A God Divided deals 2 damage to each nonenchantment creature. Creatures you control get +1/+0 until end of turn. You may sacrifice a creature. If you do, A God Divided deals damage to any target equal to the sacrificed creature's power.
Whenever a non-Spirit creature you control leaves the battlefield, if it had counters on it, put those counters on A Scent to Die For. At the beginning of your end step, if A Scent to Die For has counters on it, you may create a 0/0 black Spirit creature token and move all counters from A Scent to Die For onto it.
Abominable Avalanche deals 3 damage divided as you choose among one, two, or three targets. At the beginning of your end step, if you've spent at least five mana to cast spells this turn, you may exile Abominable Avalanche from your graveyard. If you do, create a 3/3 green Yeti creature token with trample.
Put a +1/+1 counter on up to one target creature you control. Prevent all damage that would be dealt this turn except by creatures target player controls with counters on them.
“Is this world not a marvel to behold?” —Antivo, Foundation Chair
Absolver of Ashes enters with a trample, first strike, menace, and +1/+1 counter on it. At the beginning of your upkeep, remove a counter from Absolver of Ashes. If you can't, sacrifice it.
Absorbed Painter enters with a +1/+1 counter, a flying counter, and a vigilance counter on it. Absorbed Painter can't attack or block as long as it has a counter on it. {U}, {T}: You may move a counter from a creature you control to another creature you control. Activate only as a sorcery.
Acid Hydra enters with X +1/+1 counters on it. Drop — When Acid Hydra enters, search your library for a creature card with mana value X or less, put it onto the battlefield, then shuffle. Then return that creature to your hand unless you didn't cast any creature spells during your last turn.
Adaptive Blade enters with your choice of two different counters on it from among menace, haste, first strike, or trample. Equipped creature gets +1/+0. Keyword counters on Adaptive Blade apply to equipped creature. Equip {1}
Target creature you control gets +4/+3 until end of turn.
Koios trained with Claes in what seemed as centuries, as the two bolstered each other. While the Spear taught Claes to fight, the Shield taught Koios to love.
Target creature you control gets +X/+X, gains trample, and becomes a legendary Rebel until end of turn, where X is its power. Sacrifice that creature at the beginning of the next end step.
Such revolutions are where names are made, heroes are forged, and legacies are written.
Flying, vigilance Other creatures you control are Armies in addition to their other types. At the beginning of your end step, create a 0/0 white Army creature token, then put a +1/+1 counter on each Army you control.
Whenever you cast a spell, if mana from an artifact source was spent to cast it, you may copy that spell, and you may choose new targets for the copy. Do this only once each turn.
Whenever a player attacks with two or more creatures, create a Treasure token. Whenever a player casts their second spell each turn, create a 1/1 colorless Cyborg artifact creature token. Cybersoul {7}{W}{B}