As an additional cost to cast this spell, sacrifice any number of creatures, then exile any number of creature cards from your graveyard. This spell costs {2} less to cast for each card or token sacrificed or exiled this way. Flying
If you have more life than your starting life total, this spell costs {X} less to cast, where X is equal to the difference. Trample When Glacier Guardian enters, you may have it fight target creature you don't control.
{4}{B}{B}, Exile Begin the Imperial Era from your hand: At the beginning of your next upkeep, you may cast Begin the Imperial Era from exile without paying its mana cost. Activate only as a sorcery. You draw three cards and each opponent discards three cards. Each player loses 3 life.
Trample When Scourge of Capitalism enters, it fights target creature with the greatest power or tied for the greatest power among creatures you don't control. Excess damage is dealt to that creature's controller instead.
This spell can't be countered. Haste Whenever an opponent casts a spell during your turn or spends at least five mana to cast a spell, Aspirant's Bane deals 5 damage to that player.
Choose a color. Exile all permanents of the chosen color. Until the end of your next turn, if you would add {C}, instead add {C} and one mana of the chosen color.
“This new Leystone will be a beacon for the Vukoroq, no longer at the mercy of magic.” —Xiv
Flash Approval — When Congressional Kraken enters, return each nonland permanent with mana value less than or equal to the number of colors among permanents you control to their owners' hands.
Exile all creatures and all cards from each player's hand. Any player may play those cards during their turn for as long as they remain exiled, and mana of any type can be spent to cast those spells. Exile Dawn of Peace.
Look at the top seven cards of your library. You may put an artifact card, a creature card, an enchantment card, a land card, and/or a planeswalker card from among them onto the battlefield. Put the rest on the bottom of your library in a random order.
Ward {3} Whenever Horror of the Mystic Sea attacks, defending player mills two cards. If they milled two nonland cards this way, Horror of the Mystic Sea can't be blocked this turn.
Flash This spell costs {1} less to cast for each creature that died this turn. When Krint enters, choose any number of target creature cards in graveyards that were put there from the battlefield this turn. Return them to the battlefield under your control. You lose life equal to their total mana value.