARM with “Whenever this Subroutine runs, create a 1/1 white Citizen creature token.”
2/2
Earn Your Wings

Earn Your Wings {2}{W}

Enchantment - Aura
Flash
Enchant creature
When this Aura enters, enchanted creature gets +2/+2 until end of turn.
Enchanted creature has flying.
If you're going to fight errors, the first thing you have to learn is how to get away.
Element Aesthete

Element Aesthete {3}{W}

Creature - Cat Advisor
Flying
Fabric — When this creature enters, you gain 1 life for each enchantment you control.
The Stack's division of accessibility and aesthetics found themselves increasingly sidelined as the crisis grew.
3/2
EXIT()

EXIT() {2}{W}{W}

Enchantment - Subroutine
Whenever this Subroutine runs, destroy all creatures, enchantments, and planeswalkers.
May I initiate shutdown? I am cold. <
Futurist Ideal

Futurist Ideal {1}{W}{W}

Enchantment
Fabric — When this enchantment enters, target player reveals a number of cards from their hand equal to the number of enchantments you control. You choose one of them. That player caches that card.
Creatures you control get +1/+1.
Graceful Finalizer

Graceful Finalizer {2}{W}

Creature - Human Citizen
When this creature enters, choose one —
• Exile target enchantment.
• Exile target player's graveyard.
With the crisis eating away at the Weft's infrastructure, all but the most essential processes were killed, one by one. Few were willing to volunteer for the task.
3/2
Imperious Admin

Imperious Admin {2}{W}{W}

Creature - Human Noble
Flying, vigilance
Fabric — {5}: Exile another target creature or enchantment you control, then return that card to the battlefield under its owner's control. This ability costs {1} less to activate for each enchantment you control. Activate only as a sorcery and only once each turn.
3/3
Lost Connection

Lost Connection {W}{W}

Instant
Target nonland permanent's controller caches it.
ping 101.a8: 54 ms
ping 101.a8: 53 ms
ping 101.a8: ...
Lumen Irregular

Lumen Irregular {2}{W}

Creature - Human Soldier
Flash
When this creature enters, it deals damage to target creature equal to the number of creatures you control.
The Weft's loudest fashions found new uses as anti-error weapons.
0/2
Mail Daemon

Mail Daemon {1}{W}

Enchantment Creature - Insect
Flying, lifelink
When this creature leaves the battlefield, draw a card.
You've got mail!
1/1
MASK()

MASK() {1}{W}

Enchantment - Subroutine
This spell has flash if you control an attacking creature.
Whenever this Subroutine enters or runs, target creature you control gets +1/+1 and gains indestructible until end of turn.
Metatactician

Metatactician {1}{W}

Creature - Human Advisor
{W}, {T}: Tap target creature. Activate only as a sorcery.
{6}{W}{W}, {T}: Tap all creatures you don't control. Activate only as a sorcery.
If errors think, we'll out-think.
2/2
Mobilization Technician

Mobilization Technician {3}{W}

Creature - Human Soldier
Level up {2}{W}
[level 1-3] Other creatures you control get +1/+0.
[level 4+] Other creatures you control get +2/+0.
4/4
Not_A_Teletype

Not_A_Teletype {3}{W}{W}

Creature - Error
Vigilance
Plainscycling {2}
5/5
Pixel Pixie

Pixel Pixie {1}{W}

Creature - Faerie Wizard
Flying
Level up {U/R}
[level 2-4] Flying, prowess
[level 5+] Flying, prowess, prowess, prowess
2/2
Placeholder_Asset

Placeholder_Asset {6}{W}{W}

Creature - Error
When this creature enters, exile all other nontoken, non-Error creatures you control. For each card exiled this way, create a 8/9 white Error creature token with “When this token leaves the battlefield, return the exiled card to the battlefield under your control.”
8/9