1712 cards found
Abominable Avalanche

Abominable Avalanche {1}{R}{G}

Sorcery
Abominable Avalanche deals 3 damage divided as you choose among one, two, or three targets.
At the beginning of your end step, if you've spent at least five mana to cast spells this turn, you may exile Abominable Avalanche from your graveyard. If you do, create a 3/3 green Yeti creature token with trample.
  • Awakening in Oldun
Absolution

Absolution {6}{W}{W}

Sorcery
Exile all artifacts, creatures, and enchantments. Each player's life total becomes equal to their starting life total.
With a single spell, Cassia cleansed the battlefield and gave the Elders the peace they'd craved for so long.
  • Awakening in Oldun
Agonizing Remorse

Agonizing Remorse {1}{B}

Sorcery
Target player reveals their hand. You choose a nonland card from it or a card from their graveyard. Exile that card. You lose 1 life.
Long ago, the Elders convinced Thoveus to end their consciousness and finally put their grieving, guilty hearts to rest.
  • Awakening in Oldun
All That Remains

All That Remains {2}{B}

Instant
Look at the top three cards of your library. Put one into your hand and the rest into your graveyard.
Flashback—{B}, Discard a card.
  • Awakening in Oldun
Alpha's Example

Alpha's Example {2}{R}

Enchantment - Aura
Enchant creature
Enchanted creature gets +2/+0 and has “Attacking creatures you control get +1/+0.”
Wander {2}{R}
  • Awakening in Oldun
Alranta Patrol

Alranta Patrol {1}{W}

Creature - Human Warrior
Whenever you cast a spell that targets Alranta Patrol, create a 1/1 white Human creature token. If Alranta Patrol is attacking, that token enters the battlefield tapped and attacking.
3/1
  • Awakening in Oldun
Alranta Portalmage

Alranta Portalmage {2}{W}{U}

Creature - Human Wizard
Alranta Portalmage can't be blocked as long as a creature you control entered the battlefield this turn.
If a creature you control entering the battlefield would cause an ability of a permanent you control to trigger, that ability triggers an additional time.
2/3
  • Awakening in Oldun
Alranta Unleashed

Alranta Unleashed

Legendary Land - Ruin
Trample, haste
{T}: Add {C}.
Whenever Alranta Unleashed deals combat damage to a player, untap that many target permanents. Until the end of your next turn, if a Ruin untapped this way would stop being a creature, it becomes a creature in addition to its other types until the end of your next turn.
Spellcharge 6
5/5
  • Awakening in Oldun
Alranta, the Lofty Capital

Alranta, the Lofty Capital

Legendary Land
{T}: Add {C}.
Whenever a creature you control entering the battlefield causes an ability of that creature to trigger, you may sacrifice Alranta, the Lofty Capital. If you do, return that creature to its owner's hand.
Oldun's greatest landmark, it beckons all manner of wanderers home.
  • Awakening in Oldun
Alrantan Eagle-Eye

Alrantan Eagle-Eye {1}{W}{W}

Creature - Human Scout Knight
Flying
Whenever you cast a spell that targets Alrantan Eagle-Eye, create a 1/1 white Human creature token. If Alrantan Eagle-Eye is attacking, that token enters the battlefield tapped and attacking.
At the beginning of your end step, draw a card if you control three or more tapped creatures.
Win the battle, win the day, win the war.
2/3
  • Awakening in Oldun
Alrantan Skywatch

Alrantan Skywatch {3}{W}{W}

Creature - Human Knight
Flying
When Alrantan Skywatch enters the battlefield, create a 1/1 white Human creature token and draw a card.
Being located thousands of miles above ground is one reason Alranta survived the terrors of the wilds for so long.
3/3
  • Awakening in Oldun
Alrantan Visionary

Alrantan Visionary {2}{G}

Creature - Human Shaman
When Alrantan Visionary enters the battlefield, reveal the top three cards of your library. Put a noncreature permanent card from among them into your hand and the rest into your graveyard.
{T}: Add one mana of any color.
Wander {4}{G}{G}
2/2
  • Awakening in Oldun
Ancient Conscriptor

Ancient Conscriptor {2}{B}{R}

Artifact - Ruin
Menace
Whenever Ancient Conscriptor becomes spellcharged, gain control of target creature you don't control until end of turn. Untap it. It gains haste until end of turn.
Spellcharge 4
3/2
  • Awakening in Oldun
Archaic Straggler

Archaic Straggler {B}

Artifact - Ruin
Menace
Spellcharge 3
You may cast Archaic Straggler from your graveyard if you've spent at least three mana to cast spells this turn.
2/1
  • Awakening in Oldun
Arduous Miners

Arduous Miners {1}{B}

Creature - Human Scout
When Arduous Miners enters the battlefield, you may have all players discard a card.
Whenever one or more cards leave your graveyard, create a tapped Treasure token.
1/1
  • Awakening in Oldun
Askir's Blackguard

Askir's Blackguard {1}{B}

Creature - Human Knight
As an additional cost to cast artifact spells, you may pay {2}. When you do, each opponent sacrifices an untapped creature.
“Fight back, or die a coward!”
3/1
  • Awakening in Oldun
Askir's Rearguard

Askir's Rearguard {2}{U}

Creature - Human Soldier
When Askir's Rearguard enters the battlefield, if a creature you control dealt combat damage to a player this turn, draw a card.
Wander {1}{U}
1/3
  • Awakening in Oldun
Askir's Vanguard

Askir's Vanguard {4}{B}

Creature - Human Warrior
Menace
Whenever you cast an artifact spell, each opponent loses 2 life.
“The myth is real. My lord knows where the secret cave is, and we're marching there. We are too important to fail now.”
4/4
  • Awakening in Oldun
Askir, the Defiler

Askir, the Defiler {3}{B}{B}

Legendary Creature - Human Shaman
Menace
When Askir enters the battlefield, each opponent loses life equal to the amount of life they've lost this turn.
Wander—{1}{B}{B}, Pay 4 life.
4/5
  • Awakening in Oldun
Aspect of the End

Aspect of the End {B}{B}

Artifact - Ruin
Deathtouch
If an opponent would lose life, they lose that much life plus 1 instead.
Spellcharge 3
2/2
  • Awakening in Oldun
Aspirant's Bane

Aspirant's Bane {5}{R}{R}

Creature - Yeti
This spell can't be countered.
Haste
Whenever an opponent casts a spell during your turn or spends at least five mana to cast a spell, Aspirant's Bane deals 5 damage to that player.
7/7
  • Awakening in Oldun
Aspirant's Hookrope

Aspirant's Hookrope {1}

Artifact - Equipment
Equipped creature gets +2/+0 and has reach.
Whenever a creature enters the battlefield under your control, if it wandered, you may attach Aspirant's Hookrope to it.
Equip {2}
  • Awakening in Oldun
Aspirants as One

Aspirants as One {1}{R}

Instant
Create a tapped 2/1 red Human Warrior creature token.
Flashback {2}{R}
Face the dangers of Oldun together, or not for very long.
  • Awakening in Oldun
Audacious Roughrider

Audacious Roughrider {1}{R}{R}

Creature - Human Knight
When Audacious Roughrider enters or leaves the battlefield, exile the top card of your library. Then you may discard a card. If you do, put the exiled card into your hand. If you don't, create a Treasure token.
Wander {4}{R}{R}
3/3
  • Awakening in Oldun 136 287
Avalanche Assault

Avalanche Assault {1}{R}

Instant
Target creature you control gets +2/+0 and gains first strike until end of turn. If it's attacking, create a 1/1 white Human creature token that's tapped and attacking.
Downward momentum is key to raiding.
  • Awakening in Oldun