561 cards found
A God Divided

A God Divided {2}{R}

Enchantment - Saga
A God Divided deals 2 damage to each nonenchantment creature.
Creatures you control get +1/+0 until end of turn.
III — You may sacrifice a creature. If you do, A God Divided deals damage to any target equal to the sacrificed creature's power.
  • Theros: Age of Trax
A Scent to Die For

A Scent to Die For {B}

Legendary Enchantment
Whenever a non-Spirit creature you control leaves the battlefield, if it had counters on it, put those counters on A Scent to Die For.
At the beginning of your end step, if A Scent to Die For has counters on it, you may create a 0/0 black Spirit creature token and move all counters from A Scent to Die For onto it.
  • Duelists of Vereaux
Abominable Avalanche

Abominable Avalanche {1}{R}{G}

Sorcery
Abominable Avalanche deals 3 damage divided as you choose among one, two, or three targets.
At the beginning of your end step, if you've spent at least five mana to cast spells this turn, you may exile Abominable Avalanche from your graveyard. If you do, create a 3/3 green Yeti creature token with trample.
  • Awakening in Oldun
Absolution

Absolution {6}{W}{W}

Sorcery
Exile all artifacts, creatures, and enchantments. Each player's life total becomes equal to their starting life total.
With a single spell, Cassia cleansed the battlefield and gave the Elders the peace they'd craved for so long.
  • Awakening in Oldun
Absorb Divinity

Absorb Divinity {2}{U}{U}

Instant
Gain control of target creature with mana value less than or equal to your devotion to blue.
“What is gained through mortal belief can be taken with mortal desire.”
—The Arbiter, to Agnomakhos
  • Theros: Age of Trax
Acid Hydra

Acid Hydra {X}{G}{G}

Creature - Ooze Hydra
Acid Hydra enters the battlefield with X +1/+1 counters on it.
Drop — When Acid Hydra enters the battlefield, search your library for a creature card with mana value X or less, put it onto the battlefield, then shuffle. Then return that creature to your hand unless you didn't cast any creature spells during your last turn.
0/0
  • Hyperpop
Against All Odds

Against All Odds {1}{G}

Instant
Target creature you control gets +X/+X, gains trample, and becomes a legendary Rebel until end of turn, where X is its power. Sacrifice that creature at the beginning of the next end step.
Such revolutions are where names are made, heroes are forged, and legacies are written.
  • Duelists of Vereaux
Agent of Deception

Agent of Deception {1}{U}

Creature - Merfolk Rogue
Flash
When Agent of Deception enters the battlefield, counter target creature or planeswalker spell unless its controller pays {X}, where X is your devotion to blue.
1/1
Agnomakhos, Justice

Agnomakhos, Justice {3}{W}{W}

Legendary Creature - Archon
Flying, vigilance
Other creatures you control are Armies in addition to their other types.
At the beginning of your end step, create a 0/0 white Army creature token, then put a +1/+1 counter on each Army you control.
“Obey.”
4/4
  • Theros: Age of Trax
Alehana the Persuader

Alehana the Persuader {B}{R}

Legendary Creature - Human Inquisitor
At the beginning of each opponent's upkeep, that player may pay life equal to the number of pain counters they have plus 1. If they don't, look at their hand, choose a card from it, and exile that card. If they do, that player gets a pain counter.
You may cast cards exiled with Alehana, and mana of any type can be spent to cast them.
1/3
All the Stars are Mine

All the Stars are Mine {5}{U}{U}{U}

Enchantment
When All the Stars are Mine enters the battlefield and at the beginning of your upkeep, untap all noncreature permanents you don't control. You gain control of them until end of turn.
  • Blood Like Rivers
Alranta Unleashed

Alranta Unleashed

Legendary Land - Ruin
Trample, haste
{T}: Add {C}.
Whenever Alranta Unleashed deals combat damage to a player, untap that many target permanents. Until the end of your next turn, if a Ruin untapped this way would stop being a creature, it becomes a creature in addition to its other types until the end of your next turn.
Spellcharge 6
5/5
  • Awakening in Oldun
Alranta, the Lofty Capital

Alranta, the Lofty Capital

Legendary Land
{T}: Add {C}.
Whenever a creature you control entering the battlefield causes an ability of that creature to trigger, you may sacrifice Alranta, the Lofty Capital. If you do, return that creature to its owner's hand.
Oldun's greatest landmark, it beckons all manner of wanderers home.
  • Awakening in Oldun
Alrantan Eagle-Eye

Alrantan Eagle-Eye {1}{W}{W}

Creature - Human Scout Knight
Flying
Whenever you cast a spell that targets Alrantan Eagle-Eye, create a 1/1 white Human creature token. If Alrantan Eagle-Eye is attacking, that token enters the battlefield tapped and attacking.
At the beginning of your end step, draw a card if you control three or more tapped creatures.
Win the battle, win the day, win the war.
2/3
  • Awakening in Oldun
Ancestral Secrets

Ancestral Secrets {U}{U}{U}

Instant
Draw three cards.
On paper, the western empires condemns mages, yet Insanara's influence has never been so prevalent in the royal court.
  • Karslav
Ancient Conscriptor

Ancient Conscriptor {2}{B}{R}

Artifact - Ruin
Menace
Whenever Ancient Conscriptor becomes spellcharged, gain control of target creature you don't control until end of turn. Untap it. It gains haste until end of turn.
Spellcharge 4
3/2
  • Awakening in Oldun
Antivo, Foundation Chair

Antivo, Foundation Chair {2}{U}{U}

Legendary Creature - Human Noble Wizard
Ward {2}
At the beginning of your end step, if it's not an extra turn and you've cast three or more instant or sorcery spells with different mana values this turn, take an extra turn after this one.
“It is amazing what can be achieved when science and magic work in harmony.”
3/4
  • Duelists of Vereaux
Approaching Greatness

Approaching Greatness {1}{W}

Sorcery
Search your library for an enchantment card with mana value 5 or greater, reveal it, put it into your hand, then shuffle. You gain 5 life.
  • Blood Like Rivers 4 283
Arasta's Handmaiden

Arasta's Handmaiden {2}{G}{G}{G}

Enchantment Creature - Spider
Reach
If a creature you control would deal combat damage to a permanent or player, you may have it deal damage equal to your devotion to green instead.
3/5
  • Theros: Age of Trax
Arcane Cauldron

Arcane Cauldron {3}

Artifact
{2}, {T}: When you cast your next instant or sorcery spell this turn, copy it. If that spell targets a permanent you control, copy it an additional time. You may choose new targets for the copies.
Double, double...
  • Blood Like Rivers
Arcet's Scheming

Arcet's Scheming {3}{B}{B}

Enchantment
At the beginning of your upkeep, you draw a card and you lose 1 life. You may repeat this process up to two times.
Arcet has spent centuries planning exactly how to achieve everything the prophecies promised him.
  • Blood Like Rivers
Arcet, Life's Bane

Arcet, Life's Bane {2}{B}{B}{B}

Legendary Creature - Elder Skeleton Wizard
Whenever a creature dies, you draw a card and you lose 1 life.
At the beginning of your end step, put a decay counter on Arcet. It deals X damage to each player, planeswalker, and other creature, where X is the number of decay counters on it.
Escape—{4}{B}{B}{B}, Exile the top thirteen cards of your library.
4/5
  • Blood Like Rivers
Archon of Condemnation
Confine to Eternity

Archon of Condemnation {3}{W}{B}

Creature - Archon
Flying, menace
When Archon of Condemnation enters the battlefield, you may bless target creature.
At the beginning of your upkeep, you may sacrifice a creature. If you do, bless target creature.
5/5
Card has other part: Confine to Eternity
  • Theros: Age of Trax
Ardent Ascetic

Ardent Ascetic {2}{G}

Creature - Human Druid
When Ardent Ascetic enters the battlefield, draw a card.
You may play an additional land on each of your turns.
1/4
Armed Uprising

Armed Uprising {3}{G}

Sorcery
Distribute a trample counter, a vigilance counter, a reach counter, and a deathtouch counter among any number of creatures you control. Then draw a card for each creature you control with one or more counters on it.
  • Duelists of Vereaux