268 cards found
Acid Hydra

Acid Hydra {X}{G}{G}

Creature - Ooze Hydra
Acid Hydra enters the battlefield with X +1/+1 counters on it.
Drop — When Acid Hydra enters the battlefield, search your library for a creature card with mana value X or less, put it onto the battlefield, then shuffle. Then return that creature to your hand unless you didn't cast any creature spells during your last turn.
0/0
  • Hyperpop
Agent of Deception

Agent of Deception {1}{U}

Creature - Merfolk Rogue
Flash
When Agent of Deception enters the battlefield, counter target creature or planeswalker spell unless its controller pays {X}, where X is your devotion to blue.
1/1
All the Stars are Mine

All the Stars are Mine {5}{U}{U}{U}

Enchantment
When All the Stars are Mine enters the battlefield and at the beginning of your upkeep, untap all noncreature permanents you don't control. You gain control of them until end of turn.
  • Blood Like Rivers 47 295
Alluring Queenpin

Alluring Queenpin {3}{G}

Creature - Spirit
When Alluring Queenpin enters the battlefield, create a 3/3 green Elemental Spirit creature token.
Elementals you control get +1/+1.
A mother to all abandoned creative endeavors roaming aimlessly through the streets of San Jera.
1/1
  • Hyperpop
Alrantan Skywatch

Alrantan Skywatch {3}{W}{W}

Creature - Human Knight
Flying
When Alrantan Skywatch enters the battlefield, create a 1/1 white Human creature token and draw a card.
Being located thousands of miles above ground is one reason Alranta survived the terrors of the wilds for so long.
3/3
  • Awakening in Oldun
Alrantan Visionary

Alrantan Visionary {2}{G}

Creature - Human Shaman
When Alrantan Visionary enters the battlefield, reveal the top three cards of your library. Put a noncreature permanent card from among them into your hand and the rest into your graveyard.
{T}: Add one mana of any color.
Wander {4}{G}{G}
2/2
  • Awakening in Oldun
An Unlikely Peace

An Unlikely Peace {1}{G}

Enchantment
When An Unlikely Peace enters the battlefield, mill two cards.
{1}{G}: Return up to two target land cards from your graveyard to your hand.
Cherish the quiet moments, you do not know when you'll see them again.
  • Blood Like Rivers 204 300
Archon of Condemnation
Confine to Eternity

Archon of Condemnation {3}{W}{B}

Creature - Archon
Flying, menace
When Archon of Condemnation enters the battlefield, you may bless target creature.
At the beginning of your upkeep, you may sacrifice a creature. If you do, bless target creature.
5/5
Card has other part: Confine to Eternity
  • Theros: Age of Trax
Arduous Miners

Arduous Miners {1}{B}

Creature - Human Scout
When Arduous Miners enters the battlefield, you may have all players discard a card.
Whenever one or more cards leave your graveyard, create a tapped Treasure token.
1/1
  • Awakening in Oldun
Arrogant Cabalist

Arrogant Cabalist {2}{B}{B}

Creature - Vampire Noble Knight
Menace
When Arrogant Cabalist enters the battlefield, if you control another Noble, each opponent loses 3 life and you gain 3 life.
“We own this city — and you.”
4/3
  • Duelists of Vereaux
Askir's Rearguard

Askir's Rearguard {2}{U}

Creature - Human Soldier
When Askir's Rearguard enters the battlefield, if a creature you control dealt combat damage to a player this turn, draw a card.
Wander {1}{U}
1/3
  • Awakening in Oldun
Attuned District

Attuned District {1}{W}

Enchantment
When Attuned District enters the battlefield, scry 2.
Whenever you scry, you may pay {1}. If you do, create a 0/0 colorless Construct artifact creature token, then put X +1/+1 counters on it, where X is the number of cards you looked at.
  • Hyperpop
Avatar of Brilliance

Avatar of Brilliance {4}{U}

Creature - Elemental Avatar
When Avatar of Brilliance enters the battlefield, you may cast target instant or sorcery card in your graveyard with mana value X or less without paying its mana cost, where X is the number of differently named lands you control. If that spell would be put into your graveyard this turn, exile it instead.
3/4
  • Hyperpop
Bangtan Security

Bangtan Security {4}{W}

Creature - Human Soldier
When Bangtan Security enters the battlefield, target creature gets +2/+0 and gains indestructible until end of turn.
Some bodyguards go as far as taking on the personas of their charges.
4/4
  • Hyperpop
Banish to the Isle

Banish to the Isle {1}{W}{W}

Enchantment
When Banish to the Isle enters the battlefield, exile up to one target nonland permanent you don't control until Banish to the Isle leaves the battlefield. You gain 3 life.
“No-one has ever escaped from Cecile's Isle of the Damned. Until today.”
—Donato, rebel hero
  • Duelists of Vereaux
Barreling Bull

Barreling Bull {1}{G}{G}

Creature - Ox
Barreling Bull can't be blocked by creatures with power 2 or less.
When Barreling Bull enters the battlefield, return a creature you control to its owner's hand.
Torros never back down; a trait they share with their four-legged brethren.
5/4
  • Duelists of Vereaux
Beastbond Instructor

Beastbond Instructor {3}{G}

Creature - Human Druid
When Beastbond Instructor enters the battlefield, put a trample counter on target creature you control.
“The beasts of the wilds do not wish to be caged any more than we do. They will fight alongside us against this tyranny.”
4/3
  • Duelists of Vereaux
Beat Devastator

Beat Devastator {5}{G}

Creature - Human Spider Mutant
Reach, haste
Drop — When Beat Devastator enters the battlefield, if you didn't cast any creature spells during your last turn, Beat Devastator gains vigilance until end of turn. Up to one target creature blocks it this turn if able.
5/5
  • Hyperpop
Belligerent Peluda

Belligerent Peluda {4}{R}{R}

Creature - Snake Beast
Trample
When Belligerent Peluda enters the battlefield, it deals 2 damage to any target.
“Existing field studies on peluda are few, given their extremely aggressive nature.”
—Naturalist's log
5/5
  • Duelists of Vereaux
Benthalos of Land and Sea

Benthalos of Land and Sea {W}{U}

Legendary Creature - Human Soldier
Flash
When Benthalos of Land and Sea enters the battlefield, you may pay {X}. When you do, create a token that's a copy of target white or blue enchantment you control with mana value X or less.
“By Heliod's spear and Thassa's trident, I will not fall to the likes of you.”
2/2
  • Theros: Age of Trax
Binding Whisper

Binding Whisper {W}

Creature - Spirit
Flash
Multitude {3}{W}{W}
Flying
When Binding Whisper enters the battlefield, tap target creature you don't control.
1/2
  • Blood Like Rivers
Bladeforge Instructor

Bladeforge Instructor {3}{R}

Creature - Minotaur Artificer
When Bladeforge Instructor enters the battlefield, put a first strike counter on target creature you control.
“My horns and my steel shall both aid in the fight for a better future.”
3/2
  • Duelists of Vereaux
Blasphemous Bonecaller

Blasphemous Bonecaller {5}{B}{B}

Creature - Zombie Wizard
When Blasphemous Bonecaller enters the battlefield or dies, you draw a card and you lose 1 life.
{1}{B}, Discard Blasphemous Bonecaller: You draw a card and you lose 1 life.
5/5
  • Blood Like Rivers
Bleakheart Instructor

Bleakheart Instructor {2}{B}

Creature - Vampire Noble
When Bleakheart Instructor enters the battlefield, put a lifelink counter on target creature you control.
“Welcome to the fold, bloodling.”
—Vivaire, Sanguine Patriarch
3/1
  • Duelists of Vereaux
Blightfang Zyxthax

Blightfang Zyxthax {1}{B}

Creature - Zombie Serpent
Flash
When Blightfang Zyxthax enters the battlefield, discard a card. If you do, it gains deathtouch until end of turn.
The Zyxthax is a merciful creature— it'll finish you before the poison really sets in.
2/2
  • Awakening in Oldun