When Ascend to Power enters, you may sacrifice a creature, discard a card, or pay 3 life. If you do, draw two cards. You've sacrificed a nonland permanent this turn. You've discarded a card this turn. You've lost life this turn.
When Distributive Justice enters, distribute three +1/+1 counters among any number of target creatures you control. You control three or more creatures with the same power. You control three or more creatures with the same toughness.
When Free Market enters, target creature gets +2/+2 until end of turn. You control a creature with power 4 or greater. You control a creature with toughness 4 or greater.
When Golden Age enters, you may sacrifice a land. If you do, search your library for a land card, put it onto the battlefield, then shuffle. You've cast a multicolored spell this turn.
When Research Grant enters, look at the top three cards of your library. Put one into your hand and the rest into your graveyard. You've cast two or more spells this turn. You've drawn two or more cards this turn.
Flash When Security Initiative enters, you may tap or untap target nonland permanent. Then draw a card. An opponent controls three or more tapped nonland permanents.
When Silence the Opposition enters, draw two cards, then discard a card. A creature card or creature token was put into your graveyard from anywhere this turn.
When Sparks of a Revolution enters, create a 1/1 colorless Soldier creature token. It gains haste until end of turn. Three or more sources you controlled dealt damage this turn. A source you controlled dealt 3 or more damage this turn.
When Together in Arms enters, create two 1/1 colorless Soldier creature tokens. You controlled a spell that targeted a creature you controlled this turn. You controlled an ability that targeted a creature you controlled this turn.