1712 cards found
Breaking Ground

Breaking Ground

Land - Ruin
Trample
Breaking Ground must be blocked if able.
{T}: Add {C}.
Spellcharge 9
10/10
  • Awakening in Oldun
Forgemaster Dreadnought

Forgemaster Dreadnought {5}

Artifact - Ruin
When Forgemaster Dreadnought enters the battlefield, create three Treasure tokens.
Spellcharge 9
10/10
  • Awakening in Oldun
Vorpal Titan

Vorpal Titan {8}

Artifact Creature - Golem
When Vorpal Titan enters the battlefield, destroy all nonbasic lands.
An agent of Crux sent to wipe out what's left of his people before they can return.
10/10
  • Awakening in Oldun
Nerul, Blade of the Ancients

Nerul, Blade of the Ancients {2}

Legendary Artifact - Ruin Equipment
Trample, ward {4}
Equipped creature gets +4/+4 and has trample and ward {4}.
Equip {4}
Spellcharge 8
8/4
  • Awakening in Oldun
Tyrant of Terrors

Tyrant of Terrors {6}{U}{U}

Creature - Zombie Horror
Tunneler
When Tyrant of Terrors enters the battlefield, choose any number of target creatures with total power 4 or less. Gain control of those creatures until Tyrant of Terrors leaves the battlefield.
8/8
  • Karslav
The Risen Legion

The Risen Legion {4}{B}{B}

Legendary Creature - Zombie Soldier Army
Menace, deathtouch, indestructible
Damage to The Risen Legion is dealt in the form of -1/-1 counters.
Whenever a creature dies, remove two -1/-1 counters from The Risen Legion.
They sought only to return home.
8/8
  • Karslav
Slumbering Grove

Slumbering Grove {G}

Artifact - Ruin
When Slumbering Grove enters the battlefield, search your library for a basic land card, reveal it, put it into your hand, then shuffle.
Spellcharge 8
8/8
  • Awakening in Oldun
Wayward Coalescence

Wayward Coalescence {5}{R}{G}

Creature - Elemental
Ward—Pay 8 life.
You may have Wayward Coalescence assign its combat damage as though it weren't blocked.
8/8
  • Hyperpop
Enduring Jentil

Enduring Jentil {3}{G}{G}{G}

Creature - Giant
Vigilance, reach
When Enduring Jentil enters the battlefield, create an artifact token named Menhir with “{2}, {T}, Exile a creature or land card from your graveyard: Draw a card. You gain 2 life.”
Whenever Enduring Jentil attacks, you may sacrifice an artifact. If you do, Enduring Jentil deals damage equal to its power to target creature.
7/6
  • Duelists of Vereaux 190 305
Twisted Deadwood

Twisted Deadwood {5}{G}{G}

Creature - Elemental
Trample
{1}{G}, Discard Twisted Deadwood: Reveal the top four cards of your library. Put a land card from among them into your hand and the rest into your graveyard.
7/6
  • Blood Like Rivers
Worldtreader Beast

Worldtreader Beast {4}{G}{G}

Creature - Beast
As long as you control four or more lands with different names, Worldtreader Beast can't be blocked by creatures with power 2 or less.
Trained showtime creatures earn their freedom after enough cycles in service, or enough cycles in remediation.
7/6
  • Hyperpop
Conduit of Change

Conduit of Change {4}{U}{U}{U}

Artifact - Ruin
Flash
When Conduit of Change enters the battlefield, if you cast it, return all other nonland permanents to their owner's hands.
Spellcharge 7
7/7
  • Awakening in Oldun
Horror of the Mystic Sea

Horror of the Mystic Sea {5}{U}{U}

Creature - Hydra Serpent Horror
Ward {3}
Whenever Horror of the Mystic Sea attacks, defending player mills two cards. If they milled two nonland cards this way, Horror of the Mystic Sea can't be blocked this turn.
7/7
  • Theros: Age of Trax
Psychedelic Serpent

Psychedelic Serpent {4}{U}{U}{U}

Creature - Serpent
Flash
Ward {4}
When Psychedelic Serpent enters the battlefield, gain control of target instant spell, sorcery spell, activated ability, or triggered ability. You may choose new targets for it.
7/7
  • Hyperpop
Aspirant's Bane

Aspirant's Bane {5}{R}{R}

Creature - Yeti
This spell can't be countered.
Haste
Whenever an opponent casts a spell during your turn or spends at least five mana to cast a spell, Aspirant's Bane deals 5 damage to that player.
7/7
  • Awakening in Oldun
Ancient Lightkin

Ancient Lightkin {1}{VP}{VP}{G}{G}

Creature - Elemental
“Photonic Colossi sighted twenty megawavelengths from San Jera. Please advise on approach and attenuation.”
—Polav, Mack Sentry
7/7
  • Hyperpop
Breaker of Iron

Breaker of Iron {5}{G}{G}{G}

Creature - Beast
Vigilance, trample
Whenever Breaker of Iron enters the battlefield or deals combat damage to a player, draw a card.
Before Ulfarl and the Five-Thorn Conclave calmed her wounded soul, Karslav sent agents of her own to Atterdal.
7/7
  • Karslav
Colossal Tarasque

Colossal Tarasque {5}{G}{G}

Creature - Beast
Colossal Tarasque can't be blocked by creatures with power 2 or less.
{2}, Discard Colossal Tarasque: Search your library for a basic Forest card, reveal it, put it into your hand, then shuffle.
7/7
  • Duelists of Vereaux
Gargantuan Commander

Gargantuan Commander {6}{G}{G}

Creature - Giant Noble
This spell costs {1} less to cast for each kind of counter among permanents you control.
Reach, trample
“Berginon will not appease these foul peasants with its delightful bread and cakes. I'd rather eat them all myself!”
7/7
  • Duelists of Vereaux
Primal Pathbreaker

Primal Pathbreaker {4}{G}{G}

Creature - Elemental
When Primal Pathbreaker enters the battlefield, search your library for a basic land card, put it onto the battlefield, then shuffle. Then if you control eight or more lands, that land becomes a 4/4 green Elemental creature. It's still a land.
7/7
  • Blood Like Rivers
Silversong Ancient

Silversong Ancient {4}{G}{G}{G}

Creature - Elemental
Reach
When Silversong Ancient enters the battlefield, choose one —
• Destroy target noncreature permanent.
• You gain 5 life.
Persist
7/7
  • Karslav
Starfouled Cervid

Starfouled Cervid {4}{G}{G}{G}

Creature - Elk Horror
Trample
Whenever Starfouled Cervid attacks or dies, reveal the top seven cards of your library. You may put a non-Elk creature card from among them onto the battlefield. Put the rest on the bottom of your library in a random order.
7/7
  • Blood Like Rivers
Summoning Swords

Summoning Swords {X}{G}{G}

Artifact - Ruin
Haste
When Summoning Swords enters the battlefield, search your library for a creature card with mana value X or less, put it onto the battlefield, then shuffle.
Spellcharge 7
7/7
  • Awakening in Oldun
Thawing Yeti

Thawing Yeti {5}{G}{G}

Creature - Yeti
Defender, trample
At the beginning of combat on your turn, if you have at least 3 life more than than your starting life total, Thawing Yeti loses defender until end of turn. Otherwise, you gain 2 life.
Some of the bolder trespassers have tried stopping for lunch before fleeing, to mixed results.
7/7
  • Awakening in Oldun
Thundering Serpent

Thundering Serpent {5}{G}{G}

Creature - Serpent
Vigilance, reach
When Thundering Serpent enters the battlefield, you gain 6 life.
“Just imagine how many mouths this ginormous beast will feed!”
—Zale, Titanohunter
7/7
  • Theros: Age of Trax