1764 cards found
Evolving Wilds

Evolving Wilds

Land
{T}, Sacrifice Evolving Wilds: Search your library for a basic land card, put it onto the battlefield tapped, then shuffle.
Luna paced outside the tent, guarding her newfound friends under the now comforting light of the full moon.
Forest

Forest

Basic Land - Forest
({T}: Add {G}.)
Island

Island

Basic Land - Island
({T}: Add {U}.)
Mountain

Mountain

Basic Land - Mountain
({T}: Add {R}.)
Plains

Plains

Basic Land - Plains
({T}: Add {W}.)
Swamp

Swamp

Basic Land - Swamp
({T}: Add {B}.)
Bind in Silence

Bind in Silence {W}{W}

Enchantment
As Bind in Silence enters the battlefield, choose a nonland card name.
Spells with the chosen name can't be cast.
When Bind in Silence is put into a graveyard from the battlefield, your opponents can't cast spells this turn.
Elvish Visionary

Elvish Visionary {1}{G}

Creature - Elf Shaman
When Elvish Visionary enters the battlefield, draw a card.
“To learn the truth of one's heritage is to learn the truth of one's self.”
1/1
Equinox Mark
Star-Studded Sagittaur

Equinox Mark {1}{G}{G}

Enchantment - Aura Blessing
Enchant land
Enchanted land has “{T}: Add {G}{G}.”
Klothys cares not for the worship of mortals, being content in shaping Theros to her whims.
Card has other part: Star-Studded Sagittaur
Forgotten Cultivator

Forgotten Cultivator {3}

Artifact - Ruin
Whenever Forgotten Cultivator enters the battlefield or attacks, mill three cards. Return a permanent card from among the milled cards to your hand.
Spellcharge 4
3/3
Nomad's Companion

Nomad's Companion {W}

Creature - Cat Nomad
Whenever another creature enters the battlefield under your control, Nomad's Companion gets +1/+1 until end of turn.
No nomad will turn down a friend.
1/1
Resign to Progress

Resign to Progress {3}{U/R}{U/R}

Sorcery
Target opponent discards their hand, then draws seven cards. You discard your hand, then exile the top seven cards of that player's library. You may play those cards as long as they remain exiled, and mana of any type can be spent to cast them.
  • Cybaros 245 311
  • Revolution Renegades
Star-Studded Sagittaur
Equinox Mark

Star-Studded Sagittaur {1}{G}

Enchantment Creature - Centaur Archer
Reach
Whenever Star-Studded Sagittaur deals combat damage to a player, you may bless target land.
“The Fate-Driven guides my shot.”
2/2
Card has other part: Equinox Mark
Wastes

Wastes

Basic Land
Return to Nature

Return to Nature {1}{G}

Instant
Choose one —
• Destroy target artifact.
• Destroy target enchantment.
• Exile target card from a graveyard.
The Emerald Eye is sworn to destroy any vestiges of the Elseworlds.
Adorned Lookout

Adorned Lookout {3}{G}

Creature - Elf Scout
Whenever Adorned Lookout deals combat damage to an opponent, draw a card and untap a land you control.
{1}{G}: Adorned Lookout gets +2/+2 and can't be blocked by creatures with power 2 or less until end of turn. Activate only once each turn.
3/3
  • Blood Like Rivers
Afterlife Augur

Afterlife Augur {2}{B}

Creature - Human Minion
{1}{B}, {T}, Sacrifice Afterlife Augur: Return target creature card from your graveyard to the battlefield. It can't block this turn.
Most liches refuse to step foot in the afterlife again, opting to send mortals in their place.
2/1
  • Blood Like Rivers
All the Stars are Mine

All the Stars are Mine {5}{U}{U}{U}

Enchantment
When All the Stars are Mine enters the battlefield and at the beginning of your upkeep, untap all noncreature permanents you don't control. You gain control of them until end of turn.
  • Blood Like Rivers 47 295
An Unlikely Peace

An Unlikely Peace {1}{G}

Enchantment
When An Unlikely Peace enters the battlefield, mill two cards.
{1}{G}: Return up to two target land cards from your graveyard to your hand.
Cherish the quiet moments, you do not know when you'll see them again.
  • Blood Like Rivers 204 300
Approaching Greatness

Approaching Greatness {1}{W}

Sorcery
Search your library for an enchantment card with mana value 5 or greater, reveal it, put it into your hand, then shuffle. You gain 5 life.
  • Blood Like Rivers 4 283
Arcane Apprentice

Arcane Apprentice {1}{U}

Creature - Human Wizard
Whenever you draw a card except the first one you draw in each of your draw steps, tap up to one target creature.
She learned all she could from libraries and mortals before turning to the dead.
2/1
  • Blood Like Rivers
Arcane Cauldron

Arcane Cauldron {3}

Artifact
{2}, {T}: When you cast your next instant or sorcery spell this turn, copy it. If that spell targets a permanent you control, copy it an additional time. You may choose new targets for the copies.
Double, double...
  • Blood Like Rivers
Arcet's Scheming

Arcet's Scheming {3}{B}{B}

Enchantment
At the beginning of your upkeep, you draw a card and you lose 1 life. You may repeat this process up to two times.
Arcet has spent centuries planning exactly how to achieve everything the prophecies promised him.
  • Blood Like Rivers
Arcet, Life's Bane

Arcet, Life's Bane {2}{B}{B}{B}

Legendary Creature - Elder Skeleton Wizard
Whenever a creature dies, you draw a card and you lose 1 life.
At the beginning of your end step, put a decay counter on Arcet. It deals X damage to each player, planeswalker, and other creature, where X is the number of decay counters on it.
Escape—{4}{B}{B}{B}, Exile the top thirteen cards of your library.
4/5
  • Blood Like Rivers
Arisen Hero

Arisen Hero {3}{W}{U}

Creature - Spirit Soldier
Flying, vigilance
Whenever Arisen Hero attacks, if you control three or more Spirits, you gain 3 life and draw a card.
4/4
  • Blood Like Rivers