416 cards found
A God Divided

A God Divided {2}{R}

Enchantment - Saga
A God Divided deals 2 damage to each nonenchantment creature.
Creatures you control get +1/+0 until end of turn.
III — You may sacrifice a creature. If you do, A God Divided deals damage to any target equal to the sacrificed creature's power.
  • Theros: Age of Trax
A Scent to Die For

A Scent to Die For {B}

Legendary Enchantment
Whenever a non-Spirit creature you control leaves the battlefield, if it had counters on it, put those counters on A Scent to Die For.
At the beginning of your end step, if A Scent to Die For has counters on it, you may create a 0/0 black Spirit creature token and move all counters from A Scent to Die For onto it.
  • Duelists of Vereaux
Abominable Avalanche

Abominable Avalanche {1}{R}{G}

Sorcery
Abominable Avalanche deals 3 damage divided as you choose among one, two, or three targets.
At the beginning of your end step, if you've spent at least five mana to cast spells this turn, you may exile Abominable Avalanche from your graveyard. If you do, create a 3/3 green Yeti creature token with trample.
  • Awakening in Oldun
Absolution

Absolution {6}{W}{W}

Sorcery
Exile all artifacts, creatures, and enchantments. Each player's life total becomes equal to their starting life total.
With a single spell, Cassia cleansed the battlefield and gave the Elders the peace they'd craved for so long.
  • Awakening in Oldun
Absorb Divinity

Absorb Divinity {2}{U}{U}

Instant
Gain control of target creature with mana value less than or equal to your devotion to blue.
“What is gained through mortal belief can be taken with mortal desire.”
—The Arbiter, to Agnomakhos
  • Theros: Age of Trax
Acid Hydra

Acid Hydra {X}{G}{G}

Creature - Ooze Hydra
Acid Hydra enters the battlefield with X +1/+1 counters on it.
Drop — When Acid Hydra enters the battlefield, search your library for a creature card with mana value X or less, put it onto the battlefield, then shuffle. Then return that creature to your hand unless you didn't cast any creature spells during your last turn.
0/0
  • Hyperpop
Agnomakhos, Justice

Agnomakhos, Justice {3}{W}{W}

Legendary Creature - Archon
Flying, vigilance
Other creatures you control are Armies in addition to their other types.
At the beginning of your end step, create a 0/0 white Army creature token, then put a +1/+1 counter on each Army you control.
“Obey.”
4/4
  • Theros: Age of Trax
Alranta, the Lofty Capital

Alranta, the Lofty Capital

Legendary Land
{T}: Add {C}.
Whenever a creature you control entering the battlefield causes an ability of that creature to trigger, you may sacrifice Alranta, the Lofty Capital. If you do, return that creature to its owner's hand.
Oldun's greatest landmark, it beckons all manner of wanderers home.
  • Awakening in Oldun
Alrantan Eagle-Eye

Alrantan Eagle-Eye {1}{W}{W}

Creature - Human Scout Knight
Flying
Whenever you cast a spell that targets Alrantan Eagle-Eye, create a 1/1 white Human creature token. If Alrantan Eagle-Eye is attacking, that token enters the battlefield tapped and attacking.
At the beginning of your end step, draw a card if you control three or more tapped creatures.
Win the battle, win the day, win the war.
2/3
  • Awakening in Oldun
Ancestral Secrets

Ancestral Secrets {U}{U}{U}

Instant
Draw three cards.
On paper, the western empires condemns mages, yet Insanara's influence has never been so prevalent in the royal court.
  • Karslav
Ancient Conscriptor

Ancient Conscriptor {2}{B}{R}

Artifact - Ruin
Menace
Whenever Ancient Conscriptor becomes spellcharged, gain control of target creature you don't control until end of turn. Untap it. It gains haste until end of turn.
Spellcharge 4
3/2
  • Awakening in Oldun
Approaching Greatness

Approaching Greatness {1}{W}

Sorcery
Search your library for an enchantment card with mana value 5 or greater, reveal it, put it into your hand, then shuffle. You gain 5 life.
  • Blood Like Rivers 4 283
Arcane Cauldron

Arcane Cauldron {3}

Artifact
{2}, {T}: When you cast your next instant or sorcery spell this turn, copy it. If that spell targets a permanent you control, copy it an additional time. You may choose new targets for the copies.
Double, double...
  • Blood Like Rivers
Arcet's Scheming

Arcet's Scheming {3}{B}{B}

Enchantment
At the beginning of your upkeep, you draw a card and you lose 1 life. You may repeat this process up to two times.
Arcet has spent centuries planning exactly how to achieve everything the prophecies promised him.
  • Blood Like Rivers
Archon of Condemnation
Confine to Eternity

Archon of Condemnation {3}{W}{B}

Creature - Archon
Flying, menace
When Archon of Condemnation enters the battlefield, you may bless target creature.
At the beginning of your upkeep, you may sacrifice a creature. If you do, bless target creature.
5/5
Card has other part: Confine to Eternity
  • Theros: Age of Trax
Askir, the Defiler

Askir, the Defiler {3}{B}{B}

Legendary Creature - Human Shaman
Menace
When Askir enters the battlefield, each opponent loses life equal to the amount of life they've lost this turn.
Wander—{1}{B}{B}, Pay 4 life.
4/5
  • Awakening in Oldun
Aspect of the End

Aspect of the End {B}{B}

Artifact - Ruin
Deathtouch
If an opponent would lose life, they lose that much life plus 1 instead.
Spellcharge 3
2/2
  • Awakening in Oldun
Aspirant's Bane

Aspirant's Bane {5}{R}{R}

Creature - Yeti
This spell can't be countered.
Haste
Whenever an opponent casts a spell during your turn or spends at least five mana to cast a spell, Aspirant's Bane deals 5 damage to that player.
7/7
  • Awakening in Oldun
Aspiring Hero

Aspiring Hero {G}{W}

Creature - Human Peasant Warrior
Whenever another creature enters the battlefield under your control, put a first strike counter on Aspiring Hero if that creature has first strike and Aspiring Hero doesn't. The same is true for flying, deathtouch, double strike, haste, hexproof, indestructible, lifelink, menace, reach, trample, vigilance, and ward.
3/3
  • Duelists of Vereaux
At the Walls

At the Walls {X}{R}{R}

Sorcery
Exile the top X cards of your library. Until the end of your next turn, you may play cards exiled this way.
At the Walls deals X damage to each creature.
“At dawn we mount another assault on Atterdal. May the gods have mercy, it's about time.”
— Recruit's diary, day 402, final entry
  • Karslav
Athreos's Judgment

Athreos's Judgment {3}{W}{B}

Sorcery
Choose one. If your devotion to white is three or greater, you may choose another. The same is true for devotion to black.
• Each opponent loses 4 life and you gain 4 life.
• Destroy all creatures with mana value 3 or less.
• Return up to two creature cards from your graveyard to your hand.
  • Theros: Age of Trax
Atterdal Massacre

Atterdal Massacre {B}{B}{B}

Sorcery
Choose one or both. If you choose both, you lose 3 life.
• All creatures get -3/-3 until end of turn.
• Remove three loyalty counters from each non-Nixilis planeswalker.
For ten moons Queen Andarli had marched on Atterdal. For ten weeks had she laid siege to its castle. With ten vile words, Nixilis undid it all.
  • Karslav
Atterdal Throne Guard

Atterdal Throne Guard {1}{W}

Creature - Human Soldier
Whenever you cast a spell during combat, remove up to one target attacking creature from combat. You may untap that creature.
At the fifth dawn the last of Atterdal's garrison reached camp, bringing grim omens and exhausted survivors.
3/1
  • Karslav
Atterdal, Center of Strife

Atterdal, Center of Strife

Land
{T}: Add {C}.
{2}, {T}: Starting with you, each player chooses one if able —
• The player who chose this mode creates a 1/1 white Soldier creature token with lifelink.
• Each opponent of the player who chose this mode loses 2 life.
• The player who chose this mode may scry 3.
  • Karslav
Audience at Zakros

Audience at Zakros {4}{R}{R}

Enchantment
Favored
Whenever a legendary creature you control attacks, create a tapped and attacking token that's a copy of that creature, except it's not legendary and is an enchantment in addition to its other types.
  • Theros: Age of Trax