927 cards found
A World of Crime

A World of Crime {1}{R}

Whenever a face-down creature you control deals combat damage to an opponent, you may exile it, then cast it without paying its mana cost.
{2}{R}{R}: Put a card from your hand onto the battlefield face down.
  • Secrets of the River City
Abandoned Astrolabe

Abandoned Astrolabe {2}

{T}: Each opponent mills a card.
{3}, {T}: Exile three target cards from an opponent's graveyard. Draw a card.
“Vastuum hasn't seen a starry sky in a dozen years. What use is an astrolabe now?”
  • Vastuum
Aberrant Uproar

Aberrant Uproar {1}{G}

Target creature you control gets +2/+2 until end of turn if it's colorless. That creature fights target creature you don't control.
  • Ghariv: the Quaking City
Ace Trainer

Ace Trainer {1}{R}

Creature - Human
Non-Human creatures you control get +1/+0.
“Some trained with only fish, or ghosts, or birds. But the greatest challengers have learned to master them all.”
—Lucien, the duelist
  • Monsters of Chikyu
Acid Hydra

Acid Hydra {X}{G}{G}

Creature - Ooze Hydra
Acid Hydra enters the battlefield with X +1/+1 counters on it.
Drop — When Acid Hydra enters the battlefield, search your library for a creature card with mana value X or less, put it onto the battlefield, then shuffle. Then return that creature to your hand unless you didn't cast any creature spells during your last turn.
  • Hyperpop
Acrobatic Stunt

Acrobatic Stunt {1}{R}

This spell costs {1} less to cast if you've cast another spell that targeted a creature this turn.
Target creature you control gets +3/+0 and gains first strike until end of turn.
  • Viridian's Last Mission
Adamant Will

Adamant Will {1}{W}

Target creature gets +2/+2 and gains indestructible until end of turn.
“They said this door was impenetrable. Let's see if they were telling the truth!”
  • Secrets of the River City
Adaptive Blade

Adaptive Blade {2}

Artifact - Equipment
Adaptive Blade enters the battlefield with your choice of two different counters on it from among menace, haste, first strike, or trample.
Equipped creature gets +1/+0.
Keyword counters on Adaptive Blade apply to equipped creature.
Equip {1}
  • Duelists of Vereaux
Admire the Flawed Form

Admire the Flawed Form {1}{B}

Return up to two target creature cards from your graveyard to your hand. You lose 2 life.
“Look at it. So broken, so inept. The perfect being for His consumption.”
  • Ghariv: the Quaking City

Adrenaline {1}{R}

Each spell you cast with flash or haste costs {1} less to cast.
Each creature you control with flash or haste gets +1/+0.
The heat of the moment is sure to bring out the best and the worst of everyone.
  • Monsters of Chikyu
Aegis Assault

Aegis Assault {1}{R/G}

Target creature you control gets +4/+3 until end of turn.
Koios trained with Claes in what seemed as centuries, as the two bolstered each other. While the Spear taught Claes to fight, the Shield taught Koios to love.
  • Theros: Age of Trax
Aerial Sleuth

Aerial Sleuth {1}{U}

Creature - Human Detective
Aerial Sleuth has flying as long as it's attacking.
“Science allows even a lowly guy like me to fly like the shepherds above!”
  • Secrets of the River City
Aether Conductor

Aether Conductor {1}{C}

Artifact Creature - Construct
Whenever Aether Conductor attacks, put a charge counter on it, then you may put a permanent card with mana value equal to or less than the number of charge counters on Aether Conductor from your hand onto the battlefield tapped and attacking.
  • Vastuum
Against All Odds

Against All Odds {1}{G}

Target creature you control gets +X/+X, gains trample, and becomes a legendary Rebel until end of turn, where X is its power. Sacrifice that creature at the beginning of the next end step.
Such revolutions are where names are made, heroes are forged, and legacies are written.
  • Duelists of Vereaux
Agent of Deception

Agent of Deception {1}{U}

Creature - Merfolk Rogue
When Agent of Deception enters the battlefield, counter target creature or planeswalker spell unless its controller pays {X}, where X is your devotion to blue.
Aggressive Instinct

Aggressive Instinct {1}{G}

Target creature you control deals damage equal to its power to target creature you don't control.
“So it's kill or be killed then? That's just the way I like it.”
—Lucien, the duelist
  • Monsters of Chikyu
Aglu's Ghostwarden

Aglu's Ghostwarden {1}{U}

Creature - Walrus Shaman
When Aglu's Ghostwarden enters the battlefield, surveil 2.
  • Kuutalya
Aglu, Tugit Chieftain

Aglu, Tugit Chieftain {U}{B}

Legendary Creature - Walrus Shaman
{X}{U}{B}, {T}: Exile the top X cards of target opponent's library. You may cast a nonland card from among them with mana value X or less without paying its mana cost. Put the rest on the bottom of that library in a random order.
  • Kuutalya
Agonizing Remorse

Agonizing Remorse {1}{B}

Target player reveals their hand. You choose a nonland card from it or a card from their graveyard. Exile that card. You lose 1 life.
Long ago, the Elders convinced Thoveus to end their consciousness and finally put their grieving, guilty hearts to rest.
  • Awakening in Oldun
Air of Decay

Air of Decay {1}{B}

All creatures get -1/-1 until end of turn.
  • Secrets of the River City
Alehana the Persuader

Alehana the Persuader {B}{R}

Legendary Creature - Human Inquisitor
At the beginning of each opponent's upkeep, that player may pay life equal to the number of pain counters they have plus 1. If they don't, look at their hand, choose a card from it, and exile that card. If they do, that player gets a pain counter.
You may cast cards exiled with Alehana, and mana of any type can be spent to cast them.
Alehana's Eyes

Alehana's Eyes {1}{U}

Creature - Human Inquisitor
Alehana's Eyes has +1/+1 and can't be blocked as long as you've cast an instant or sorcery spell with mana value 4 or greater this turn.
“I know they're hiding something. It won't take long before I find out what.”
  • Duelists of Vereaux
All According to Plan

All According to Plan {1}{W}

Counter up to one target spell unless its controller pays {1}. Your opponents can't cast spells this turn.
When Ivas Taranka wants something done, it will get done.
  • Viridian's Last Mission
Alley Shade

Alley Shade {1}{B}

Creature - Shade
{3}{B}: Alley Shade gets +2/+2 and gains lifelink until end of turn.
A figment of what was, grasping at anything close to the life they once had.
  • Secrets of the River City
Alluring Spirit

Alluring Spirit {1}{G}

Creature - Spirit
When Alluring Spirit enters the battlefield, put a +1/+1 counter on target face-down creature you control.
Each face-down creature you control enters the battlefield with an additional +1/+1 counter on it.
  • Secrets of the River City