41 cards found
Alehana the Persuader

Alehana the Persuader {B}{R}

Legendary Creature - Human Inquisitor
At the beginning of each opponent's upkeep, that player may pay life equal to the number of pain counters they have plus 1. If they don't, look at their hand, choose a card from it, and exile that card. If they do, that player gets a pain counter.
You may cast cards exiled with Alehana, and mana of any type can be spent to cast them.
As'Ahai's Final Front

As'Ahai's Final Front {W}{U}

Enchantment - Campaign
When As'Ahai's Final Front enters the battlefield, you draw a card and gain 2 life.
[f] — Until your next turn, you may cast spells as though they had flash.
[f] — Until your next turn, noncreature spells your opponents cast cost {2} more to cast.
  • Karslav
Aspiring Hero

Aspiring Hero {G}{W}

Creature - Human Peasant Warrior
Whenever another creature enters the battlefield under your control, put a first strike counter on Aspiring Hero if that creature has first strike and Aspiring Hero doesn't. The same is true for flying, deathtouch, double strike, haste, hexproof, indestructible, lifelink, menace, reach, trample, vigilance, and ward.
  • Duelists of Vereaux
Assemble the Mob

Assemble the Mob {R}{W}

Create two 1/1 red Soldier creature tokens.
Revolt — If a permanent you controlled left the battlefield this turn, those tokens get +1/+1 and gain haste until end of turn.
  • Blood Like Rivers 212 289
Beloved Idol

Beloved Idol {G}{W}

Creature - Human Noble
Creatures you control with power greater than their base power can't be blocked by more than one creature.
{G}{W}: Target creature gets +1/+1 until end of turn. Activate only as a sorcery.
A rising voice raises all spirits.
  • Hyperpop
Blind Keelah

Blind Keelah {U}{B}

Creature - Fish
When Blind Keelah enters the battlefield and whenever you cast a spell during an opponent's turn, each opponent loses 1 life and you surveil 1. This ability triggers only once each turn.
  • Awakening in Oldun

Breakbot {R}{W}

Artifact Creature - Construct
Whenever you amp it up, put a +1/+1 counter on Breakbot. It gains first strike until end of turn.
  • Hyperpop
Coalition Charge

Coalition Charge {R}{W}

Attacking creatures get +1/+1 until end of turn. If an attacking creature has vigilance, untap all attacking creatures. Then if an attacking creature has flying, all attacking creatures gain flying until end of turn. The same is true for first strike, double strike, deathtouch, hexproof, indestructible, lifelink, menace, and trample.
  • Karslav
Cuernas, Victor of the Ring

Cuernas, Victor of the Ring {R}{W}

Legendary Creature - Minotaur Warrior
When Cuernas, Victor of the Ring enters the battlefield, it and other legendary creatures you control gain trample and indestructible until end of turn.
  • Duelists of Vereaux
Ella's Agent

Ella's Agent {B}{R}

Creature - Human Rogue
As long as Ella's Agent is attacking, it gets +2/+0 and has deathtouch.
{1}, Sacrifice a creature: Target creature you control gains indestructible until end of turn.
Queen Ella believes in taking matters head on, but is willing to look the other way when her hired help has other ideas.
  • Blood Like Rivers
Embermane's Blitz

Embermane's Blitz {U}{R}

Enchantment - Campaign
When Embermane's Blitz enters the battlefield, scry 1.
[f] — You may discard a card. If you do, draw two cards.
[f] — You may discard a card. When you do, Embermane's Blitz deals 3 damage to any target.
  • Karslav
Embrace the Cycle

Embrace the Cycle {B}{G}

{1}, Exile a permanent card from your graveyard: Surveil 2.
{2}, Exile two permanent cards from your graveyard: Draw a card.
{5}, Exile five permanent cards from your graveyard: Exchange your hand and graveyard.
  • Awakening in Oldun
Enlightened Naturalist

Enlightened Naturalist {G}{U}

Creature - Human Noble Druid
Ward {1}
Whenever one or more counters are put on Enlightened Naturalist, draw a card for each kind of counter put on it on it that it didn't have already.
“In understanding how life came to be, we learn to better understand ourselves.”
  • Duelists of Vereaux
Essence Remade

Essence Remade {G}{U}

As an additional cost to cast this spell, sacrifice a nonland permanent.
Search your library for a card with mana value equal to 1 plus the sacrificed permanent's mana value that shares a card type with the sacrificed permanent, put that card onto the battlefield, then shuffle.
  • Karslav
Gift of Deadwoods

Gift of Deadwoods {B}{G}

Enchantment - Aura
Enchant land
When Gift of Deadwoods enters the battlefield, mill three cards, then return a creature or land card milled this way to your hand.
At the beginning of combat on each player's turn, if you're ancient, you may have enchanted land become a 4/4 Elemental creature until end of turn. It's still a land.
  • Blood Like Rivers
Halfsilver Tracker

Halfsilver Tracker {U}{R}

Creature - Human Elf Scout
Whenever a creature you control deals combat damage to a player, you may draw a card. This ability triggers no more than twice each turn.
“You heard her. Let's fetch this Deceiver.”
  • Karslav

Irrlicht {W}{B}

Creature - Spirit
Whenever Irrlicht deals combat damage to a player, they reveal their hand and you choose a nonland card from it. Exile that card until your next turn.
Karametra's Judgment

Karametra's Judgment {G}{W}

Choose one. If your devotion to green is three or greater, you may choose another. The same is true for devotion to white.
• Permanents you control gain hexproof until end of turn.
• Create a token that's a copy of an Aura you control.
• Each opponent sacrifices a creature with power 4 or greater.
  • Theros: Age of Trax
Lead and Follow

Lead and Follow {R}{W}

Choose one —
• Target attacking creature you control gets +1/+1 until end of turn for each creature you control.
• Choose target creature you control. Create a number of 1/1 white Human creature tokens equal to that creature's power.
Flashback {3}{R}{W}
  • Awakening in Oldun
Lightspeed Launcher

Lightspeed Launcher {U}{R}

Attacking creatures you control have first strike.
Whenever you amp it up, draw a card.
One ride costs two million credits, or two hours of fresh compositions.
  • Hyperpop
Manifest the Lightveins

Manifest the Lightveins {G}{U}

Enchantment - Aura
Enchant land you control
Enchanted land is a 2/2 Elemental creature with vigilance, haste, ward {1}, and “{T}: Add two mana of different colors.” It's still a land.
If enchanted land would be leave the battlefield, instead sacrifice Manifest the Lightveins and that land gains indestructible until end of turn.
  • Hyperpop
Mindbreak Arcanist

Mindbreak Arcanist {U}{B}

Creature - Human Wizard
Whenever you cast a noncreature spell, surveil 1.
If you would draw a card while your library has no cards in it, you may instead put a card you own from exile or outside the game into your hand.
He knows every truth that lurks behind insanity.
  • Blood Like Rivers
Mortea, Bloodline Keeper

Mortea, Bloodline Keeper {W}{B}

Legendary Creature - Vampire Noble
{B}, Pay 2 life: Mortea, Bloodline Keeper gets +1/+1 until end of turn.
At the beginning of your end step, if your life total is 7 or higher than your starting life total, you may return Mortea from your graveyard to the battlefield tapped.
  • Duelists of Vereaux
Noble Class

Noble Class {W}{B}

Enchantment - Class
Nobles you control get +1/+1 and have ward {1}.
{B}{W}: Level 2
When this Class becomes level 2, you may search your library for a Noble card, reveal it, put it into your hand, then shuffle.
{1}{B}{W}: Level 3
When this Class becomes level 3, each opponent loses 3 life and you gain 3 life.
  • Duelists of Vereaux
Ollitie, Resourceful Tracker

Ollitie, Resourceful Tracker {B}{G}

Legendary Creature - Human Scout
Reach, deathtouch
Once each turn, when a counter is put on a creature you control, you may put a counter of that kind on another creature you control.
“In the wild, there is no ruling class. The strong survive and the incapable die.”
  • Duelists of Vereaux