1168 cards found
Abandoned Fortress

Abandoned Fortress

Land
{T}: Add {C}.
{T}: Add one mana of any one color. Spend this mana only to cast spells with defender or activate abilities of permanents with defender.
After weeks of retreat, one can't be picky.
  • Karslav
Abandoned Warehouse

Abandoned Warehouse

Land
Abandoned Warehouse enters the battlefield tapped.
{T}: Add {B} or {G}.
{T}, Discard another card named Abandoned Warehouse: Draw a card.
The password is “slice taste twice.”
  • Hyperpop
Above the Fog

Above the Fog {2}{G}

Instant
Put a +1/+1 counter on up to one target creature you control. Prevent all damage that would be dealt this turn except by creatures target player controls with counters on them.
“Is this world not a marvel to behold?”
—Antivo, Foundation Chair
  • Duelists of Vereaux
Abscond

Abscond {U}

Instant
Return up to one target tapped artifact or creature to its owner's hand. Surveil 1.
“Now my dear, I must away. But take this token of my love to remember me by.”
  • Duelists of Vereaux
Absolver of Ashes

Absolver of Ashes {1}{R}{R}

Creature - Elemental
Absolver of Ashes enters the battlefield with a trample, first strike, menace, and +1/+1 counter on it.
At the beginning of your upkeep, remove a counter from Absolver of Ashes. If you can't, sacrifice it.
3/2
  • Duelists of Vereaux
Absorbed Painter

Absorbed Painter {U}

Creature - Human Artist
Absorbed Painter enters the battlefield with a +1/+1 counter, a flying counter, and a vigilance counter on it.
Absorbed Painter can't attack or block as long as it has a counter on it.
{U}, {T}: You may move a counter from a creature you control to another creature you control. Activate only as a sorcery.
3/3
  • Duelists of Vereaux
Adaptive Blade

Adaptive Blade {2}

Artifact - Equipment
Adaptive Blade enters the battlefield with your choice of two different counters on it from among menace, haste, first strike, or trample.
Equipped creature gets +1/+0.
Keyword counters on Adaptive Blade apply to equipped creature.
Equip {1}
  • Duelists of Vereaux
Adorned Lookout

Adorned Lookout {3}{G}

Creature - Elf Scout
Whenever Adorned Lookout deals combat damage to an opponent, draw a card and untap a land you control.
{1}{G}: Adorned Lookout gets +2/+2 and can't be blocked by creatures with power 2 or less until end of turn. Activate only once each turn.
3/3
  • Blood Like Rivers
Aegis Assault

Aegis Assault {1}{R/G}

Instant
Target creature you control gets +4/+3 until end of turn.
Koios trained with Claes in what seemed as centuries, as the two bolstered each other. While the Spear taught Claes to fight, the Shield taught Koios to love.
  • Theros: Age of Trax
Afterlife Augur

Afterlife Augur {2}{B}

Creature - Human Minion
{1}{B}, {T}, Sacrifice Afterlife Augur: Return target creature card from your graveyard to the battlefield. It can't block this turn.
Most liches refuse to step foot in the afterlife again, opting to send mortals in their place.
2/1
  • Blood Like Rivers
Agent of Deception

Agent of Deception {1}{U}

Creature - Merfolk Rogue
Flash
When Agent of Deception enters the battlefield, counter target creature or planeswalker spell unless its controller pays {X}, where X is your devotion to blue.
1/1
Agent of Pharika

Agent of Pharika {1}{B}{B}

Enchantment Creature - Gorgon Warrior
Flying, deathtouch
Outraged at the Arbiter's attempts upon their power, the gods blessed their most devoted followers into mighty warriors—the first of the nyxborn.
2/2
  • Theros: Age of Trax
Agnomakhos's Abomination

Agnomakhos's Abomination {4}{W}{W}

Creature - Giant Mutant
Vigilance
Whenever another creature you control dies, return to your hand target enchantment card from your graveyard with lesser mana value.
“What monster could have done that...”
—Alektos, Zakros Defender
5/5
  • Theros: Age of Trax
Agonizing Remorse

Agonizing Remorse {1}{B}

Sorcery
Target player reveals their hand. You choose a nonland card from it or a card from their graveyard. Exile that card. You lose 1 life.
Long ago, the Elders convinced Thoveus to end their consciousness and finally put their grieving, guilty hearts to rest.
  • Awakening in Oldun
Alehana's Eyes

Alehana's Eyes {1}{U}

Creature - Human Inquisitor
Alehana's Eyes has +1/+1 and can't be blocked as long as you've cast an instant or sorcery spell with mana value 4 or greater this turn.
“I know they're hiding something. It won't take long before I find out what.”
2/1
  • Duelists of Vereaux
Alehana's Fleshsearer

Alehana's Fleshsearer {2}{R}

Creature - Elemental
Menace
Whenever you cast an instant or sorcery spell with mana value 4 or greater, put a +1/+1 counter on Alehana's Fleshsearer.
Fire burns away all deceptions.
3/2
  • Duelists of Vereaux
All That Remains

All That Remains {2}{B}

Instant
Look at the top three cards of your library. Put one into your hand and the rest into your graveyard.
Flashback—{B}, Discard a card.
  • Awakening in Oldun
Alluring Queenpin

Alluring Queenpin {3}{G}

Creature - Spirit
When Alluring Queenpin enters the battlefield, create a 3/3 green Elemental Spirit creature token.
Elementals you control get +1/+1.
A mother to all abandoned creative endeavors roaming aimlessly through the streets of San Jera.
1/1
  • Hyperpop
Alpha's Example

Alpha's Example {2}{R}

Enchantment - Aura
Enchant creature
Enchanted creature gets +2/+0 and has “Attacking creatures you control get +1/+0.”
Wander {2}{R}
  • Awakening in Oldun
Alranta Patrol

Alranta Patrol {1}{W}

Creature - Human Warrior
Whenever you cast a spell that targets Alranta Patrol, create a 1/1 white Human creature token. If Alranta Patrol is attacking, that token enters the battlefield tapped and attacking.
3/1
  • Awakening in Oldun
Alranta Portalmage

Alranta Portalmage {2}{W}{U}

Creature - Human Wizard
Alranta Portalmage can't be blocked as long as a creature you control entered the battlefield this turn.
If a creature you control entering the battlefield would cause an ability of a permanent you control to trigger, that ability triggers an additional time.
2/3
  • Awakening in Oldun
Alrantan Skywatch

Alrantan Skywatch {3}{W}{W}

Creature - Human Knight
Flying
When Alrantan Skywatch enters the battlefield, create a 1/1 white Human creature token and draw a card.
Being located thousands of miles above ground is one reason Alranta survived the terrors of the wilds for so long.
3/3
  • Awakening in Oldun
Alrantan Visionary

Alrantan Visionary {2}{G}

Creature - Human Shaman
When Alrantan Visionary enters the battlefield, reveal the top three cards of your library. Put a noncreature permanent card from among them into your hand and the rest into your graveyard.
{T}: Add one mana of any color.
Wander {4}{G}{G}
2/2
  • Awakening in Oldun
Alseid of Stilled Hearts

Alseid of Stilled Hearts {2}{W}

Enchantment Creature - Nymph
Favored
Whenever your Champion attacks, tap target creature.
2/2
  • Theros: Age of Trax
Amberhoof Chieftain

Amberhoof Chieftain {3}{R}{G}

Creature - Centaur Warrior
Trample
Whenever Amberhoof Chieftain attacks, you may tap an untapped creature you control. If you do, double Amberhoof Chieftain's power and toughness until end of turn.
4/4
  • Karslav