1749 cards found
Final Fate

Final Fate {1}{B}

Sorcery
Destroy target creature if its mana value is less than or equal to the amount of mana spent to cast this spell.
Flashback {X}{B}{B}{B}
  • Awakening in Oldun 106 292
Elder Eras

Elder Eras {3}{U}{U}

Sorcery
Scry 3, then draw three cards.
If this spell's flashback cost was paid, take an extra turn after this one.
Flashback {7}{U}{U}
  • Awakening in Oldun 54 291
Swelling Terror

Swelling Terror {X}{U}

Instant
Counter target spell unless its controller pays {X}. If they do, create an X/X blue and black Fish creature token.
Thassa always had ways of making her displeasure known to mortals.
  • Awakening in Oldun 81 290
Thunderous Avalanche

Thunderous Avalanche {1}{G}

Instant
Choose one —
• Target creature you control deals damage equal to its power to target creature or planeswalker you don't control.
• Destroy each artifact or enchantment with equal or lesser mana value than the greatest power among creatures you control.
“My career's blowing up! Along with their eardrums.”
  • Awakening in Oldun 217 289
Hearty Roughrider

Hearty Roughrider {1}{G}{G}

Creature - Human Knight
When Hearty Roughrider enters or leaves the battlefield, you gain life equal to the greatest toughness among creatures you control.
Wander {4}{G}{G}
3/3
  • Awakening in Oldun 192 288
Audacious Roughrider

Audacious Roughrider {1}{R}{R}

Creature - Human Knight
When Audacious Roughrider enters or leaves the battlefield, exile the top card of your library. Then you may discard a card. If you do, put the exiled card into your hand. If you don't, create a Treasure token.
Wander {4}{R}{R}
3/3
  • Awakening in Oldun 136 287
Barbarous Roughrider

Barbarous Roughrider {1}{B}{B}

Creature - Human Knight
When Barbarous Roughrider enters or leaves the battlefield, each opponent loses 2 life unless they sacrifice a nontoken creature.
Wander {4}{B}{B}
3/3
  • Awakening in Oldun 97 286
Opulent Roughrider

Opulent Roughrider {1}{U}{U}

Creature - Human Knight
When Opulent Roughrider enters or leaves the battlefield, surveil 1, then you may reveal the top card of your library. If that card has the same name as a permanent you control or a card in your graveyard, put it into your hand.
Wander {4}{U}{U}
3/3
  • Awakening in Oldun 64 285
Renowned Roughrider

Renowned Roughrider {1}{W}{W}

Creature - Human Knight
When Renowned Roughrider enters or leaves the battlefield, create a 1/1 white Human creature token. Then if you control four or more creatures, put a +1/+1 counter on a creature you control.
Wander {4}{W}{W}
3/3
  • Awakening in Oldun 29 284
Firebolt

Firebolt {R}

Sorcery
Firebolt deals 2 damage to any target.
Flashback {4}{R}
  • Awakening in Oldun 150 283
Forest

Forest

Basic Land - Forest
({T}: Add {G}.)
Mountain

Mountain

Basic Land - Mountain
({T}: Add {R}.)
Swamp

Swamp

Basic Land - Swamp
({T}: Add {B}.)
Island

Island

Basic Land - Island
({T}: Add {U}.)
Plains

Plains

Basic Land - Plains
({T}: Add {W}.)
Wasted Watchpost

Wasted Watchpost

Land - Ruin
{T}: Add {C}.
Whenever Wasted Watchpost deals combat damage to a player, you may sacrifice it. When you do, destroy target nonbasic land that player controls.
Spellcharge 3
2/2
  • Awakening in Oldun
Unwavering Gates

Unwavering Gates

Land - Ruin
{T}: Add {C}.
Whenever Unwavering Gates attacks, other creatures you control gain indestructible until end of turn.
Spellcharge 5
3/3
  • Awakening in Oldun
Toxic Effigy

Toxic Effigy

Land - Ruin
Deathtouch
{T}: Add {C}.
Spellcharge 3
2/3
  • Awakening in Oldun
Timeworn Crags

Timeworn Crags

Land
{T}: Add {C}.
{4}, {T}, Sacrifice Timeworn Crags: Destroy target nonbasic land. This ability costs {1} less to activate for each nonbasic land you don't control.
Time and magic erode so much more quickly than water.
  • Awakening in Oldun
Testament Hill

Testament Hill

Land - Ruin
{T}: Add {C}.
Spellcharge 4
4/2
  • Awakening in Oldun
Steadfast Gatekeepers

Steadfast Gatekeepers

Land - Ruin
Vigilance
{T}: Add {C}.
{T}: Add {C}{C}. Activate only if Steadfast Gatekeepers is a creature.
Spellcharge 3
2/4
  • Awakening in Oldun
Resting Place

Resting Place

Land - Ruin
{T}: Add {C}.
Whenever Resting Place attacks, sacrifice it at end of combat.
Spellcharge 5
5/5
  • Awakening in Oldun
Haven of the Wild Ones

Haven of the Wild Ones

Land - Ruin
Vigilance
{T}: Add {C}.
{1}, {T}: Add one mana of any color.
Spellcharge 2
1/4
  • Awakening in Oldun
Fluttering Boughs

Fluttering Boughs

Land - Ruin
Flying
{T}: Add {C}.
Spellcharge 4
2/1
  • Awakening in Oldun
Evolving Wilds

Evolving Wilds

Land
{T}, Sacrifice Evolving Wilds: Search your library for a basic land card, put it onto the battlefield tapped, then shuffle.
“We've lived in the shadows of giants all our lives, but over the past year, those shadows have gradually started to feel... darker.”
—Dinak, Mokar shaman