108 cards found
Abandoned Fortress

Abandoned Fortress

Land
{T}: Add {C}.
{T}: Add one mana of any one color. Spend this mana only to cast spells with defender or activate abilities of permanents with defender.
After weeks of retreat, one can't be picky.
  • Karslav
Abandoned Warehouse

Abandoned Warehouse

Land
Abandoned Warehouse enters the battlefield tapped.
{T}: Add {B} or {G}.
{T}, Discard another card named Abandoned Warehouse: Draw a card.
The password is “slice taste twice.”
  • Hyperpop
Alranta Unleashed

Alranta Unleashed

Legendary Land - Ruin
Trample, haste
{T}: Add {C}.
Whenever Alranta Unleashed deals combat damage to a player, untap that many target permanents. Until the end of your next turn, if a Ruin untapped this way would stop being a creature, it becomes a creature in addition to its other types until the end of your next turn.
Spellcharge 6
5/5
  • Awakening in Oldun
Alranta, the Lofty Capital

Alranta, the Lofty Capital

Legendary Land
{T}: Add {C}.
Whenever a creature you control entering the battlefield causes an ability of that creature to trigger, you may sacrifice Alranta, the Lofty Capital. If you do, return that creature to its owner's hand.
Oldun's greatest landmark, it beckons all manner of wanderers home.
  • Awakening in Oldun
Atterdal, Center of Strife

Atterdal, Center of Strife

Land
{T}: Add {C}.
{2}, {T}: Starting with you, each player chooses one if able —
• The player who chose this mode creates a 1/1 white Soldier creature token with lifelink.
• Each opponent of the player who chose this mode loses 2 life.
• The player who chose this mode may scry 3.
  • Karslav
Barren Ashlands

Barren Ashlands

Land
Barren Ashlands enters the battlefield tapped.
{T}: Add {B} or {R}.
{5}{B/R}: Barren Ashlands becomes a 3/3 black and red Lizard creature with first strike until end of turn. It's still a land. This ability costs {X} less to activate, where X is your devotion to black and red. Activate only once each turn.
  • Theros: Age of Trax
Bleak Fields

Bleak Fields

Land
{T}: Add {C}.
{2}, {T}, Exile a creature card from your graveyard: Each opponent loses 1 life. Activate only as a sorcery.
The Coalition would have preferred to forget the price they paid at Atterdal, but the Deceiver refused to leave such a valuable resource alone.
  • Karslav
Breaking Ground

Breaking Ground

Land - Ruin
Trample
Breaking Ground must be blocked if able.
{T}: Add {C}.
Spellcharge 9
10/10
  • Awakening in Oldun
Buried Colossus

Buried Colossus

Land
Buried Colossus enters the battlefield tapped.
{T}: Add {G} or {W}.
{8}{G/W}: Buried Colossus becomes a 8/8 green and white Cyclops creature until end of turn. It's still a land. This ability costs {X} less to activate, where X is your devotion to green and white. Activate only once each turn.
  • Theros: Age of Trax
Captured Monument

Captured Monument

Land
When Captured Monument enters the battlefield, scry 2.
{T}: Add {C}.
There is much to learn from the heroes of one's enemy.
  • Karslav
Claes, Melded Spark
Claes, Shield of Karda

Claes, Melded Spark

Legendary Planeswalker - Claes Haubay
(Color indicator: Claes, Melded Spark is white and blue)
Creatures you control have ward {2}.
[+1]: Scry 2. You may put a loyalty counter on another planeswalker you control.
[–1]: Create a 0/0 white Army creature token, then put a +1/+1 counter on each Army you control.
[–6]: Exile target nonland permanent.
Card has other part: Claes, Shield of Karda
  • Theros: Age of Trax
Contested Passage

Contested Passage

Land
{T}, Sacrifice Contested Passage: Search your library for a basic land card, put it onto the battlefield, tapped, then shuffle. Then if you attacked this turn, untap that land.
  • Karslav
Corgan Sprawl

Corgan Sprawl

Land
Corgan Sprawl enters the battlefield tapped.
{T}: Add {B} or {R}.
{T}, Discard another card named Corgan Sprawl: Draw a card.
Prismavera's cities thrive through vicarious feelings of stardom.
  • Hyperpop
Court of Miracles

Court of Miracles

Land
{T}: Add {C}.
{X}{1}: Court of Miracles dares X.
The poorest districts make the greatest heroes.
  • Duelists of Vereaux
Cradle of Rebirth

Cradle of Rebirth

Land
{T}: Add {C}.
{1}, {T}, Sacrifice Cradle of Rebirth: Copy target spell you control which had its flashback cost paid. You may choose new targets for the copy.
  • Awakening in Oldun
Cumulus Soundvein

Cumulus Soundvein

Land
Cumulus Soundvein enters the battlefield tapped.
When Cumulus Soundvein enters the battlefield, you may pay 1 life. If you do, add one mana of any color other than white.
{T}: Add {W}.
  • Hyperpop
Desolate Soundvein

Desolate Soundvein

Land
Desolate Soundvein enters the battlefield tapped.
When Desolate Soundvein enters the battlefield, you may pay 1 life. If you do, add one mana of any color other than black.
{T}: Add {B}.
  • Hyperpop
Dormant Altar

Dormant Altar

Land
{T}, Pay 1 life: Add {B} or {R}.
{1}, {T}, Sacrifice Dormant Altar: Draw a card. Activate only if you control five or more lands.
  • Blood Like Rivers
Dormant Bay

Dormant Bay

Land
{T}, Pay 1 life: Add {U} or {R}.
{1}, {T}, Sacrifice Dormant Bay: Draw a card. Activate only if you control five or more lands.
  • Blood Like Rivers
Dormant Cavern

Dormant Cavern

Land
{T}, Pay 1 life: Add {U} or {B}.
{1}, {T}, Sacrifice Dormant Cavern: Draw a card. Activate only if you control five or more lands.
  • Blood Like Rivers
Dormant Clearing

Dormant Clearing

Land
{T}, Pay 1 life: Add {G} or {W}.
{1}, {T}, Sacrifice Dormant Clearing: Draw a card. Activate only if you control five or more lands.
  • Blood Like Rivers
Dormant Copse

Dormant Copse

Land
{T}, Pay 1 life: Add {G} or {U}.
{1}, {T}, Sacrifice Dormant Copse: Draw a card. Activate only if you control five or more lands.
  • Blood Like Rivers
Dormant Crag

Dormant Crag

Land
{T}, Pay 1 life: Add {R} or {W}.
{1}, {T}, Sacrifice Dormant Crag: Draw a card. Activate only if you control five or more lands.
  • Blood Like Rivers
Dormant Moorland

Dormant Moorland

Land
{T}, Pay 1 life: Add {B} or {G}.
{1}, {T}, Sacrifice Dormant Moorland: Draw a card. Activate only if you control five or more lands.
  • Blood Like Rivers
Dormant Peak

Dormant Peak

Land
{T}, Pay 1 life: Add {R} or {G}.
{1}, {T}, Sacrifice Dormant Peak: Draw a card. Activate only if you control five or more lands.
  • Blood Like Rivers